Don't forget to use a glossmap. Metal has low gloss except for rugged/scratched areas. Plastic and similar materials have high gloss values.
Cambrand 4 months ago
did you animate the lights in Zbrush?
3DMtrainor 6 months ago
i like your design ,, did you model it in high poly and transform it in low poly using normal map or you just texture in Photoshop with bump map..!!
skyperboy07 7 months ago
@skyperboy07 : yes i have modelled highpoly and transferred details to the lowpoly as a normalmap and occlusion map.
xzcxxxxxx 6 months ago
Don't forget to use a glossmap. Metal has low gloss except for rugged/scratched areas. Plastic and similar materials have high gloss values.
Cambrand 4 months ago
did you animate the lights in Zbrush?
3DMtrainor 6 months ago
i like your design ,, did you model it in high poly and transform it in low poly using normal map or you just texture in Photoshop with bump map..!!
skyperboy07 7 months ago
@skyperboy07 : yes i have modelled highpoly and transferred details to the lowpoly as a normalmap and occlusion map.
xzcxxxxxx 6 months ago