Added: 1 year ago
From: 333taron
Views: 57,374
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  • I rly need to know how you scale the eyes? plz

  • How did you take away stuff that you made? I havent figured that out yet

  • Does one have to have a working knowledge of anatomy to do this?

  • Does everything made in this program have to be symmetrical?

  • @ChumFiesta00 Not if you dont want to, just uncheck Symetry button...

  • Really well done, I just found this AMAZING free software, I'm going to get stuck into it!

  • muito bom gostei

    vc fez em 10 minutos o que eu duraria 1 dia

  • i pooped my self LMAO jkjk

    XD

  • Damn you make it look so easy. XP

    I just got started, trying to familiarize with the tools. :D

  • are you a genius?

  • Impressive skills :O

  • i downloaded and when i click on the shortcut the program pops up but it shuts down and the error report thng keeps coimng out can you help me

  • @outdatedinvalidname i have sculptris alpha 6 thats the only one i can find

  • where do u get the material "BASIC_03"?

  • @Thurkensak

    I guess it's a custom mat, he used propably MaCrea to create it, it's a custom material generator for sculptris.

    goo.gl

    /oicJs

  • @Thurkensak

    GoldenFennek guessed correctly. MaCrea is a little material generator I wrote for Sculptris, actually, and it allows you to not only design lighting and substance properties, but also use and modification of reflection sphere images, for example, to create realistic material effects beyond pure computation. Loads of fun and fairly simple. You should find it on the sculptris related forums at ZbrushCentral or drpetter's own forum.

  • @333taron Thanks!

  • you made it look so easy

  • You are a great artist :D my compliment!!!

  • Shame you haven't got a fucking clue what peoples heads and faces look like

  • @DarkTripYT perhaps anatomically exaggerated, though not necessarily incorrect, is it?

  • @cavecampalliance

    DarkTrip ain't really worthy of a response, but thank you very much! :o)

  • Hey have you tried exporting any of your models to maya? If so does it work well?

  • @WallflowerKo of course it does you dolt, its an obj not some Russian alien file type and as long as its not over a million polys and as long as your idiotic computer has more than 3gigs of ram you'll be fine, though mabie you should learn a thing or to about 3d, because your obviously lacking in knowledge.

  • @WallflowerKo

    It exports .obj, so it works fine with Maya and most other 3d apps that offer .obj import. I frequently used it with Blender to generate ambient occlusion maps for use in the PAINT mode of Sculptris. That's fantastic fun!

  • I wish this program was as easy as this video makes it look.

  • @XavierBefree it actually is - i just got it yesterday. At first was a little confusing but after litterally randomly clicking areas a came out with a model to impress myself with (I'm not an artist so not nearly as good as most people but it was good for me)

  • Alex: yes. It's the third button from the bottom on the right side. The icon is a double-headed arrow - it's on in this demo. Once you turn it off it's typically nonrecoverable, but it can certainly be done.

  • can you somehow turn off the symmetry line? and i don't just mean that you can't see the line anymore, but i want to make something asymmetric.

  • Retopo... retopo...

  • @aegisgfx

    ahahaha, retopo, yeah... well, this head wouldn't be worthy of any extra effort, especially not something as tedious as retopo. I still don't do that on general principle, because I go old-school at jobs that require low res geometry or if I have the desire to animate something. Sculptris is really a perfect doodle, practice and educational tool. This demo doesn't show it, as it's been a real-time demonstration of Sculptris and not my modeling skills. It's a fantastic study tool!

  • I thought it would be arnold schwartzanegger at 1:16

  • how do you keep your polygon (triangle ) level so low ?

  • @WARDISWARD

    I try to keep the "detail" parameter as low as it can be to still perform nicely. I also keep optimizing the mesh with the automatic reduction tool and sometimes even with the reduction brush at specific places. Since my gfx-board, too, is rather old, I like to avoid choking by keeping the polycount low. It's really helpful to activate the wire view frequently for various reasons. Spotting redundant densities and gaining some extra orientation, here and there.

