Oh my god man finally a guy that actually explains what to do! I've been dieing to make a game such as an RPG and came across you that explains how to do everything! Currently watching your other parts,keep up the good work!
you are a life-saver! THANKYOUTHANKYOUTHANKYOU SO MUCH!!!!!!!!!!!! I'm trying to make a stroy about my friends and I going on a cool fantasy adventure and I was having a few problems and I saw these vids and YOU HAVE SAVED MY LIFE!!!!! THANK YOU!
how do you add music liek say i wanna add a song by 3 days grace...i downloaded it from a cd then i try to click brows and it doesnt see the files for it (the music) HELP
@RRN1999 Hmm, the best way would be to make it so when he clollides with the door sensor inside the house it changes a global value to 1, then in the town frame, you make a condition where at the start of the frame and if the global value is equal to one, set the position of the player in front of the door. Then you could make it equal to 2 for a different house, and 3 for entering the town from a path and so on. If you don't know what a global value is, I made a vid on that earlier
@jokeman248 The way im doing the enter house is when you enter the doorway it makes the walls transparent and im doing that by making seperate active objects for buildings..Fun (:
@xAustinee That's another way of doing it. Both have their advantages. I like doing it with different frames because that way its easy to make the building as big as it needs to be without having it take up tons of space in the village frame. It also makes it easier to make there be more than one floor. However your way is more realistic and is also great for online rpg's. (runescape is an example of that)
@RRN1999 I made a thing in my game with two global values: Position X and Position Y. At the start of the frame, if they were greater than 0, it moved the player to their specified location with the Set X Position and Set Y Position commands.
okay, my game has a mortality bar, health bar, and coin bar, but whenever I walk into another room it restarts the health bar. How do I do this, in your response or tutorial please use numbers as the item (and if you can a health bar) but not just a health bar.
@livinginatrain123 hmm. I dont think i need to make an entire video on this. What you do is, make sure both the helath bars in the two frames have the same name, then go into one of the frames and click on the helath bar. then in the properties tool bar under the red play button tab (runtime options), check the box that says "global object". then a dialogue box should come up, click yes. or if that doesnt work you can set the counter to a global value ( I made a video on Global values)
your leaching music :( i saw all that FF music. Also. in your actual game your working on, dont use the MMF library graphics.. Come on man, make your own. Thats where the fun is! making your own music, your own graphics, and your own game! You can do it!
@Psyc0Productions I am making my own the only one I'm using is the "hero" and just as a base figure I'm not actually putting any of the graphics from the library in the final game. Plus the overworld is only half the game. For music I'm no musician so thats out of the question. Instead I'm getting modern music like nickelback and stuff with no lyrics to put in the background. any other music you saw I probably used in earlier games
@jokeman248 You dont have to be a musician :) I recommend the following: Midimaker (which gives you a vast amount of instruments and options to make your music) and Frooty Loops Studio (which is basically midimaker x50) Both are very easy to use. Plus wouldnt you rather want to go with music that suits your game perfectly because its made specifically for your game? :) also check out The Daily Click. Its a great game making site too. You have fun now! :) thats the most important part
@livinginatrain123 If I'm understanding you correctly your saying you have the demo and you want to save it as a stand-alone. The thing with the demo is they get u to buy the software by making u inable to save it as a stand-alone with the demo. the only way to make it a stand alone is to send it to someone who has baught the program and get them to build it as standalone
finally, how do i make it so when i go one place it is added to my teleportation map, but before i go there it's not there?
Like when you start the game the map only has Bellmar City, but after you go to Cavestone, it's added to the teleportation map, and after you go to Bobkan Town its added to the teleportation map?
@livinginatrain123 I'm not very experianced with maps but wat you could do is show the entire map and then if the player goes to cavestone, you change a global value to 1. Then in the world map frame, you have a list on the side with the cities he can teleport to and you make it if the global value is equal to 1, at the start of frame it adds the line cavestone to the list then if the player selects it, he teleports him there.
i have a few questions. 1. how can i make it so each time you talk to a character a few options come up like: Compliment Insult and how can i make it so if your evil it will show up like Compliment Insult Extreme Insult and if your good it will show up like Friendly Compliment Compliment Insult.... and etc. Also, how do I make it so that anyone with a side quest available has an ! mark on their head, but then it disappears after you complete the side quest.
