@TomasCimma I don't see anything out of the ordinary at 10:03. It's bill shooting a zombie in the hallway. This whole video (minus the credits) was rendered in game. I'm also not actively working on this mod anymore.
@0utatime I would really appreciate, if it would be hard to pass the levels with many puzzles so keep up the great work and do as much puzzles as you can think up. It would be great.
@TomasCimma Wait... when the 'Nemesis' was attacking, if I'd close the door before I kill the tank, I think the level will be completed, no? If so, could you make it somehow, that there really isn't any escape, just fighting the Nemesis before you get farther?
hey can i make a finale suggestion? There should be a finale at the clock tower and when you get picked up, Barry is flying and Leon is in the helicopter shooting at the zombies while you get on board. :D Idk how but if you can do that Valve will most likely notice it and put it out as DLC
oh my god you are a legend, since your first video i knew this was going to be a great map :) i still think you should get a job in this field because you are brilliant at it :D
Dude, this is amazing! Awesome cameo by Nemesis there (and I think I saw Brad Vickers on the ground..?) Keep up the good work, man.. Are you going to be following the re3 story and going to the clock tower eventually? or will you go off elsewhere with the characters? I'm curious.
@LosTimeProductions Thanks. We'll see how far I get. We're two years in the making and I still haven't done more than one release. I'll release these two hopefully in April if I can work the bugs out. If people want more we'll go from there. Really time consuming though :/
@josh07698 3-5 minutes to get through map 1 (maybe up to 10 depending on difficulty) which I think is good enough for an opener. I think RPD should keep you there for about 15-20 minutes once I have every puzzle in place.
Louis taking one for the team to help you out against the tank.
I see they (bots) still don't pick up those kits... gone over your nav markings?
Especially if you're intending to add puzzles (I'd prefer you didn't, but it's your campaign, do whatever) might be a good idea the bots can do all they can.
@GogiettoTrunten The nav mesh is ok and marked just fine for that room. The bots just have to be a certain distance away from you to catch up I guess and it's a really short distance. I'll check it one more time. It's kind of a bad situation because the map isn't build on 90 degree angles and the grid nav mesh doesn't play well with it :(
Hm, so going into the basement area gives you nothing? It could've been cool if there were two routes to the safehouse - through the underground parking and through the roof. But than, going to your current safehouse would've been slightly strange, if you went through the parking lot, since you would need to go out the same way in the next map.
And maybe no specials until after the shotgun area, and no infected spawn areas in few rooms, as in the original? Like the RPD hall 1st floor, STARS room
@0utatime Hm, so there will be something in the basement part? intriguing. But a second path instead of backtracking could've been more interesting. Just saying -_-
@TyakaB I toyed with the second path idea but I don't have the time to build a whole alternate set of maps. Also I'm not sure that's supported. I know I can't please everyone. Just know that I'm doing the best I can with what I have.
@0utatime By second path i meant, that they would end in the same saferoom. Which is problematic right now, since if you go through the parking you'll be on the other side of the current saferoom. That's what i meant:)
this is the best player made map I've seen for L4D, really can't wait to play it :), one question though what happened to the Carlos recording at 9:00 ? If I recall correctly in one of your previous videos it was there.
@Demonicdan3 Thanks. Making an honest effort to get the first two maps out to people in April. Hope I can make it. I'm off all this week to work on finishing up map 2.
Comment removed
vsaR1SK 1 month ago
Nice start up scenario or campaign :P
thepredatorwinner 1 month ago in playlist Περισσότερα βίντεο από τον χρήστη 0utatime
The part from 10:03 isn't a part of a real game, is it?
TomasCimma 1 month ago
@TomasCimma I don't see anything out of the ordinary at 10:03. It's bill shooting a zombie in the hallway. This whole video (minus the credits) was rendered in game. I'm also not actively working on this mod anymore.
0utatime 1 month ago
@0utatime Why are you not working in this mod? i will be great to see the project finished
CebollitaHumana 1 month ago
@0utatime You did the map almost same of Resident Evil Oubreak File 2 Department Time :P
thepredatorwinner 1 month ago in playlist Περισσότερα βίντεο από τον χρήστη 0utatime
@0utatime it is part of RE2, not RE3
vsaR1SK 1 month ago
@TomasCimma It's from Resident Evil 2.
ZombieHorror666 1 month ago
@ZombieHorror666 Oh, thanks :D Because I haven't played 1 and 2, only 3 and in the third you couldnt go there
TomasCimma 1 month ago
@0utatime I would really appreciate, if it would be hard to pass the levels with many puzzles so keep up the great work and do as much puzzles as you can think up. It would be great.
TomasCimma 1 month ago
@TomasCimma Wait... when the 'Nemesis' was attacking, if I'd close the door before I kill the tank, I think the level will be completed, no? If so, could you make it somehow, that there really isn't any escape, just fighting the Nemesis before you get farther?
TomasCimma 1 month ago
hey can i make a finale suggestion? There should be a finale at the clock tower and when you get picked up, Barry is flying and Leon is in the helicopter shooting at the zombies while you get on board. :D Idk how but if you can do that Valve will most likely notice it and put it out as DLC
LeonVP70 2 months ago
this map is unreleased :(
vsaR1SK 2 months ago
please downlaod link :)
Koledzy108 4 months ago
Amazing!..^_^v
witiedagreat 4 months ago
Nice mod, but i feel the inside of the Raccoon Police station need to be a bit darker, its too well lite atm. When this out to download??
lettucekl 7 months ago
I cant wait for this to release o_o
Temjin99 7 months ago
OH MY GOD. Sir, you are awesome! Great campaign! Great remake! Can't wait for release
pixmilk 8 months ago
it will be better.. if tank. charger. and nemesis are going to be there..!! xD :))
mynightmare74 10 months ago
1 THING.!!
COOL GAME.!! CAN'T WAIT.!!
mynightmare74 10 months ago
oh my god you are a legend, since your first video i knew this was going to be a great map :) i still think you should get a job in this field because you are brilliant at it :D
Trilink2 10 months ago
Very impressive! Just felt like the real deal, many good memories :) Keep it up!
