Added: 10 months ago
From: xzcxxxxxx
Views: 261
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  • Don't forget to use a glossmap. Metal has low gloss except for rugged/scratched areas. Plastic and similar materials have high gloss values.

  • did you animate the lights in Zbrush?

  • i like your design ,, did you model it in high poly and transform it in low poly using normal map or you just texture in Photoshop with bump map..!!

  • @skyperboy07 : yes i have modelled highpoly and transferred details to the lowpoly as a normalmap and occlusion map.

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