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From: superpcenginegrafx
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  • Reminds me of the Genesis version. Still a good game despite its tech limitations.

  • hard to belive this is just 8-bit

  • Comment removed

  • You know what really bugs me, when people go thought every character to show us, We know who they are...

  • LOBEI

  • The music sucks but the voices are clear. I always preferred music over voices though.

  • I used to drool over the PC Engine screen-shots from C&VG Magazine. Great to see some video of this awesome machine.

  • Wow, the sound on the voices is really good, and as much as I like the Genesis, I have to sy it sounds a lot better than it did on that!

  • You gotta admit though, for the PC Engine not being a true 16 bit system, it's amazing it could do this game.

  • this game is best enjoyed with a 6 button control pad that was sold in the JPN pc engine market

  • Yeah, I remember when the PC Engine came out in the US. I was 6 and when I saw it in the store I thought, "Pfft, whatever. It can't even do parallax backgrounds and while it has dual 16-bit graphics chips the logic CPU is only 8-bit!"

    No, wait. I'm remembering that wrong. I probably thought, "I want a happy meal."

  • @fctar The Pc engine CD was a powerful 8 bit processsor  and 16 bit GPU.It was capable of doing atleast a very close port of Street fighter 2 if not a perfect port.Pc engine had the best looking version of Street fighter 2 of its time for Console.The PC Engine CD allows for more memory then the hu card used in the PC Engine.

  • I remember this version was so overhyped

  • Capcom should have bought this out for the Pc Engine Cd.It would have been a near perfect or perfect port.

  • there's no paralax here, just look at the elephants in dhalsims stage for evdence of this fact

  • @welshfinn1 Parallax is easily faked in many PC Engine games. Novice programmers easily overcame that limitation.

  • @majesticlizard Yes that is so true! Multy backgrounds can be mimicked in pc engine games. Everything is artificial in video games anyway. So why make a big deal out of what a video game system can or cannot do??

  • @bisexualbuffthug I dont see the difference it makes. You wont exactly parallax your way to victory. LOL.

  • My verdict on the PC Engine version:

    PC Engine: Graphics - Nice colors, smallest sprites, most missing frames of animation but for a PC Engine game the graphics are fantastic.

    Sound - Almost arcade perfect voices, but the worst music and sound effects of the 3 versions.

    Gameplay - Lacks the Turbo mode of the other 2 versions, speed seems a little off when in the air, otherwise close to arcade perfect.

    Overall a more than respectable port considering the hardware.

  • Good Childhood Memories ^^,

  • 0:05 He punch the shit outta him

  • @Perfectionist005 He got knocked da fuck out

  • @ojideagu He aint have to do him like that though

  • @Perfectionist005 ha well this video looks worse than in the arcade, it seems he falls faster in this video

  • Here's my vertict on the three versions.

    PCE= nice coloring, voices, and sound effects, but lacks the turbo mode. 8/10.

    SNES=okay coloring, voices, and sound effects, but has the turbo mode. 8/10.

    GEN=meh colors and voices, but has the best control and the turbo mode. 8/10.

    They are all good.

  • What I like about the PCE port is the most arcade faithful coloring, voices, and sound effects out of the three console ports of the time. However, the lack of the turbo mode available on the other ports, is a kinda let down. I believe that having the music on the same key as the arcade took up much cart space, not leaving enough room for the turbo mode. The other ports' music is on a higher key, which I believe was done to make enough room for the turbo mode. The PCE port is still great though

  • @bigolebadassbob this game is not special championship edition, rather the championship edition, so there's no reason for it to have a turbo mode.

  • Why does not Ken stage's ship move? And why do all stages' background look like "flat" compared to Mega Drive or SNES versions?

  • @CEITCOGIDO Well, obviously the guy who uploaded this video made this version of Street Fighter II, so he has all the answers you're looking for.

  • @CEITCOGIDO You should realize that while a capable machine, the pc engine did have some limitations when it came to backgrounds. You should also refer to purvicide's comment. If you can program a better version, please feel free to do so!