  • Excellent. I'm trying to make a female head model with Sculptris. It's a little hard to get everything exactly right but it's better than working with Blender 3D.

  • @kaleile1

    Well... that might be because Blender wasn't made for sculpting (even though it supports it to an extent).

  • Good demo! THX A LOT!! ^^

  • how epic is that ill tell u its the most epic thing i seen <333

    hey do u use a mouse or a drawing pad???

  • @RebelOfCarnage

    I use a wacom intuos 3. Love it. And planned obsolescence hasn't kicked in with it, yet. Seems like Wacom may somehow still have integrity. Kudos! :o)

  •  buttchin?

  • Great Video :) Thanks

  • This is insanely, amazing cool. First time I've ever seen something like it. Thanks so much for the video! Truly inspiring. :)

  • lmao at the epic bum chin lol

  • wow, it's really insane how the upper lip went from tiki to human with a mouseclick.

  • Makes me wish my computer ran this program a bit faster. :( Someday I'll be able to afford a dedicated graphics card...

  • @brianhaddad my grafics cards is about 6 years old and it works perfectly on my computer. sculptris doesnt require much performance ;)

  • @Kings3Crowns Yeah, my computer uses Intel integrated graphics, and it chokes on anything 3D, including Sculptris (which I've tried). The only 3D it handles reasonably well is Google Sketchup, but that's with some severe limitations.

    It would seem that ANY dedicated graphics card (no matter how old) is better than NO dedicated graphics card.

  • @brianhaddad :D okay didnt know that your graphics card is made of...wood :D so why dont you buy one? doesn´t have to be a expensive watercooled monster =)

  • @Kings3Crowns Actually, I'm getting a new computer with the tax return money. Pretty excited about it. Definitely going for some kind of Nvidia card.

  • @brianhaddad check newegg.com

  • He has a pair of bollocks on his chin lol

  • This face, in only 10 minutes.. Impressive.. Congrats!!!

  • You're insane! Great Job :3

    I am using this programm, too and I am an amateur (is it the right word ?) this video has helped me a lot *-*

  • amazingly good :)

  • very nice walkthrough, i really like how simple and innovative sculptris is

  • awesome work!!

  • test

  • u made it look so simple lol are you using a tablet setup ?

  • Could you create another video that teach us how to create such sculpture? am first user on this software and eager but slow learner

  • Exceptional.

  • hey, how did u make it so shiny?

  • @ihearpoo

    It's a material he has chosen. But I'm pretty sure you have to download that one or something.

  • thank you so much for the realtime version... i get dizzy watching timelapses... its great... very nice use of the software and keep it up!!!!! :D

  • fuckin awesome :P

  • It is just mind-blowing and awesome 3D graphics! Excellent!

  • Comment removed

  • 好牛B啊...

  • Taron man can you please tell me if you are using tablet for your sculpting or just the mouse.

  • I have a feeling that you have done stuff like this before :P

    Awesome stuff, you do everything so fast.

  • 3dmax sucks!

  • Wow, good job! And thanks for showing the whole process in real-time. I'm just starting to mess with Sculptris and it seems I used the drag tool too little so far...

  • eu quero lhe fazer uma pergunta.esse e o sculptris 1.0 ? se for,se você poder me ajudar,porque eu fiz o download dele,mas na hora que eu começo não aparece esse circulo laranja,sem ele e impossível fazer alguma coisa. então se você sabe como me ajudar,me fale.eu agradeço desde já.

  • It takes you ten minutes for something that takes 30-40 minutes for me to do. You even did the freaking ears as well! Maybe I just spend too much time tweaking.

    Anyway, it's a long way from your Lightwave days. I actually still have one of your early head tutorials somewhere. :P

    By the way, do you still use Zborn Toy to composite still?

  • perfect program^^

  • Why did you have to give him a ass chin?

  • @Ultimaflims "ass chin" LMCO.

    Enjoyed watching you work real time taron [subscribed]. Got an idea for you. If you ever feel really ambitious try making a split screen demo so the viewer can watch your inputs -- hand movements -- real time. This would multiply the learning experience for us noobs and wannabees.

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