@livinginatrain123 the first thing would be a little complicated but basically you create lots of strings one says insult one says compliment and so on, and you make them become visible when the player presses enter and the NPC talking string is on a certain paragraph. Then you make it so if he clicks on say compliment destroy all those strings and create a new one with a chain that coincides with that and do the same for other options, and if he's good you make a global value 1
@jokeman248 continued... and if hes bad u make it 0 then you make different options pop up depending on what the global value is equal to. for the side quest thing thats pretty simple, if the quest is available (a global value is 0) then make the ! visible and when he gets it you make global value 1 and make it so if global value is 1 then the ! is invisible. Then say he abandons the quest you could make the GV 0 again, or if he completes the quest you can make the GV 2 and if the GV is 2 you
@jokeman248 continued again... make a ? visible and when he collects his reward make it 3 and make it so wen its 3, neither the ? or the ! are visible and also wen its 3 you could make other quests visible (for instance if its a chain) I really gotta make a video on global and alterable values cus people keep askin how to do stuff that can be easily solved using global and alterable values.
@jokeman248 but like if i am supposed to make a global value for this and the map, which should i choose since can't i only use global value for one thing?
@livinginatrain123 no, no, no, no. You need to watch my video I'm about to post on global and alterable values. You can use unlimited global values. my video shows you how to make new ones. Or you can just use the preset global values A-Z. just make it be global value A for one and global value B for the other
Oh my god man finally a guy that actually explains what to do! I've been dieing to make a game such as an RPG and came across you that explains how to do everything! Currently watching your other parts,keep up the good work!
lucario1964 2 months ago
you are a life-saver! THANKYOUTHANKYOUTHANKYOU SO MUCH!!!!!!!!!!!! I'm trying to make a stroy about my friends and I going on a cool fantasy adventure and I was having a few problems and I saw these vids and YOU HAVE SAVED MY LIFE!!!!! THANK YOU!
wizardmon13 3 months ago
how do you add music liek say i wanna add a song by 3 days grace...i downloaded it from a cd then i try to click brows and it doesnt see the files for it (the music) HELP
owenmf 4 months ago
This has been flagged as spam show
MMF2 is also good for 3D games.. but check out my channel! I make RPG games too
ComicVault14 6 months ago
When you go out the house how do u make it so then your not in the starting point but in front of the house.
RRN1999 11 months ago
@RRN1999 Hmm, the best way would be to make it so when he clollides with the door sensor inside the house it changes a global value to 1, then in the town frame, you make a condition where at the start of the frame and if the global value is equal to one, set the position of the player in front of the door. Then you could make it equal to 2 for a different house, and 3 for entering the town from a path and so on. If you don't know what a global value is, I made a vid on that earlier
jokeman248 11 months ago
@jokeman248 The way im doing the enter house is when you enter the doorway it makes the walls transparent and im doing that by making seperate active objects for buildings..Fun (:
xAustinee 7 months ago
@xAustinee That's another way of doing it. Both have their advantages. I like doing it with different frames because that way its easy to make the building as big as it needs to be without having it take up tons of space in the village frame. It also makes it easier to make there be more than one floor. However your way is more realistic and is also great for online rpg's. (runescape is an example of that)
jokeman248 7 months ago
@jokeman248
If you wanna creat rpg you should use rpg maker vx or xp no?
fafafak6 6 months ago
@fafafak6 I've never heard of those things but mmf2 isnt just for rpg's it can make any type of 2d game
jokeman248 6 months ago
@jokeman248
yeah i know
but i said if you want to create rpg game toy should use rpg maker vx or xp there is 3d too
they script everything for you and you can script it too
fafafak6 6 months ago
@jokeman248 can you make a video on how to do this ? pl0x
tin1337 1 month ago
@RRN1999 I made a thing in my game with two global values: Position X and Position Y. At the start of the frame, if they were greater than 0, it moved the player to their specified location with the Set X Position and Set Y Position commands.
ThePhantomCorrector 9 months ago
Whare did you get your Sprites from????
JZmoviemakers 11 months ago
@JZmoviemakers really? look at 23:20 in the video AND in the discription
jokeman248 11 months ago
okay, my game has a mortality bar, health bar, and coin bar, but whenever I walk into another room it restarts the health bar. How do I do this, in your response or tutorial please use numbers as the item (and if you can a health bar) but not just a health bar.
