Added: 3 months ago
From: TradeMarkNZ
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  • Does it matter if I choose windows game instead? I do not want to make it for windows phone will it work all the same?

  • @GMODCREATOR Yes I believe a regular XNA game for Windows will be able to do everything (and more!) that a Windows Phone can do. You should be able to follow along for the most part - just some things (like Touch and Accelerometer inputs) will not apply.

  • I just figured out what I did wrong. When creating a new project I did not make sure "Visual C#" was checked. It was on Visual Basic! Haha cant wait to learn how to do this! Cheers

  • @poj0426 Yep, you got it :) - .vb means you're coding in Visual Basic. You can do everything in VB or C#, the only difference is the syntax. But of course using C# will make it easier to follow along :) and it's also the language of choice for most .NET developers.

  • My program is "Game1.vb" not .cs, does that matter? Straight away I can see that my functions are not "void" but rather "sub" and I think it will get very confusing to me. How can I fix this??

  • I wish XNA was for C++ too :/

  • @bumrang There's DirectX which is much more complicated, but is very easy to get up and running in C++. Much of why XNA works so easy is because of C#. After about 6 months of DirectX though, I've decided to go with XNA.

  • @jedhubic But you can't use DirectX for windows phone, can you? Plus I don't think you can code for windows phone in c++. At least I can make basic things, because c# and c++ are the same at a low level.

  • @bumrang Yeah XNA is the only supported graphics platform for Windows Phone - and .NET the only programming platform. C++/DirectX are a no go unfortunately :(

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