  • @tightlypackedcoil Thanks for your comments guys. I reviewed PC Engine specs and it seems it has only one plane of background, where Mega Drive for example has 2 (A and B) or SNES 4 in some mode (usually games used 2 background planes mode, like MD).

  • @CEITCOGIDO No problem! I'm glad you were able to find the info you were lookign for. Good observation skills, by the way.

  • @CEITCOGIDO There is no parallax scrolling in the PC engine version

  • @ojideagu Actually there is parallax scrolling. In PC engine version there is still that floor effect, which is achieved with parallax scrolling (each line has its own speed while moving). What is absent is the parallax scroll of backgrounds, like Ken stage's ship, Zangief stage's factory and such. Those elements exist in PC Engine version but are "attatched" to background instead of moving independentely :)

  • @CEITCOGIDO Totally wrong, the PC Engine cannot do Parallax scrolling. The floor affect is achieved without parallax scrolling, it's an illusion. I read that years ago

  • @CEITCOGIDO Wikipedia:

    "Some display systems have only one layer. These include most of the classic 8-bit systems (such as the Nintendo Entertainment System, the original Game Boy, and the PC ENGINE)"

  • i don't know if you remember a version of SF2 that while you were fighting you could change your character with start (it's and arcade version) well if you know what version it is please tell me....thanx

  • @SamvoltS super street fighter 2 turbo either for 3DO or PC

  • @SamvoltS It's the hack called Street Fighter II: Rainbow Edition

  • @Krash0verride

    It should be noted that only the "Super" editions ran on CPS-2. I don't know about brighter palettes, but more limited palettes aren't much better as options go. As the SNES had a choice of 32,000+ colors and the PCE could display close to 512 on screen, I would say they were better equipped for the job.

  • I still have this game. The HU card is doublestacked like the populous one. That and the Japanese converter AND a 6 button gamepad put me back a C-note, but worth it. My friends had the genesis and Snes versions and gave up to come play on the Pc-engine. The system could have had more legs and gone alot farther than it did.

  • MY EARS!!!

  • SFII is a decent port, but it doesn't show the PCE's true potential.

    If you want to show ppl the console's true potential,

    you should post a full gameplay vid of Fatal Fury Special.

    It only falls short to the NeoGeo original,

    and crushes both the SNES and the SegaCD ports except for the thud sounds.

  • @bigolebadassbob That's the matter with the Fatal Fury 2/Special port.

    To me, the acoustic effort was put on the special effects of that Street Fighter II port, and sounds pretty clean compared to MegaDrive or Super Famicon's. No idea why Hudson Soft didn't bother on making better effects (other than the voices) for the SNK ports.

  • What a powerhouse this console was; it came out only a couple of months after the original arcade Street Fighter in '87. R-type, Side Arms and an incredible Afterburner port... and my favourite title in the Bubble Bobble series: Parasol Stars.

    Only machine I regret not owning due to never being officially released here.

  • The PC Engine's processor was roughly twice as fast as the SNES' in its fast mode. While the SNES could handle 16-bit values better than the PCE, the difference wasn't very significant. Most games generally didn't max out any system's processing power anyway. The Genesis' 68000 was way better than either the 65C02 or the 65816 (it was a 32-bit processor, actually).

  • SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN SHORYUKEN

  • Street fighter 2 is a shit game XD jup das stimmt sogar

  • How did you play this on a PC Engine? Didn't that system's controllers have only 2 buttons?

  • there was a 6 button controller released

  • this is my favorite street fighter game and the only one ill prety much play

  • hey guys when playing older games like the snes and genesis in s video do the pixels stand out more and is there more color?

  • As I said, using bits to refer to console generations is flawed. Nintendo 64 was a 64-bit system while the original Xbox was 32-bit, but I don't think anyone would argue that the Xbox is less powerful. Bit hype was just marketing. Unfortunately some people haven't let go of it. I've seen people call the Atari 2600 a 4-bit system.

