Oh my god. I just found my favorite gaming channel. I love how you speak so intelligently and passionately about videos games. I don't know where you stand on the "games as art" debate, but at least you treat them as a respectable craft worth the time and effort to discuss and perfect at a technical and philosophical level.
Kinaesthetics are the core of my current project; my starting point was trying to capture the physical feeling of bird flight with a control scheme radically different to existing flight simulators. I spent a lot of time tuning the stick-to-wing servocontrol maths and vibration feedback. The steep learning curve probably compromises the non-simulation game mechanics, but those elements are really only there to tempt people into playing long enough to become proficient and get the real experience
This is why I hate trying to play driving games on smart phones, turning is ok with the gyroscope, but I need a real button for accelerator/brake/gears.
I know what you mean about bad controls can ruin an otherwise good game. Skyrim just controls weird compared to Oblivion, and even turning mouse acceleration off doesn't solve the whole problem.
I think we all can say we had this feeling while playing Super Mario Brothers or Sonic 3 as a kid (As for me I was not even born yet. I had to buy the Gameboy version of Mario and the Collection Set for the Gamecube for Sonic).
For me how the game feels is one of the most important things to whether I like a game or not. I believe kinaesthetics is one of the major reasons some games become successful and others don't. Thanks for this episode, love the series!
Wow. and I had been looking for a way to express this particular concept in gaming for a while now. "Virtual Kinaesthetics" is a fantastic, if slightly misappropriated word, but I think it's the best one we have at the moment. thanks.
Hmm interesting topic. Although I really had no problem with your wording before, i can see the point you are trying to make. From what you said "Kinaesthetics" seems like its almost the appropriate word choice. If I were to make a word for it, it wouldn't be an entirely new concept away from kinaesthestics, It seems like they (actual kinaesthetics and what you're describing) are two sides of one coin. I would probably just change the word to differentiate between them, like inner-kinaesthetics
@Tsukuyomi2876 and exo-kinaesthetics. Referring to the movement sense of anything you manipulate directly(such as your body and things like a weight you might be lifting) and the movement sense of anything you manipulate indirectly(such as characters in a video game or driving a car). But in the end i'm no expert on it and while i will probably go on thinking of it like this, its all just massive speculation.
@Tsukuyomi2876 And finally, it is as you say, its all just etymology. What i would give to be able to learn a perfect language, it would be like something out of fantasy, the word would have to be able to convey the very existence of the thing itself, like explaining a colour to someone.
I didn't like (but i don't dislike it) this video but not for the content, but i couldn't really wrap my head around the concept of the subject despite it being plainly explained to me. Good video, love the series, just a little lost.
Thank you, I think this really brings home why my favorite franchise, SSX, has sometimes sucked and sometimes not sucked. Where the controls were tight and pressing the buttons in certain ways resulted in immensely satisfying tricks (SSX 3), I can see where this game was very pleasurable, it was kinaesthetically pleasing, this positive feedback loop was in effect. On the other hand, half-assed attempts to bring the franchise to the Wii(mote) made utter failures of games (SSX Blur).
I'd like to bring up "muscle memory". It's a scientific term describing an occurrence in your muscles similar to remembering things. After doing it enough, your muscles just kind of know how to do it. It's why you don't think about how to tie your shoes, type on the keyboard, all these things. I believe this is the term you would use for a few of these "things without names".
To be honest whenever you said "Kinesthetics" in your earlier stuff I just kinda guessed you meant all that stuff you described, but I can see how easily somebody could be confounded and its good to see you take time out to sort these things out instead of pretentiously pressing onward alienating anybody who isn't on the same page. Good job!
Very interesting episode. I'd long "felt" kinaethetics in videogames, and long found they were a big contribution/detriment to my enjoyment. However, I don't think I'd ever heard them actually acknowledge in any context other than zombie game reviews (I hear "A very pleasant squish" used a lot, for instance).
It's really kinda messed up that something so important for the media is so often overlooked. I might pick up a copy of "Game Feel" sometime soon.
Good ideas here! I've found one of the few other game critics out there who really takes issue with 'game feel' as it were, is Tim Rogers, of Actionbutton/Kotaku fame. I really like his terminology, describing it as "friction," may it be crunchiness, snapy-ness, floaty, squishy, sticky etc. Though I'm still unconvinced that's absolutely the best terminology out there, it's the best I've found yet.
