Added: 1 year ago
From: HCBailly
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  • At the Mage's room where you meet Heydin, you can actually read stuff from the bookshelves, and it is quite interesting and supplies some info on Louran's history.

  • The bookshelf must have the obligatory book with one sentence in it: "The Fall of Louran" by NPC. "Zombies are here the town is doo... argh! agk... Braaaaiins."

  • When did we go from saying "building up" to "grinding?"

  • I see what you did there...

  • Nice title pun.

    NPC movement is like news in RPGs. It usually travels faster than you can.

    Heeeey Abbot!

    "I hate that guy"

    Haha zombie breakroom.

  • For anyone who wants to grind a few levels now, the ghosts at 3:21 are easy enough to kill (after obtaining the Holy Seal) and will respawn after leaving the room and coming back in. I usually use my slider to damage/kill them while moving from one entrance to the other. Also, if/when you get low on HP, the bed in the room with Hedyn is pretty close by for free healing. Grinding might not be necessary at this point in the game, but it made the next few areas after this a lot easier.

  • Actually, after watching the video immediately after this one, I have to say, that's a much faster way of level grinding I didn't know about before!

  • is the video name a clue? like resident evil? xD, anyway still the nicest videos i`ve ever seen! 5*

  • Nice title for this episode.Geting levels in this game looks so slow,but when you get one then you rock.

  • If the killer tables team up with the killer piano in Mario 64, then we'll have a problem on our hands.

  • Loving the title man.

  • 9:53 YOU WHITE BITCH! GIVE ME SOME CHONCHON!

    Blood In Blood Out.

  • Whatever you do to Meilin, don't show her your Light Rod. That' s just vulgar ;-)

  • the snakes you're thinking of were at Great Wall

  • @Pickleton those are not the snakes your looking for...

  • hmm.. Nice comments on that central Hub idea as it relates to good dungeon design..

    hmm

  • Yep, it's the next boss. That thing is the stuff of nightmares if you don't know what you're doing.

  • Holy Crap! Killer tables!!

    Yes! Lets sleep in this lovely town of death why not? And lets not forget the zombies right outside waiting to chuck their heads at us lol.

    I'm loving this game

  • For some reason this kind of reminds me of the second major dungeon in Parasite Eve II. Hopefully Turbo won't end up the same as poor Flint (if you couldn't defeat the Burner in time, which I could not :( ). Anyway, I didn't much care for that game--in fact, that's far as I got.

  • It seems like almost every RPG has an area like this where you can get lost fairly easily but the enemies give good experience and you can catch up on leveling if you've missed some. If you know the exact way to go, you'll get to the end with not nearly as many levels, but if that's the case, it likely isn't your first playthrough and you know what you need to do to proceed.

  • Meh, it does kinda reminds me of RE.

  • lol i like the title there

  • Chonchon? as in Argentinian legend´s monster?

  • How do you sell in this game?

  • ......Um resident evil lul

  • Hmm I have played this game about 3 times, and I have never seen the scene where Ark and Yomi are hiding under the table. Thanks for showing :-)

  • Yeah, I was level 13 or 14 when I did this area. The enemies annihilate you pretty quickly.

  • lol nice cliffhanger!

    Or is he gonna find her and kill her!?

  • They don't realize they're zombies? I guess heads coming off and flying and RESPAWNING must be normal for them!

  • I really hated that place!

    cuz i always died there

  • thanks to this part making me get lost for a long time I accidentally ended up grinding up a few levels.

  • wow, never saw that part with the talking zobies!

    thanks HCBailly!

    I always learn something new!

  • Zombies who can actually communicate?  That's new.

  • I only had to grind twice in this game, once for that one boss (you know if you've beaten this game) and the final boss.

  • Nice Simpsons reference.

    "Well, uh, um,... uh... um..."

    "Hey, you didn't say anything, you just trailed off!"

  • The town is infected by the T-virusf

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