Added: 3 years ago
From: GarryRat
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  • Thank very much for this tut.

  • This look's fucking deadly

  • how do i get unreal engine?

  • @linkinl1 udk.com

  • annoying ass music!

  • remember when physX was a standalone company?

  • awesome vid man

  • man, the first secs of video made me be happiest man in the world! Where can I get these amazing (!) demos (breakable mutator, destr. bridge and so on)?

  • please help me how do you make the skybox work? like put a sky in?

  • @62cky4powerthirst, if your map is using additive geometry, you probably don't need skyboxes. There are special colossal spheres with textures instead (can't tell now the package name, sorry)

  • @GarryRat oh thanks for your help

  • so can i add an ageia physx card to ati card and play current games with physx

  • unreal 3 ftw

  • too right its not the greatest you should check out physx for mirrors edge much better

  • Mirror's Edge is using Unreal Engine, just google it

  • oh really it just looks so much better with physx

  • @tnartey It's about getting the settings just right. This is properly just a test of the engine.

  • Not impress, the Unreal Engine 3 sucks!

    There's way better engines out there!

  • @VZGproductions this is not showing the graphics engine is showing nvidia physx.

  • @Bariudol

    Who ever said anything about graphics? If you want to talk about physics, then all I have to say is that it still isn't that great compared to other engines.

  • @VZGproductions you still have no idea about engines i think, cause there are only three good phycics engines out there wich are Nvidia PhysX, Intel Havok and crytek's one, and physx is way better. And, just a reminder before you come out with something stupid, the game engine and the phycics engine are two separated things.

  • @Bariudol Euphoria pwns all now :P

  • @millertime6888 ive never heard of it, ill search it, thnx for the info.

  • Hi How would I get rain to pool into puddles or move down a sloped surface?

    Thanks very much.

  • You shout totally make tutorials for this kind of stuff if you havn't made any!

  • hi i`m using unreal development kit and i have a problem ,every time i place an object it dosen`t respond to anything even if a shoot and when i place cars i can`t drive them.please answer i really admire your work and i know you can help,thanks for reading

  • I've never worked with this engine but i've worked with older engines from different games.. have you set any flags for these objects? if not then the game won't know what to do with them, you need to look into that.

  • I, actually, didn't have a chance to try out UDK (I don't have any windows machine now), but I think drumboarder is right. More likely you are adding them as plain meshes. Simple phys. objects should be rigid bodies and vehicles should be spawned too. You can google UT3 tutorials (same engine, same editor) for rigid bodies or vehicles (or take a look at demo maps)

  • You can't just "place a car". You probably need to program the item or something.

  • Well, I'm making a Gears of War Montage, and I wanted it to be something amazing by using Unreal Editor.

    & I'm wondering if you knew how to do that.

    The thing I'm looking for, you can insert things already made. Like, on a Gears of War map, you could mod it to make more pillars, or to make things bigger. Or anything pretty much.

    & I'm trying to get that.

    Sorry if none of this makes sense, it's almost 6 AM.

  • This might be a really dumb question. But how do you download Unreal Engine 3?

  • Depends on what do you mean under "unreal engine 3" :)

    This video is recorded from Unreal Tournament 3, game based on UE3. UT3 includes most of tools to work with UE3 content (level editor, model editor, etc.) and those tools are enough to create even your own game, which will only requier UT3 to run.

    Recently Epic Games released all those tools free for non-commercial use, you can download them from udk com

  • just search for UDK (unreal development kit)

  • Thats just physics, not cloth simulation...

  • the only thing that amazes me is the cloth

  • fail

  • uhmmmmmm then u will gonna need a realy pro pc to handle that shit so thats why the source engine isnt that good. for physx you just need to have a physx card that will render all. thats it

  • You don't "render" physics. You calculate them!

  • same thing xD

  • i mean a massive amount of physics. not just the small amount of physics like in any source game.

  • its called source engine but anyway the source engine will have more trouble rendering physics then physx

  • u freakin rock

  • sorry that i dont accept your taste but how the fuck can you hear this 2second long loop... it really sucks balls

  • I'm not really great fan of ambient (afair, it's Moby), but I found this most neutral for background music.

    If you'll give me any hints or examples, I'll take them into account next time.

  • hm.. what about using theme songs directly from UnrealTournament game? i think its fine... or i suggest to add no music... i dont like music especially for tutorials.. i cant focus on it very well then.. hm...

  • what music is this?

  • if only the source engine could do that flag ragdoll thing :D

  • lol, @ the player liing down on the soft body ball 04:28

  • can you make your own games using unreal engine 3 editor? or is unreal engine 3 different to unreal engine 3 editor? I hope you can make your own games and that they're the same thing.

  • Awesome ! Could it work on PS3 or 360 or AGEIA Card is needed ?

  • AGEIA Card is _not_ needed, but without proper performance PC users can experience lags (like at 0:23). Consoles probably will handle it better.

    Still I'm not sure about PS3 or XBOX360. This is a tech-demo-alike distributed stuff, so at least it will be not easy to install it on consoles.

  • Ok thanks for your answer !

  • where did you learn this? I have the editor and make maps myself, but nothing that pushes physics likes this.

  • Well, there is no certain sources for this, but you can find a lot of them in google. Good lists are Hourences's tutorials and IceCreamYou tutorial index. As a detailed source of information you can check out wiki at beyondunreal. Also, feel free to experiment when you get the basics working.

    As for the PhysX - this is the old official demo from Ageia. You can install this demo in your game and run maps from it, but I've _failed_ to open demo maps in editor - too many dependencies.

  • oh ok. Yeah, I've been to these sites, and others like 3dbuzz and what not. I thought you made this stuff though.

  • how did u get the editor

  • comes with the game when you buy it.

  • Gary, did you run this from the editor or the regular game? How did you get the mutator to load for the breakable actors map? Thanks man.

  • Regular game. Mutator is in the mutators list, but with no description/name (empty/invisible bar).

  • awesome, thanks!

  • better than Crysis :))

  • Gary, how did you get the doors and statue to shatter with the physx stuff?

  • There is a mutator example in the modpack. Mutator replaces static meshes with a breakable ones (you need models for broken parts too). Small pieces are created using fluids (like all breakable stuff on PhysX maps for UT3).

    This is only "demo" mutator so it contains only doors/statues shown here, but mut can be applied to any map (like DM-ShangriLa).

  • awesome man, got the link to the physx pack. I know they released a new one a while back.

  • unreal ungine 3 is the best graphics stystem

    proof: GEARS OF WAR 2

  • where can I download this things?

  • Yeah, Ageia UT3 Mod Kit was cool thing :) Afaik, it's currently unavailable(

  • Someone uploaded a preinstalled version of mod-kit on filefront. Could not get it working properly on 100% in editor, but ingame testing levels work perfect.

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