@Fedecooldude Yes, it should work for L4D2, except for one thing.
The filter that would prevent anything other than cars to get a random color uses a list of car models from L4D, and I'm not sure if L4D2 uses the same car models.
In any case, I sent you a link to download the prefab, and I'll also put it in the description.
@Slayer6734 It uses a trigger_multiple. Each prop_static/dynamic/car_alarm triggers a logic_case that sets the activating car's color to a random one out of a set of colors.
Wow cool, I might try this. Thanks!
Fedecooldude 1 year ago
Do you need to name each car?
Fedecooldude 1 year ago
@Fedecooldude No. The prefab contains a trigger, you should resize© that trigger so it covers all the cars you want random colors for(they must be prop_dynamic, prop_physics or prop_car_alarm).
Would you like me to release this prefab?
Imp0s5ible 1 year ago
@Imp0s5ible Yea that would be great, but it works also for Left 4 Dead 2 right?
Also wouldn't that color all prop dynamics and physics?
Anyway subscribed :)
Fedecooldude 1 year ago
@Fedecooldude Yes, it should work for L4D2, except for one thing.
The filter that would prevent anything other than cars to get a random color uses a list of car models from L4D, and I'm not sure if L4D2 uses the same car models.
In any case, I sent you a link to download the prefab, and I'll also put it in the description.
Imp0s5ible 1 year ago
This is exactly what I've been trying to accomplish. How did you do it?
Slayer6734 1 year ago
@Slayer6734 It uses a trigger_multiple. Each prop_static/dynamic/car_alarm triggers a logic_case that sets the activating car's color to a random one out of a set of colors.
It does this to every car in the trigger.
If you'd like, I can upload a prefab.
Imp0s5ible 1 year ago
eeej de raaaj :D ármáni like
mcfoci 1 year ago