Supersupra87 10 months ago
This is good you must have put your time and effort in to this
homeoftrailers 10 months ago
but its jast ready?
Seraficamente 11 months ago
This has been flagged as spam show
That's the best intro I have seen in a L4D map!
alearan93 11 months ago
That's is best intro I have seen in a L4D map!
alearan93 11 months ago
great work =D
ruregah 11 months ago
Dude, this is amazing! Awesome cameo by Nemesis there (and I think I saw Brad Vickers on the ground..?) Keep up the good work, man.. Are you going to be following the re3 story and going to the clock tower eventually? or will you go off elsewhere with the characters? I'm curious.
LosTimeProductions 11 months ago
@LosTimeProductions Thanks. We'll see how far I get. We're two years in the making and I still haven't done more than one release. I'll release these two hopefully in April if I can work the bugs out. If people want more we'll go from there. Really time consuming though :/
0utatime 11 months ago
@0utatime I really hope you continue. This is brilliant. btw is this on L4D 1 or 2?
LosTimeProductions 11 months ago
@0utatime
I commend you for being able to pull this off in Source engine. Source is a pain in the ass.
ZeldaFN 10 months ago
How many maps will this campaign have in total?
josh07698 11 months ago
@josh07698 6 maps total if you just check the site l4dmaps.com
TheZombieExpertL4D 11 months ago
@josh07698 I slated six but even two is proving to be a challenge. I'll get the two out and we'll go from there.
0utatime 11 months ago
@0utatime How long are they both? (I don't really care, I think they will be awesome no matter what, just wondering)
josh07698 11 months ago
@josh07698 3-5 minutes to get through map 1 (maybe up to 10 depending on difficulty) which I think is good enough for an opener. I think RPD should keep you there for about 15-20 minutes once I have every puzzle in place.
0utatime 11 months ago
@0utatime Nice, puzzles :D
josh07698 11 months ago
Louis taking one for the team to help you out against the tank.
I see they (bots) still don't pick up those kits... gone over your nav markings?
Especially if you're intending to add puzzles (I'd prefer you didn't, but it's your campaign, do whatever) might be a good idea the bots can do all they can.
GogiettoTrunten 11 months ago
@GogiettoTrunten The nav mesh is ok and marked just fine for that room. The bots just have to be a certain distance away from you to catch up I guess and it's a really short distance. I'll check it one more time. It's kind of a bad situation because the map isn't build on 90 degree angles and the grid nav mesh doesn't play well with it :(
0utatime 11 months ago
Glad to see I must have helped with that survivor set command. :)
GogiettoTrunten 11 months ago
Very good work! *Liked! Favorited!*
BIOHAZARD1998 11 months ago
wow, holy crap outatime, it nostalgia, youir freaking good man, thank you
biggepacer 11 months ago
yay !!!! resident evil awesomeness
Kecix93 11 months ago
Hm, so going into the basement area gives you nothing? It could've been cool if there were two routes to the safehouse - through the underground parking and through the roof. But than, going to your current safehouse would've been slightly strange, if you went through the parking lot, since you would need to go out the same way in the next map.
And maybe no specials until after the shotgun area, and no infected spawn areas in few rooms, as in the original? Like the RPD hall 1st floor, STARS room
TyakaB 11 months ago
@TyakaB I have yet to install all the keys/puzzles but rest assured, you won't just be able to walk through the place without doing some work first.
0utatime 11 months ago
@0utatime Hm, so there will be something in the basement part? intriguing. But a second path instead of backtracking could've been more interesting. Just saying -_-
TyakaB 11 months ago
@TyakaB I toyed with the second path idea but I don't have the time to build a whole alternate set of maps. Also I'm not sure that's supported. I know I can't please everyone. Just know that I'm doing the best I can with what I have.
0utatime 11 months ago
@0utatime By second path i meant, that they would end in the same saferoom. Which is problematic right now, since if you go through the parking you'll be on the other side of the current saferoom. That's what i meant:)
TyakaB 11 months ago
wow so is there a port to left 4 dead 2 i know many dont care but ya know its alot of good work
wolfsora 11 months ago
@wolfsora In progress but not released yet. I'm targeting April (no specific date yet).
0utatime 11 months ago
this is the best player made map I've seen for L4D, really can't wait to play it :), one question though what happened to the Carlos recording at 9:00 ? If I recall correctly in one of your previous videos it was there.
SephirothWins1 11 months ago
@SephirothWins1 Thanks! I still have it just forgot to add the audio files in the conversion. It's on my to-do list.
0utatime 11 months ago
Thats *alot* of progress since the last update video. awesome
Demonicdan3 11 months ago
@Demonicdan3 Thanks. Making an honest effort to get the first two maps out to people in April. Hope I can make it. I'm off all this week to work on finishing up map 2.
0utatime 11 months ago
Wonderful update overtime was really looking forward to this! Don't strain yourself now X3
fare777 11 months ago
@fare777 I have to get this out. I've been making people wait forever with my extended break :)
0utatime 11 months ago