Groovy episode, and I liked the System Shock 2 music. (Also, I like the term "Kinaesthetically pleasing, 'cause it's...aesthetically pleasing? :) )
SecretSm0ke 5 days ago
Game feel: lutus
"ludum tactus" are the Latin words for "game touch"
oxynecrophobia 1 week ago
game making looks like a science taking it's first steps. we don't really know why, but will get there eventually!
imanerd000 1 week ago in playlist Errant Signal
You look much better with long hair
63chicago6 1 week ago
Sick Cowboy Bebop shirt
Naoki09 1 week ago in playlist Errant Signal
Diggin' the Alton Brown reference (as I interpret it) at 5:12
Blookor 2 weeks ago
Liked and subscribed. My new favorite gaming channel has been found!
afx237v12 3 weeks ago in playlist Uploaded videos
Oh my god. I just found my favorite gaming channel. I love how you speak so intelligently and passionately about videos games. I don't know where you stand on the "games as art" debate, but at least you treat them as a respectable craft worth the time and effort to discuss and perfect at a technical and philosophical level.
SalientK 3 weeks ago in playlist Uploaded videos
Kinaesthetics are the core of my current project; my starting point was trying to capture the physical feeling of bird flight with a control scheme radically different to existing flight simulators. I spent a lot of time tuning the stick-to-wing servocontrol maths and vibration feedback. The steep learning curve probably compromises the non-simulation game mechanics, but those elements are really only there to tempt people into playing long enough to become proficient and get the real experience
StargliderX 3 weeks ago in playlist More videos from Campster
Epic title reference.
UnjollyIrishman 3 weeks ago
I think I have a new favorite youtube channel... ^___^
StellaTerraClemens 1 month ago in playlist More videos from Campster
Good vid!
Callaw2k 1 month ago
This is why I hate trying to play driving games on smart phones, turning is ok with the gyroscope, but I need a real button for accelerator/brake/gears.
cgpilk 1 month ago 2
I know what you mean about bad controls can ruin an otherwise good game. Skyrim just controls weird compared to Oblivion, and even turning mouse acceleration off doesn't solve the whole problem.
kitty0tikara 1 month ago in playlist More videos from Campster
I had always just heard it described as "intuitive" controls, that the way you move around makes the most sense, given context.
Thanks for clarifying your word choice so I'm no longer deciphering "Darmok and Jalad at Tanagra" style analogies. ;)
noblebearaw 1 month ago
Intelligent, engaging video. Keep this up, please!
smartins2008 1 month ago
meat boy is an incredible example
tbeaudry3 1 month ago
This guy's going places, let me tell you.
The3rdPenguin 1 month ago 3
2:59
Totally agree.
I think we all can say we had this feeling while playing Super Mario Brothers or Sonic 3 as a kid (As for me I was not even born yet. I had to buy the Gameboy version of Mario and the Collection Set for the Gamecube for Sonic).
I love this guy :D
Flashswifts 1 month ago
System Shock 2 MedSci music for the win.
Melnorme 1 month ago 5
For me how the game feels is one of the most important things to whether I like a game or not. I believe kinaesthetics is one of the major reasons some games become successful and others don't. Thanks for this episode, love the series!
Floatharr 1 month ago
Wow. and I had been looking for a way to express this particular concept in gaming for a while now. "Virtual Kinaesthetics" is a fantastic, if slightly misappropriated word, but I think it's the best one we have at the moment. thanks.
Otterrat 1 month ago
Hmm interesting topic. Although I really had no problem with your wording before, i can see the point you are trying to make. From what you said "Kinaesthetics" seems like its almost the appropriate word choice. If I were to make a word for it, it wouldn't be an entirely new concept away from kinaesthestics, It seems like they (actual kinaesthetics and what you're describing) are two sides of one coin. I would probably just change the word to differentiate between them, like inner-kinaesthetics
Tsukuyomi2876 1 month ago
@Tsukuyomi2876 and exo-kinaesthetics. Referring to the movement sense of anything you manipulate directly(such as your body and things like a weight you might be lifting) and the movement sense of anything you manipulate indirectly(such as characters in a video game or driving a car). But in the end i'm no expert on it and while i will probably go on thinking of it like this, its all just massive speculation.
Tsukuyomi2876 1 month ago
@Tsukuyomi2876 And finally, it is as you say, its all just etymology. What i would give to be able to learn a perfect language, it would be like something out of fantasy, the word would have to be able to convey the very existence of the thing itself, like explaining a colour to someone.