Thank you.
livinginatrain123 11 months ago
@livinginatrain123 hmm. I dont think i need to make an entire video on this. What you do is, make sure both the helath bars in the two frames have the same name, then go into one of the frames and click on the helath bar. then in the properties tool bar under the red play button tab (runtime options), check the box that says "global object". then a dialogue box should come up, click yes. or if that doesnt work you can set the counter to a global value ( I made a video on Global values)
jokeman248 11 months ago
your leaching music :( i saw all that FF music. Also. in your actual game your working on, dont use the MMF library graphics.. Come on man, make your own. Thats where the fun is! making your own music, your own graphics, and your own game! You can do it!
Psyc0Productions 11 months ago
@Psyc0Productions I am making my own the only one I'm using is the "hero" and just as a base figure I'm not actually putting any of the graphics from the library in the final game. Plus the overworld is only half the game. For music I'm no musician so thats out of the question. Instead I'm getting modern music like nickelback and stuff with no lyrics to put in the background. any other music you saw I probably used in earlier games
jokeman248 11 months ago
@jokeman248 You dont have to be a musician :) I recommend the following: Midimaker (which gives you a vast amount of instruments and options to make your music) and Frooty Loops Studio (which is basically midimaker x50) Both are very easy to use. Plus wouldnt you rather want to go with music that suits your game perfectly because its made specifically for your game? :) also check out The Daily Click. Its a great game making site too. You have fun now! :) thats the most important part
Psyc0Productions 11 months ago
how do i save my game so it doesn't require mff2 or MFX and it is just the game file?
livinginatrain123 1 year ago
@livinginatrain123 If I'm understanding you correctly your saying you have the demo and you want to save it as a stand-alone. The thing with the demo is they get u to buy the software by making u inable to save it as a stand-alone with the demo. the only way to make it a stand alone is to send it to someone who has baught the program and get them to build it as standalone
jokeman248 1 year ago
@jokeman248 what i mean is so people can play my game without having mmf2.
not edit it though.
livinginatrain123 1 year ago
@livinginatrain123 That's wat a stand-alone aplication is. I'll do a video on building your game ASAP :)
jokeman248 1 year ago
(cont)
finally, how do i make it so when i go one place it is added to my teleportation map, but before i go there it's not there?
Like when you start the game the map only has Bellmar City, but after you go to Cavestone, it's added to the teleportation map, and after you go to Bobkan Town its added to the teleportation map?
thanks?
livinginatrain123 1 year ago
@livinginatrain123 I'm not very experianced with maps but wat you could do is show the entire map and then if the player goes to cavestone, you change a global value to 1. Then in the world map frame, you have a list on the side with the cities he can teleport to and you make it if the global value is equal to 1, at the start of frame it adds the line cavestone to the list then if the player selects it, he teleports him there.
jokeman248 1 year ago
livinginatrain123 1 year ago
@livinginatrain123 the first thing would be a little complicated but basically you create lots of strings one says insult one says compliment and so on, and you make them become visible when the player presses enter and the NPC talking string is on a certain paragraph. Then you make it so if he clicks on say compliment destroy all those strings and create a new one with a chain that coincides with that and do the same for other options, and if he's good you make a global value 1
jokeman248 1 year ago
@jokeman248 continued... and if hes bad u make it 0 then you make different options pop up depending on what the global value is equal to. for the side quest thing thats pretty simple, if the quest is available (a global value is 0) then make the ! visible and when he gets it you make global value 1 and make it so if global value is 1 then the ! is invisible. Then say he abandons the quest you could make the GV 0 again, or if he completes the quest you can make the GV 2 and if the GV is 2 you
jokeman248 1 year ago
@jokeman248 continued again... make a ? visible and when he collects his reward make it 3 and make it so wen its 3, neither the ? or the ! are visible and also wen its 3 you could make other quests visible (for instance if its a chain) I really gotta make a video on global and alterable values cus people keep askin how to do stuff that can be easily solved using global and alterable values.
jokeman248 1 year ago
@jokeman248 but like if i am supposed to make a global value for this and the map, which should i choose since can't i only use global value for one thing?
livinginatrain123 1 year ago
@livinginatrain123 no, no, no, no. You need to watch my video I'm about to post on global and alterable values. You can use unlimited global values. my video shows you how to make new ones. Or you can just use the preset global values A-Z. just make it be global value A for one and global value B for the other
jokeman248 1 year ago
thanks :)
livinginatrain123 1 year ago