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  • phew, i barely dodged that sneeze of death! i could have had my eardrums explode!

  • 9:38 WAHPOOA!

  • Very good job on this video sir, wen does next part come?

  • The videos are awesome. I hope I'm learning a lot. Thanks! Does anyone have anything good for the mouse look. The robot option doesn't seem to work well. This is what I have for moving to the left. I stopped here because there must be a better way.

    public void mouseMoved(MouseEvent e) {

    MouseX = (int) e.getX();MouseY = (int) e.getY();

    if(MouseX <= 100) {try {Robot robot = new Robot(); robot.mouseMove(Display.WIDTH/­2, Display.HEIGHT/2);

    } catch (AWTException f) {f.printStackTrace();}}}

  • @stygiostergmail what robot?

  • @Williaml9518

    The code in my last post is considered a robot. because, it actually moves the mouse pointer to a spot anywhere on the screen, even outside the jframe window. When I use this method... it actually moves the mouse back across the screen to the right.. which causes the game view to move back to the right.

  • for an express episode you should do the prone action, i did it in about 2 minutes :D

  • Loving these Tuts, very usfull :D

  • 209 likes and 0 dislikes, congratulations!

  • @TheCodingUniverse you are wrong my good friend (lol accent) it is 253 likes and 0 dislikes!

  • Yey i gave like nr 200 :P

  • @TH3CHERNO, I have a few requests;

    1: Main Menu and inGame Menu (you probably get annoyed with all the people which say this, so sorry :D

    2:A way to update the game without extracting everything again.

    3:Enemies (Maybe later when the walls are out of the way.

    Loving the videos, i started on your vids but then got busy so i went through about 19 of your tut's in the last day XD. Thanks

  • @MrPixelatedCoder Try it yourself.

  • im not subscribed but im gana hit that like & subscribe button and start watching all ur episodes in order to catch up :P

  • @keewww Ok thanks I think when I do more complex games I'll get her to do them

  • My debug doesnt work... im here from episode 7 :(

  • @TH3CHERNO so my cousins in graphic design, could she make textures for me?

  • @UltraDrago2000 maybe you should try it your own untill you think its good

  • I think I'll watch all of these one day then do them once a day until I'm done my game

  • @UltraDrago2000 you mene hes game that you did take the codes from

  • Erm.. Yan.. I, you know, okay I'll just say it, I didn't do my homework :(

  • how do you make eclipse automatically update the code like you call "live coding"? whenever I try it doesn't work, though what does work is I press debug again, but then it creates a new window AND changes the old one

  • @meeees4 Do CTRL+SHIFT+S

  • @sigavus :/ thats not working for me, do I need to enable it somewhere??

  • @meeees4 No, you shouldn't have to enable it anywhere... Are you on Windows ?

  • @meeees4 did you save the code before updating debug?? netbeans7 now need the code to be saved first >_<

  • *looks at description*

    *clicks like button*

  • Great tutorial! And Why can't we find Sugarcane dang it!

    -Elias

  • Thanks for making these videos!

    I just started I'm on episode 7 but they are still great.

  • 130 Likes! You should release it WHEN you get the amount of likes!!!

  • regarding level making: i saw i notches prelude of the chambered timelapse, he made levelmaps using rbg values. think you can do something like that?

  • Thumbs up if you're contributing to the 200 likes :)

  • @TH3CHERNO My textures are X: 7 Y: 8 Can you help me fix it? I tried but couldn't get it

  • 3- The clipping code seems someway odd. You checked Z and X, but didnt checked Y. the texture var also have to be adjusted 30 for left, 40 for right (didnt work for this).

  • 2- This is a little bug more than failure, but your mouse rotation is 1 tick delayed. Your controller use MouseSpeed of the last tick, and your render.logic set the actual MouseSpeed for the next ticks. Im not sure if something else is missed on the way.

  • Hello, big video as always. But, to be sincere, i have to point some critical failures in your code:

    1- Your walls and floor are still out of sincrony. That "magical" number only make you beleive you are doing it right. To probe it, make walls the same texture again. If you see it, the first pixel is white, the other 7 pixel have gradient. Now look the floor, the walls are COVERING the white line of the floor texture.

    That means, in your code, the walls are 1/8 of texture moved on Z.

  • amazing vid cherno i luv your vids

  • That blue cube looks tasty :)

  • LIKE!

  • Instead of MouseSpeed *= -1 you should do MouseSpeed = -MouseSpeed

    It's a lot less cpu intensive as the second line of code only changes a single bit whereas your line of code does so much more when it's not needed.

    Love your stuff, Andy

  • @karrotsrkool That's a good point; I didn't of that at the time. I guess I just wanted to clearly show the process of converting a positive into a negative (or vice versa), i.e. multiplying it my -1. :)

  • 7th comment

  • Great vid's dude, when you sneezed by ears were RIP via HeadPhones lol 

  • @ismailzd Hey, I did warn you with that annotation... :)

  • @TH3CHERNO You think you could do Gravity+placing/removing blocks next? :D

  • Like like hell

  • OH YEAH

  • awesome :)

  • 6 views! :D

    boobies!

  • 3 views! :D

    boobies!

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