  • @Phredreeke the range of bits has nothing to do with power. 64 and 32 bit details with color, although the more bits the more performance the device needs.

  • @kokumosu

    YES! That's exactly what I was trying to point out. (although bit is merely a unit of data. It could apply to just about anything digital. More bits = a wider range of values)

  • I still can't believe they managed to make this game on the Pc-Engine.It was an amazing feet to cram the entire arcade game with all the chars and moves into a Hu-Card.

  • Bit numbers alone don't mean a thing. PC Engine/Turbo Grafx-16 is a 8-bit console of the 4th generation. For a video game console/computer, the number of bits of the CPU doesn't matter as much as the power of the graphics chip. For example the ZX Spectrum and Sega Master System both used Z80 CPUs but the SMS clearly outperformed the Spectrum when it came to graphics.

  • @Phredreeke technically the graphics processor was 16-bit along with the sound chip, just like how modern consoles still use 32-64 bit CPU's but the GPU is what is important, they were just the first ones to do that with a console, put the load on the GPU instead of the CPU doing everything.

  • Check out a video of the genesis version. Multiple scrolling background layers/objects, much crisper , cleaner (higher native resolution), better music. The only thing the PCE port had was clearer voice samples (clearer than even the SNES version).  Overall though, easily the weakest port, but still good for PCE.

  • @Parryall2 You obviously haven't seen this on a real duo system...the PCE resolution makes the Snes and espically sega version seem pathetic. You can could every single pixel on the damn screen....and the colors are way better than the genesis version. The video signal for sega is crap (blurry edges), even when using A/V cable.

  • @123doomdoom rly? cause you gotta remember this game ran on a 8-bit processor making it feel pretty primitive on the gameplay, plus the controllers didn't offer much, something both snes and sega had, dude there are many reasons how there both better than the pc engine I don't know what your talking about.

  • don't know what you trying to say.But what does 8-bit processor have to do with the gameplay?The PCE has the speed of Sega (sprite wise) and colors of Snes. This plays just as well as Snes and Genesis.Also, you can buy a 6 button controller for this game, like you could with Sega version...so this shouldn't give you much room to complain. And believe me, the graphics on the PCE version makes the Sega version look below average. The resolution is top notch is and colors are on par with the Snes.

  • @123doomdoom That's why I use RGB output. Does the Duo have that?

  • @KaskelotenZebbe I believe so. The picture quality is awesome on the Duo.

  • Comment removed

  • This is one of those decent PC ports. Thank God.

  • This game plays like a charm on PC Engine, which is why I bought it with a Core for $40 last weekend. Best purchase I've made in a while.

  • Its amazing how they made this game so good, the system is only 8 bit made to emulate 16 bit

  • It's always fun to see a game system do what people think it can't do.

  • yeah i downloaded the one for xbox looks even better

  • I like to call this 12 bit... I know, I know.

  • slaba muzyka

  • DUDE it got the CPS music PERFECTLY!!

  • Have this off of Wiiware. This and the Genesis champion edition are the best ports ever of this version. The snes is so muffled and compressed it isn't even funny.

  • whats the differnce

  • I don't get why they didn't put the game on a super cd?...It would have been the ultimate port!Perfect music and everything!(its still a great port dont get me wrong!)

  • pc-engine a tiny success in japan????NEC spanked Sega in japan.go do some research before you post

  • A-Bull-Shit!!! A-Bull-Shit!!! A-Are-Are-You'll-Shit!!!

  • Bald you shame

    Ha Bald Shame

    Ha Chi Chi Do La Chi

  • This game's existence is pretty awesome. In the US, the PC Engine was officially dead, and people questioned the likelihood of even the newest 16 bit system (the SNES) being a decent port of the arcade. So yeah, the SNES pulled it off, and even more impressively, the PC Engine version comes alone. Damned good, too.

  • The PC Engine had an 8-Bit Hu65SC02 processor that was capable of processing 16-bit word length instructions under some circumstances. It ran at 7.16 MHz (very fast at the time). It supported 256 colors on screen.

