great combos but not very practical in intense matches. I personally prefer shishin' cover then mixups. is there another practical way of doing these riichi combos?
you can actually do them both together, I almost always end a failed mix up string into 4winds. it'll give you another shot to mix it up, you just need to be solid when you hit confirm.
in case youre wondering, i needed to close the gap between hatsu > riichi > A > B even further by mashing the a then b as fast as possible once on the staff
does this combo require you to have forward momentum leading into the corner? because when i have staff / opponent (Jin) right in corner and i just try doing 5B 5C haku hatsu riichiA, I can only seem to get the 'A' hit off consistently. Maybe like one in 20 tries can i actually get the second 'B' hit off (if i hit with B though, then C is a given).
Is it the momentum of the combo leading into the corner? Or do i just have to stagger the timing of A > B a little differently? Right now I am basically going haku hatsu riichiA > A as fast as i possibly can, because otherwise I cant seem to catch Jin as hes falling down from the hatsu.
Almost all of Litchi's midscreen BnB's bring you straight to the corner. If you maintain the pressure once you get therethen you can start one of these. Staff gets into the position it's in by a tsubame. The hard part isn't getting them to the corner, it's keeping them there.
is the input 5B > 5C > haku > hatsu > 63214A > A > A >C > down > j.C > JC > D > falling j.C > 6C > tsubame > 6C > 3C?
my concern is the (im not good with names...) ippatsu hits? while on the staff is it A > A > C? i have trouble getting the C to connect if thats the case. and if i do get it to work dummy techs after D before my falling j.C.
so either its just me or its those reps while on the stick. could u clarify :3
Good stuff, going to have to make more of an effort to put the staff down when they're in the corner now. Of course I should have been doing that all along...
Hisoutensoku's better <3
forlani 6 months ago
where bang
MrViceTaicho 2 years ago
great combos but not very practical in intense matches. I personally prefer shishin' cover then mixups. is there another practical way of doing these riichi combos?
anji0san 2 years ago
you can actually do them both together, I almost always end a failed mix up string into 4winds. it'll give you another shot to mix it up, you just need to be solid when you hit confirm.
Jabilities 2 years ago
my idea is when u stick them in the corner:
4 winds > 6A> 5C > 2C> riichi
I always go with tsubame instead of riichi... I don't know if this works though... I'll try in training mode and tell u the results
anji0san 2 years ago
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Donavanime1337 2 years ago
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Donavanime1337 2 years ago
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Donavanime1337 2 years ago
Drop down with 2, land, then rising jC > ender.
DukeKnight 2 years ago
2 just brings me straight down, on the first one with ragna u jumped off as if u were able to choose what direction, like u jumped off the side lol
Donavanime1337 2 years ago
You have Noel listed twice, as AAC and ABC... I assume she is ABC and Bang (unlisted) is ABC?
Also, the dj j{D} falling jC... i blow it man, lol... any tip as to how i can get that more effectively?
Nice combo...
pacoveli 2 years ago
Noel you can do either AAC or ABC. Bang is ACC.
The dj{D} is shorter than you think. That's the mistake I made the most when I was learning it.
DukeKnight 2 years ago
ahhhh, ok. I'll try that out.
pacoveli 2 years ago
i figured it out, nevermind.
in case youre wondering, i needed to close the gap between hatsu > riichi > A > B even further by mashing the a then b as fast as possible once on the staff
salvbot 2 years ago
Mashing is less effective as holding the attack button down 5~ frames prior to when the attack actually comes out.
synix09 2 years ago
does this combo require you to have forward momentum leading into the corner? because when i have staff / opponent (Jin) right in corner and i just try doing 5B 5C haku hatsu riichiA, I can only seem to get the 'A' hit off consistently. Maybe like one in 20 tries can i actually get the second 'B' hit off (if i hit with B though, then C is a given).
salvbot 2 years ago
Is it the momentum of the combo leading into the corner? Or do i just have to stagger the timing of A > B a little differently? Right now I am basically going haku hatsu riichiA > A as fast as i possibly can, because otherwise I cant seem to catch Jin as hes falling down from the hatsu.
Please advise, thx
salvbot 2 years ago
There's no momentum needed, she's standing on a staff lolllll.
If you're having problems, try doing the first A later than normal. This normally helps on Jin and Nu.
DukeKnight 2 years ago
good combos but the set up seems difficult. i mean how do i bring my opponent to the corner stafless?
anji0san 2 years ago
well after a combo that ends in the corner with tsubame>6C>3C, you can choose not to send the staff flying. perhaps do a 63214B to oki them.
many of litchis combos will naturally carry them there, and the tsubame leaves the staff in place.
you can also do the great wheel special to pressure them into the corner, then as it falls hope u get the mixup and confirm into a riichi combo.
steventamle 2 years ago
Almost all of Litchi's midscreen BnB's bring you straight to the corner. If you maintain the pressure once you get therethen you can start one of these. Staff gets into the position it's in by a tsubame. The hard part isn't getting them to the corner, it's keeping them there.
viceoffire 2 years ago
is the input 5B > 5C > haku > hatsu > 63214A > A > A >C > down > j.C > JC > D > falling j.C > 6C > tsubame > 6C > 3C?
my concern is the (im not good with names...) ippatsu hits? while on the staff is it A > A > C? i have trouble getting the C to connect if thats the case. and if i do get it to work dummy techs after D before my falling j.C.
so either its just me or its those reps while on the stick. could u clarify :3
steventamle 2 years ago
See annotations. My fault for being lazy.
DukeKnight 2 years ago
oh thanx a lot lol.
i assume carl would be aac and tager would be acc?
steventamle 2 years ago
Carl the damage isn't worth, Tager there are higher damage corner combos because he's never totally in the corner.
DukeKnight 2 years ago
Good stuff, going to have to make more of an effort to put the staff down when they're in the corner now. Of course I should have been doing that all along...
YuckyCougar 2 years ago