The play control needs work in MKF. Every character feels loose or just not as responsive as in other games. Part of that I think is that I was using a keyboard emulator to play the game.
If they can fix that and add a save feature, controller support and a proper level progression based system to the game it will be amazing. They are still working on a final build though right?
I agree that it doesn't make much sense that Vile and Zero can stomp, but in the final game they will be hard to unlock, so I guess they wanted to make them more powerful.
By the way, Zero (and Vile) can't use Mushroom Houses because they have no powerups.
When dashing, you can hold down the Down button and just press Jump. That makes it easier than trying to press them both together.
no w where did those claptraps come from?
jizzstrike 4 months ago
@playinandworking09 Yep. I've been getting better but keyboard is still hard for me~
LancerD1984 4 months ago
The play control needs work in MKF. Every character feels loose or just not as responsive as in other games. Part of that I think is that I was using a keyboard emulator to play the game.
If they can fix that and add a save feature, controller support and a proper level progression based system to the game it will be amazing. They are still working on a final build though right?
ryeo998 4 months ago
I agree that it doesn't make much sense that Vile and Zero can stomp, but in the final game they will be hard to unlock, so I guess they wanted to make them more powerful.
By the way, Zero (and Vile) can't use Mushroom Houses because they have no powerups.
When dashing, you can hold down the Down button and just press Jump. That makes it easier than trying to press them both together.
TheomanZero 4 months ago
The music at the checkpoint and after is from Final Fantasy 12 in the Silikawood area. Sweet level.
Edge2437 4 months ago
Final Fantasy XII music! XD
TheMostLucky1 4 months ago
very enjoyable episode, lancer!
MrManaphy 4 months ago