Tsukuyomi2876 1 month ago
I didn't like (but i don't dislike it) this video but not for the content, but i couldn't really wrap my head around the concept of the subject despite it being plainly explained to me. Good video, love the series, just a little lost.
JamesMarek11 1 month ago
His shirt says "Cowboy Bebop"... in case you were wondering.
Great video!
incognito84 1 month ago
I was one of those who brought up it being the wrong word. (I'm almost flattered an entire video was devoted to my complaint.)
I appreciate the video, it was a good explanation of what you meant, with a bit of good game design discussion mixed in.
Maybe we don't have a good word for "how the game feels", but do we need one?
Even if we do, kinaesthetics just isn't it. :P
thebigJ1er 1 month ago
Sweet Cowboy Bebop shirt.
Showbizzah 1 month ago
I look forward to your Gamification episode.
jawilli0 1 month ago
Thank you, I think this really brings home why my favorite franchise, SSX, has sometimes sucked and sometimes not sucked. Where the controls were tight and pressing the buttons in certain ways resulted in immensely satisfying tricks (SSX 3), I can see where this game was very pleasurable, it was kinaesthetically pleasing, this positive feedback loop was in effect. On the other hand, half-assed attempts to bring the franchise to the Wii(mote) made utter failures of games (SSX Blur).
jazzkingrt 1 month ago
I'd like to bring up "muscle memory". It's a scientific term describing an occurrence in your muscles similar to remembering things. After doing it enough, your muscles just kind of know how to do it. It's why you don't think about how to tie your shoes, type on the keyboard, all these things. I believe this is the term you would use for a few of these "things without names".
andraszodon 1 month ago in playlist More videos from Campster
Now the fun of playing games doesn't have to be looked down as some kind of childish diversion. You, sir, are doing awesome things for all of us.
silentlambda 1 month ago
do you still play l4d2?
coolerderek 1 month ago in playlist More videos from Campster
This video made my day, please don't stop.
xAtomicThunder 1 month ago in playlist More videos from Campster
Wow, you're great, man. Keep it up!
gmale9000 1 month ago
'Sloganeering'. That's a new one. Great stuff as always!
XIVTemperance 1 month ago
To be honest whenever you said "Kinesthetics" in your earlier stuff I just kinda guessed you meant all that stuff you described, but I can see how easily somebody could be confounded and its good to see you take time out to sort these things out instead of pretentiously pressing onward alienating anybody who isn't on the same page. Good job!
MrCompassionate01 1 month ago 22
great use of daria once again :)
Ranelion 1 month ago in playlist Uploaded videos
Such indepth :)
Subscribed
dizzeduck 1 month ago
Very interesting episode. I'd long "felt" kinaethetics in videogames, and long found they were a big contribution/detriment to my enjoyment. However, I don't think I'd ever heard them actually acknowledge in any context other than zombie game reviews (I hear "A very pleasant squish" used a lot, for instance).
It's really kinda messed up that something so important for the media is so often overlooked. I might pick up a copy of "Game Feel" sometime soon.
masterplusmargarita 1 month ago
how are you not as big as extra credits. be sure of one thing your just as good
nicolastheposh 1 month ago
Great stuff, man. Always look forward to seeing your stuff.
THEmilkducks 1 month ago
I found clicking the like button kinaethetically pleasing.
Surells 1 month ago 36
It's a piece of cake to bake a pretty cake!
methal666 1 month ago
Nice Bebop shirt. :P
cz8797 1 month ago
Im a new subscriber, I really like your stuff so far!
Keep up the work :)
McBackstabber 1 month ago
Another great video!
HyperBitHero 1 month ago
Good ideas here! I've found one of the few other game critics out there who really takes issue with 'game feel' as it were, is Tim Rogers, of Actionbutton/Kotaku fame. I really like his terminology, describing it as "friction," may it be crunchiness, snapy-ness, floaty, squishy, sticky etc. Though I'm still unconvinced that's absolutely the best terminology out there, it's the best I've found yet.
Exleusa 1 month ago
>"Very short"
>8 minutes
HNNNNG
HyperBitHero 1 month ago
pretty good and one big plus for that music from SS2 :D
DinoDanko 1 month ago
Yeaaaaaah!
Lexusjjss 1 month ago
ITS HERE ITS FINALLY HERE!!!
freddamgaard 1 month ago
This video was kinaesthetically pleasing.
EarendilTheBright 1 month ago
My brain, it's leaking!
Sweet video man, you really get your points across.
LiquidxSquid 1 month ago
YES!
mandrilltiger 1 month ago