    Adversely, the Intellivision was truly 16 bit but ran at 1 MHz and supported only 16 colors. 16-bit vs 8-bit was not always a meaningful comparison.

  • this is the only version that has the correct opening scene, where the black guy [who was tryin to rape dim white wiminz] was knocked out. PCE wins on that account alone.

  • hi

  • i hate the way people compare these cosoles the sega mega drive was always the lame duck of the new generation consoles rushed by sega and only being able to disply 64 colors on screen at once look at the mega cd the mega drive ruined the real film footage the sega sucked serious ass super nintendo ftw :)

  • i wiil always play this game because i love it a lot yeahhhhhhhhhhhhhhhhh

  • i love tihs game a lot i beat al of the boys and 1 girl

  • @bibinson

    Still, who really cares?

    "weak 16-bit", or "strong 8-bit". Does it really matter? The graphics, and color capabilities were absolute standout.

    Look at the thing... What a magical system it was.

  • Comment removed

  • since when is m-bison called vega?

  • @86Corvus

    Since always in Japan

    Bison is vega, balrog is bison, akuma is gouki, vega is balrog

    they changed it because M. Bison (Jap) was a complete Mike Tyson rip-off and they were afraid of getting sued over it

  • @MexicanSeadude oh thats why... well i dont get how someone can call haveing a black boxer character a mike tyson ripoff. its like calling a guy who wears a hat a michael jackson ripoff. or dalshim a ghandi ripoff. it wouldnt pass in anny court judge would just say - they got a black boxer character? guess what? tough shit...

  • @86Corvus

    Maybe its not as obvious in the later games, but in SFII he looks alot like Tyson. Still confusing annoying and pointless though

  • I have played the SNES version and the colours and sound are better than this one.

  • The game of my life.. been playing this shit since I was 5 and now I'm 21 =|.

  • against guile - sooo crAPPPP

  • the music is weaker than the megadrives but the great sampled speech here more than makes up for it, pretty poor on segas part that the md being newer hardware couldn't cope with sampled speech.

  • @RallyDon82 no it doesn't at all

  • Correct me if i'm wrong, but didn't the SNES have a 8 bit CPU, despite being classed as a 16 bit console?

  • Good SFA-like graphics with a 8-bit Audio system. Good job. 5/5

  • Who ever's playing this game is only using basic moves in order to defeat their opponent. No combinations, nothing. Example ..... coming down with a heavy punch, heavy punch again, then a heavy dragon punch. This takes a huge amount off the health bar.

  • i got this on pc but i dont know the controls and i cant find away to adjust them.. help please

  • That game looks so awesome! Great sound!

  • lol barely won from sagat

  • And everyone (including me) thought the Snes version was the best home conversion.

  • i swear weezer stole kens victory music for one of there songs.

  • The best aspect of the PC Engine version of Street Fighter is definately the voices.. they're almost arcade perfect unlike the SNES and Genesis versions.. as far as graphics and overall sound effects go the SNES version gets the nod.. and the Genesis Special Champion Edition has the best music.

  • great game, ok movie

  • why does everyone pick ken instead of ryu he is the main charchter

  • they kept the intro where the white guy knocks out a negro, the MD got rid of that for some reason

  • @peonpiate

    Nah, it's the reverse. What you're seeing in this video is just the uploader's personal intro. Between the SNES, PCE, and MD, only the MD kept the arcade intro (slightly modified - I think it's two white guys instead of one black and one white)

  • @dunnono00

    i own the japanese MD version(SF2 DASH PLUS)and it features the exact arcade intro(black guy VS white guy)...:)

  • that first match of ken vs. ken, you drained his power gauge down fast... nice

  • out of the console versions of the time , I find this one to be the best looking, seems to play well too, very impressive port indeed.

    though I wonder, did they make a special controller for this game, since the PC engine only has 2 buttons rather then 6.

  • @lightdark28 Yeah they did

  • M. Bison Was called Vega? Vega Was called Balrog and Balrog was called M. Bison?

