sorry, but I created a door in the hammer editor (the big circle door for portal) and the portals I cast pass through it. Do you know how to fix this?
I did put the func_doors inside the models. But the problem was that they didn't blocked the whole door. I put them bigger, but now my doors are "opening" further into the walls so I can't see them when the door is open. Is there a way to choose how much units the door models (prop_dynamics) will move?
Thanks
Oh, and I did followed the Valve Wiki. That's the tutorial I was using.
sorry, but I created a door in the hammer editor (the big circle door for portal) and the portals I cast pass through it. Do you know how to fix this?
Please tell me and thanks
60spaure 2 years ago
Try putting the func_doors inside the models. Follow the tutorial on the Valve Wiki step by step. Hope this helps, :)
reepblue 2 years ago
I did put the func_doors inside the models. But the problem was that they didn't blocked the whole door. I put them bigger, but now my doors are "opening" further into the walls so I can't see them when the door is open. Is there a way to choose how much units the door models (prop_dynamics) will move?
Thanks
Oh, and I did followed the Valve Wiki. That's the tutorial I was using.
60spaure 2 years ago
@60spaure parent a func_noportal_volume to the doors
OwnageFish 1 year ago
lawl nice job i realy want the mod too
videogame1234 2 years ago
Lol Nice
zmx101 2 years ago