Added: 4 years ago
From: kalateur
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  • hm, the quality was so bad on a CPC or its just a bad video quality? on a C64 it looks mutch better.

  • Did you convert this from an animated .GIF?

  • Looks like Night Driver

  • The excellent in game music was the reason I bought this.

  • I waited for AGES for this coversion to arrive, and was so let down when it did. I remember that it had (or you had to send for) a cassette, with the 3 real songs in a remix, to add some flavour!

  • remember this game came with 2 cassette tapes, one for the game and one with the music soundtrack that you were expected to play on your stereo while playing! i remember thinking what a crap game. good job only borrowed

  • remember this is the 80's on a 128k machine running on tape cassette dont expect too much guys come on ;-D

  • OK, why is the road green, why does it move at 5 mph and where is the music? Surely they did not sell this as a full release ? Its nowhere near finished or optimized for speed at all! Is this a beta or something?

  • crikey, it was looking like it might be good untill it started mooving, oh dear...

  • YYEEEAAAAAHHH!!!! I HEAR YOU!!!!

    I had the green screen till my uncle got bored of his Amstrad!!

    what's the name of that game called that you had to guess what the object was?

    water, mineral...something?????

  • Animal, Vegetable, Mineral!

  • THANK YOU!!!!!

  • I had the C64 version. I was happy...

  • think yourselves lucky! I had this on Spectrum 48k lol. I did have Turbo Outrun on Amstrad tho...Who has suggestions for "Best Amstrad Game?"???

  • wonderboy was my fave

  • I always liked the way the logo moved from left to right

  • Jesus! Ive just rememberd the music came on a seperate tape!! At the time this was the first Amstrad game to feature any hills. The Ferrari looked great but this was 9.99 in the bin!

  • Appalling... lol.

  • I guess it's colourful if nothing else......

  • I own this game. I bought it for CPC like 15 years ago in a pack along Road Blaster. IT SUCKS

    I renember how dissapointed i was when i loaded it and first said.. where is the road?? where is the sound? I know the CPC is 8bit limited but fuck!! road blaster showed the road and car sound ok, same as Chase HQ and Burnign Rubber.. they were totally lacy with this conversion. I felt robbed also in the back of the box the showed the Amiga/PC versions wich were 16bit

  • Humm... perhaps they could have done a little bit more for this game. Crazy car 2 seemed more fluid and more playable. But in all cases, to adapt this arcade game on the CPC was nearly an impossible mission.

  • it could better done for all versions. Even Amiga and Atari ST versions aren't good

  • @kalateur C64 THE BEST PORT

  • why did they even bother? Who the fuck would want come home from playing the arcade version to this? I thought the c64 version was shit till i saw this, they should of sacrificed on graphics and speeded up the gameplay

  • You should not have your room door closed while loading out run  or it would read error b

  • Hahaha.  The memories!

  • i got this game and it would load up from tape until it was almost done then it crashed every feckin time so this is the first time i have seen it!!

  • pirated tapes were dodgy quality though.

  • awesome

  • holy christ the framerate is bad!

  • Haha, here I am, a child of the 80's, an electrical engineer, an embedded systems programmer, an emulator writer, and I've never heard of the Amstrad CPC until today.

  • I remember you got an audio tape with the soundtrack for this game. You were meant to play it alongside the game. I played this recently on my old saturn and its still a grat game.

  • i really enjoyed playing this on my cpc back in the 80's! It got really bad reviews at the time.i know own outrun on my sega classics ps2 disk and i still play it every now and then!

  • Why does the CPC's sound chip seem almost identical to Commodore's SID, at least in the intro?

  • Beautiful. I remember the day i bought this.

  • i agree with the sloppy st and amiga versions, its as if they couldn't be arsed, but you may as well just say that about all the arcade conversions, as much as faithful as they tried to be, you can't turn water into wine.

  • cannot believe we payed for bollox like this lol

  • sometimes i read they sold about 750.000 copies of outrun

  • i agree they sold alot but every conversion was shite

    we have mame now and thats the best version :)

  • @kalateur 750.000 copies?! Was that on CPC alone? That's truly frightening. Gamers these days don't know they're born. You couldn't give this shit away now.

  • that's unfair, that technology was far too expensive at that time, ports were the only thing we had and you must look at that from the machine's point of view

  • yeah i know i had a spectrum 128/c64 and a atari st but look at it laughable why did they bother if they couldnt even make a half descent game just ripping people off

    how could they look at the finished version of this and say its good enough to sell

  • i also had a spectrum, a c64 and an atari st (plus many more), it's easy too look back on all this and say it was shite but at the time that was the technology.