    Damn xD

  • @Byzial Yep. And they still are to this day in Japan. The switch-up happened in the US because Capcom USA didn't feel comfortable having a boxer named Mike Bison for fear that they would get sued.

  • @Byzial Japanese version named them that way. We get it differently everywhere else, I think.

  • I downloaded this on VC, but its wierd how this version shows two generic streetfighters fighting in the intro and mine doesn't.

    fact- in SF2- CHAPION EDITION M.Bison's(Vega,JAP) phycho crusher has a 6 hit combo advantage.

  • @ritcey718

    That's just the uploader's modified intro. The Genesis' Special Champion Edition was the only 16 bit port of Street Fighter II that had the original intro.

  • @freakyfornash The only "limitation" the PCE has wasn't worked around at all. They didn't include parallax because the PCE does it differently. The PCE version is a straight port of the SFC versions, and only does everything the PCE isn't considered limited in.

    The biggest limitation of the PCE/MD versions is that they're based off of the SFC ports. The PCE could've done a pixel for pixel port of the arcade like Forgotten Worlds PCE. It'd just require the Arcade Card or a larger HuCard rom.

  • @superpcenginegrafx

    The PC-Engine has no native support for parallax scrolling. The only way to simulate it is either via sprites, or changing the background tile graphics during scrolling. I would hardly call this "doing it differently", since by that definition, ALL architectures can do parallax scrolling.

    I agree with you that the PC-Engine version isn't an arcade, but SNES port. The PC-Engine version could have displayed more detailed sprites using 320x224 resolution, instead of 256x224.

  • @superpcenginegrafx

    Had they released this game on the Arcade-CD format, they could've reused the arcade sprites instead of the SNES sprites. However, I respect Capcom's decision to release it on the cheaper and more accessible HuCard format, since the CD unit was a bit cost prohibitive.

  • @freakyfornash Genesis version's sound isn't any near as good as snes. The music is almost identical to the arcade original.

  • @Luigi84289 True, but you should check out the beta version of SF II Turbo for Genesis. It had different music and was the absolute closest to the arcade version.

  • lol sounds nes`s to me

  • HADO-HADO-HADO-HADOOOOKEN!

  • i have to add, i like the graphics and animations too... in fact i like everything, great conversion!

  • i really like the music of the pc engine version. i think it's my favorite of all platforms. especially the intro theme.

  • Of all the different 8-Bit consoles that I've seen do SFII, the PC Engine clearly makes the best showing!

  • @watcherofclassics The PC Engine is a "16-bit" class system, the same as the Mega Drive and Super Famicom. Aside from all the other games on each of the mentioned consoles, comparing this game alone across the platforms it's obvious that they are basically identical when compared to the generations before and after.

    If you were to class all consoles simply by the bit number of their cpu, then the Intellivision is a real 16-bit console, the Wii is 32-bit and the PS3 & 360 are only 64-bit.

  • @superpcenginegrafx It has an 8 bit microprocessor. It's GPU Is 16 bit boosting it's graphical capabilities somewhat but the sound was way below system standards by the time the 16 bit era reared it's head. PCE was made to compete with the Famicom (nintendo) and was released in 1987 in Japan. It's sound chip is integrated into the 8 - bit cpu. This is why the sound quality is below Genesis and Snes.

  • @superpcenginegrafx There was a CD attachment which allowed the console to produce redbook audio but the console itself could only produce 8 bit sound.

  • @superpcenginegrafx i couldnt agree more,in fact super famicom was never a true 16bit console in that its processor wasnt true 16bit,but these were next gen genesis sfam pce,all same gen

  • @superpcenginegrafx

    No, the PC-Engine is a 8 Bit system with a 16 Bit graphics chipset, unlike the SNES and Mega Drive, which are full 16 Bit systems. You are right that the bitness of a system doesn't necessarily determine its speed (in fact, the PC-Engine can seriously whip the SNES in performance), but this imagined "16-Bit class" term is pure bogus.

    Plus, as a PS3 coder, I can wholeheartedly claim that the PS3 is a true 128 Bit console. All operations on the SPEs are ALWAYS 128 Bit.

  • @superpcenginegrafx So this is the reason why they don't mention Bits nymore. They're just ashamed xD

    Got the game for birthday yesterday and it's a really a great port. I was impressed that they retained the "3D floors"

  • @superpcenginegrafx The PC Engine had an 8-bit CPU and dual 16 bit video chips. This does not however make it a 16 bit system. Platforms aren't labeled by their video hardware. All the current system use 128 bit CPUs. Yes even the Wii. As for the Intellivision it did indeed have a 16 bit CPU although it only had a 10 bit wide bus. Bits isn't a good measurement of performance but, that's not the point.

    The Pc Engine was a well engineered 8-bit system.

  • @gameguy73

    Not quite. The Wii's Broadway CPU is 32-bit, while the 360's Xenon is 64-bit. PS3's Cell processor is a little more confusing, but you can also make the argument that it is 64-bit. Otherwise, it's the closest you have to a 128 bit system (and actually, we should be in the "256-bit" era at this point)

    Strictly going by the labeling conventions of the day, yes, the PCE was 8-bit, but it was "16-bit class", and that is what he was saying.

  • @dunnono00 The SEGA DREAMCAST it considered the first 128 bit system, plus who cares about bits, the bit wars died long ago.

  • @ATARI800XLfan

    So... does that mean we're not allowed to talk about it? Discuss the history? Correct misconceptions?

    While the DC was part of the "128-bit" era, it was just a term that had no real meaning anymore. The SH-4 was either 32-bit or 64-bit depending on how you looked at it. The sixth generation was the end of an era when console makers bragged about bits.

  • @dunnono00 Exactly, people do not bring up bits anymore because CPU's do not do all the work or graphics anymore, the PS1 started that. Modern systems rely more on having a high end graphics card then a CPU, I can upgrade a CPU all I want but it will not matter if I have a crappy graphics card. For instance the PC engine had a 8 bit CPU but a 16-bit Graphics unit. Just like modern systems do now.

  • @ATARI800XLfan Not only that, but the bits doesn't really make the power of a CPU. A 66Mhz Pentium or a 3Ghz Pentium4 are both 32bit (even an i7 running under a non-x64 OS). Yet, they don't hold the same power at all. Getting over 64 bits is, anyway, as of now, completely pointless in video games. Even the so-called "128-bits" console generation was not really 128-bits, instead they had some SIMD instructions on 128-bits registers, just like Pentium 3 and above. Hance the end of the "bit-war".

  • @superpcenginegrafx 8-bit CPU, 8-bit bus. It's hard to say that a system "is an amount of bits" really, and the width has very little to do with the quality of the games.

  • @superpcenginegrafx not really. bits dont mean shit. the turbo is by far the weakest console of the bunch, its not even close, the sounds are very 8bit and the procesor is very, very weak hence why theres no scrolling backgrounds. get ur facts straight. it was a shitty design and shitty hardware that failed miserably and has only a couple worthwile games. ur a waste of life.

  • @Ryuk7771: The PC Engine was very successful in Japan. It was not successful in the states because licensing agreements prevented most PC Engine software from being released, guaranteeing death in the US.

    It was released two years earlier than the Megadrive and was discontinued only one year before the Megadrive. That means it had a longer lifespan, despite selling less units in the US.

  • @majesticlizard So a mild success in Japan and a total bomb in the rest of teh world. There's a reason people remember SNES and Genesis and not this piece of shit. Get your facts straight. Go look up the installed base the PC Engine was a tiny success in japan and sold by far the least. and who gives a shit anyway how much it sold or how long the life was. they still make dreamcast games. point is the system sucked then and it sucks now. this shitty port of SF2 only proves that more.