  • yeah but seriously look at it complete shite why did they bother it was just ripping off kids out of there pocket money

    even the 16 bit versions where awful programers got lazy thinking they could write any old shite and they did

  • It's easy to look back and say this is complete shite because of one simple fact:

    It IS complete shite. 'Nuff said.

  • how old are you? were you apart of it?

  • The 8-Bit versions of OutRun were not very well recieved, even upon release. Zzap magazine gave it near 60%.

    Also, if you honestly got any pleasure out of plaing CPC outrun in green at 3fps, perhaps you didn't notice any of the other fairly decent and interesting CPC games out there.

  • i actually had the speccy +2 version, but if i did have a cpc then i still would not of hesitated to buy outrun. different mags gave different ratings, their not very reliable.

  • @uggla03 we all wanted to believe we were in the arcade! and of course you can emulate the arcade now!

  • @GamerSpencer bloody hell this is an old comment lol funny i have been getting all my roms together last weekend on an external drive so i can use mame again on different computers..

  • It must have been frustrating for programmers in those days, having very little to work with in the way of memory, cpu power etc. I mean wheres the in-game music?

  • yes, music was something that surprised me when i play this version

  • @mrkallen it wast furstrating, it was challenging and they did it with passion. this is just an example of bad programmin skills or (possibly) very little time.

  • @mrkallen I still have the original box for the Amstrad CPC version of this game. It included two tapes: One tape with the actual game and a second tape with the music for the game so you could listen to it from a music cassette player! :-D

    That's why this video is silent (except for the horrible car sound effects).

    I guess that was the only way to have arcade quality music for a home computer game in those days.

  • @mrkallen It wouldnt have been frustrating for US Gold because they didnt care how crappy the stuff was that they released. They just churned out any old shit.

  • Comment removed

  • I recently bought an Amstrad, and yes, I'm afraid to say, the majority of the games I have for it have diabolical animation (for reasons I can't understand.) Thanks for post though, it is v interesting. There are not v many amstrad vids on youtube.

  • yes, cpc looks like a "forgotten" computer. From time to time i play some amstrad cpc with my emulator to see differences between spectrum and cpc

  • Reasons you cant understand??? WTF son?

    Computers then were way way slower than arcade machines. Jesus christ, get a clue.

    Computers ran around 3mhz, arcades around 10-15mhz. Arcades has dedicated Yamaha Sound chips. Were talking 80s here for crying outloud, you retard.

  • In comparison to the other eight-bits i mean. No need to sling insults mate! I'm well aware of the architecture of an eighties micro in comparison to the dedicated hardware of the arcade machines at the time :)

  • Ok, sorry. You never said compared. OutRun was shit allround.

    Chase HQ was better.

  • Boring! Bad sound and jerky animation was a standard for most of Amstrad games except some fine games that were published occasionaly.

  • Don't forget garish, blocky graphics.  Another Amstrad staple.

    Great in-game music in this version, too. ::ahem::

  • I hate this version. I had a CPC464 at the time and had big expectations. Then I saw the slowish scroll and the lack of sounds.

    Duh. By far the worst 8 bit version.

  • yeah, there were big expectations. i had Speccy version but i didn't notice about the low speed of scroll until one friend told me "where a turtle?" then i see the truth. Anyway i like to play both versions to see the differences

  • If the title screen was also in game graphics i think it would have been one of the best Amstrad cpc games graphically.

  • graphically is pretty good. Even i could say near from Atari/Amiga graphics

  • thx 4 posting. never saw this vershon.

    i am happy i've got the sega saturn version :-)

  • I got the game on tapes. The original bundle included the game on the first tape, and the second tape was a real audio tape, with the real music directly sampled on the arcade version. That is the reason why the game doesn't play any music.

  • yes, but for example at the 128k(not 48k) spectrum version u can hear music from the game. That was i've got surprised when i've played Amstrad version. i was waiting for some music.

  • Nice version, to bad about the lack of music.

  • yes, i hoped there was music like speccy 128k version

  • Never seen the Amstrad version before. Nice colourful graphics but the game does lack the music. You were so close to that last checkpoint...argghhh!

  • i can confirm that the checkpoint signal is solid graphic :D

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