  • @Ryuk7771

    Ah, the PC-Engine, so much potential. You know, it eclipsed the Genesis in Japan, leaving Sega in third place over there. A pity it couldn't make much of a dent in the US market. It's still fondly remembered in its home country however. There were multiple iterations of the PC-Engine, a CD add-on (the first for a console), and even successors. It was a great system, regardless of worldwide market share.

  • @dunnono00 The Genesis champion edition still has the best sound.

  • @Ryuk7771: You really need to stop before you make an even bigger fool of yourself. You have no clue what you are talking about and this is obvious to everyone.

  • @Ryuk7771 A mild success in Japan? You're an idiot. Back in the day, EGM and other magazines said the PC Engine version of SF II was superior to all other home versions, INCLUDING the SNES version. YES, THE SNES VERSION.

  • @Ryuk7771 your a dick

  • @superpcenginegrafx Acually, the PC Engine is two seperate 8-bit prosesors

  • @Reptilazer

    It's a single 8-bit central processor and two 16-bit video chips.

  • @superpcenginegrafx Yeah... 7mhz out of an 8-bit is like a 650hp out of a 4 cylinder.

  • @superpcenginegrafx No, technically it was 8-bit. The CPU is 8-bit, and the sound was 8-bit PSG. . Notice the static 1 layer backgrounds, the blurry low native resolution, and the 8 bit music. Yuck.

    The Genesis had a 8mhz motorolo 68000 cpu. It absolutely crushed the PC Engine. It even outclassed the SNES, but of course the SNES made up for that in many ways. Still, for 8-bit this was a great port.

  • @Parryall2 technically the graphics processor was 16-bit, just like how modern consoles still use 32-64 bit CPU's but the GPU is what is important, they were just the first ones to do that with a console, put the load on the GPU instead of the CPU doing everything.

  • Comment removed

  • @watcherofclassics pc engine gt is 16bit... nec processor 16bit

  • @watcherofclassics PC Engine is a 16-bit system. It uses parallel processing. Same as intel dual core chips today.

    IntelDual Core 2 2.4 is twice as fast a Pentium 4 2.4

    You can add up numbers so many different ways and come out with any answer you want.

  • @watcherofclassics: The graphics were identical to the SNES version, with inferior sound. For some reason, it also lacked the hyper fighting mode that both the Megadrive and SNES versions had.

  • @watcherofclassics It's because it's black.

  • @watcherofclassics

    It doesn't really count as an "8-bit" console; it has a 16-bit graphics chip.

  • i miss this game, songs, challenges all nights... nothing better than this, mario, mortal kombar... best times ever for a children... 5/5

  • Nice port, though each console had its strengths & weaknesses:

    Better graphics: SNES/SFC

    Better voices/sound effects: TG-16/PCE

    Better music: Genesis/MD

  • ok, did anybody see that, why do they have bison name in balrog's energy slot

  • @JaizyOnline

    read little on SF history, Bison was originaly Balrog, and Balrog was originaly Bison (counterpart to Tyson)

  • @snuhr so why bison name is vega

  • @JaizyOnline

    i have no idea... i only know the story behing swapping final char names of Bison-Balrog

    maybe he's playing some prototype version

  • @snuhr no its because capcom didnt want to get sued by mike tyson for their character mike bison, Balrog is in the first street fighter game still named Mike though

  • lol, onwed by zangief....

  • WTF? "push run" instead of "push start","push run to coninue"?,wtf

  • @Carbon657

    I take it you've never seen a PC-Engine controller? Instead of 'start', there is a 'run' button which functions similarly.

  • @dunnono00 Oh ok,no ive never seen a pc-engine controller or a pc-engine because for some reason they were not sold in the part of the world i live in.

  • hm...after watching this video i think i can safely say this port is probably as close as it got with the consoles of the time. the sound is garbled, but not nearly like the genesis/md voices. in contrast, the snes used chopped up/screwed/sped up samples that ended up sounding awful as well. i'm just pretty disappointed in the snes port period. the color palette might not be up to snuff but it looks just fine. as for music, i would much rather hear fm emulation than mega man x samples. win