Hey! I got a problem. But this may be out of subject and sorry about it, so. I got a material, 64x64 streamed and I want to put it on a 48x48 cube. It won't display ALL the material. Please help! I really need to fix this! D:
@FaNTaSTiiKHD Hi. This should work fine. Is there any chance you could have unwrapped the cube incorrectly? If the material is out of place or not displaying properly this might be the cause.
If your UVW map is fine and you have applied the texture to the cube in your 3D program with no problems, it might be the settings you have used on importing into UDK. Run through my video tutorials just to make sure.
TIP: i was useing a texture as a terrain,and i hooked the diffuse to black and whne i whent in game the terrain was white,DRAG CUSTOM LIGHTING TO THE BLACK AND ITS FIXED,I kept wondering why it was doing it,i found out in bout 10 minutes :D
@zatchbell32506 Thanks for your comment. I'm glad you fixed your problem. Did you drag from the black tab on the texture sample to the diffuse slot on the master, or did you try and drag from the master to the texture sample? Just wondering do you have specular values in your diffuse map? (colour texture).
thanks to ur help and other vids I finally managed to import a multi-tectured object from 3DS and ofcourse the correcpondent textures; but before that I got some frustrating error,for instance UDK didnt want to let me save becose of textures being linked to other "packages",I then realise that every time I saved it got me a new packages with different names (that was the problem I think) anyways, done it
@LoboLoko007 Sorry for another late reply, I don't have a blog or website at the moment, but I'm gathering quite a bit of useful information from the project I'm currently working on so I can put together some kind of 'Step by step' dev blog in the near future.
You'll also be able to download the finished level I am creating as well as mini-tutorials with all the relevant assets to help you get started properly. Again this is just a concept at this time, but check back regularly!
Also, I said I was going to upload a video showing you how to do these steps. I apologise for not having that up yet, the hard drive I was using for my in-progress videos became corrupt and I couldn't recover the files.
Another video on backing up work properly needed maybe? :)
In all seriousness though, I'll try and have this video up by tomorrow night for you, I understand how frustrating getting stuck at this step can be.
Thanks for the comments too, be sure to subscribe!
no worries mate, I apreciate your tutorials, it is just that I am a complete noob in UDK and Photoshop but I'll say your vids are the right level.
honestly I am checking out various vids around youtube yours are one of the best and all I can say is that keep them comming, I'will defenetly need help on making games (during the comming holidays) for my portafolio.
lately I have been thinking on making tutorial for "noobs" (for my portafolio) and my though is that I present a completed game that I'll be teaching on how to do it step by step in different tutorials (Photoshop textures, 3ds max modells and UDK), I think that is something you could think about, you will surely make a cool basic game that can be uploaded in different tut.vids.
Y'know, UDK is the best game development package I've ever used. It's a lot more intuitive than others and a LOT more flexible. Before planning a project to make a complete game though, it's probably best you have some fun making a multiplayer level. Construction of an entire game is something that needs to be planned and structured; it's taken our team of 9 people 4 or 5 weeks to come up with a schedule for the next 6 months worth. It's refreshing to see enthusiasm...
..But you don't want to be burning yourself out too quickly or get de-moralised from all the heavy work. Making games should be fun, which is why designing, constructing and testing a multiplayer level would probably give you a good insight into level construction. Of course, singleplayer levels are constructed differently etc etc but it's a good base of knowledge and isn't TOO heavy on theories...other than the theory of fun. I will certainly help you all that I can Lobo, and I'll certainly....
...Be uploading more tutorials. If you have any requests I'll do my best to cater for you, or anyone else out there finding problems. I came across an error that I haven't seen for a long time last night that I remember driving me nuts when I first got it. I'll post up the fix for that soon too.
Lobo, go play some multiplayer games, have some fun, note what was good about them and what felt akward, then start thinking about that multiplayer design! :)
I was using the same rectangle I made on 3DS MAX for your tutorial on "importin a mesh into UDK..." but since I dont have photoshop I simply saved an image from the web as PNG and this image does not show on the Kismet window when I press the green-triangle.
so I think I am not completely sure what you mean bu "having a box with UV mapping applied and textured" you mean that I nead to modell an object "a box" on 3ds Max textured?
Thanks alot! We needed to figure this out for an auto rig presentation. Cheers! --Red Panda Studios
RedPandaChannel 3 months ago
@RedPandaChannel Hey no problem at all. :)
antDesignsify 2 months ago
You just saved my second to last final project to graduate! Holy awesome...
Bustedsm 3 months ago
@Bustedsm I'm glad it was useful to you. Hope the project goes well, be sure to keep us all updated :)
antDesignsify 3 months ago
Hey! I got a problem. But this may be out of subject and sorry about it, so. I got a material, 64x64 streamed and I want to put it on a 48x48 cube. It won't display ALL the material. Please help! I really need to fix this! D:
FaNTaSTiiKHD 3 months ago
@FaNTaSTiiKHD Hi. This should work fine. Is there any chance you could have unwrapped the cube incorrectly? If the material is out of place or not displaying properly this might be the cause.
If your UVW map is fine and you have applied the texture to the cube in your 3D program with no problems, it might be the settings you have used on importing into UDK. Run through my video tutorials just to make sure.
Hope this fixes your problem :)
antDesignsify 3 months ago
@antDesignsify I'm new to everything in development, so I'll need more help than that and explain the maps. =S
FaNTaSTiiKHD 3 months ago
@antDesignsify This may help you understand what problem I have. The textures are NOT stretched onto that surface. There's only a part of it.
FaNTaSTiiKHD 3 months ago
Thank you so much!
A tutorial that's simple and to the point, a well deserved like.
ST00RMTR00P3R 7 months ago
Thank you! Nice, simple tutorial!
jazzwing 8 months ago
TIP: i was useing a texture as a terrain,and i hooked the diffuse to black and whne i whent in game the terrain was white,DRAG CUSTOM LIGHTING TO THE BLACK AND ITS FIXED,I kept wondering why it was doing it,i found out in bout 10 minutes :D
GREAT TUT thou :D
zatchbell32506 1 year ago
@zatchbell32506 Thanks for your comment. I'm glad you fixed your problem. Did you drag from the black tab on the texture sample to the diffuse slot on the master, or did you try and drag from the master to the texture sample? Just wondering do you have specular values in your diffuse map? (colour texture).
antDesignsify 1 year ago
Hello there man,I apreciate all the advice.
thanks to ur help and other vids I finally managed to import a multi-tectured object from 3DS and ofcourse the correcpondent textures; but before that I got some frustrating error,for instance UDK didnt want to let me save becose of textures being linked to other "packages",I then realise that every time I saved it got me a new packages with different names (that was the problem I think) anyways, done it
do U have a website or blog I can look for?
LoboLoko007 1 year ago
@LoboLoko007 Sorry for another late reply, I don't have a blog or website at the moment, but I'm gathering quite a bit of useful information from the project I'm currently working on so I can put together some kind of 'Step by step' dev blog in the near future.
You'll also be able to download the finished level I am creating as well as mini-tutorials with all the relevant assets to help you get started properly. Again this is just a concept at this time, but check back regularly!
antDesignsify 1 year ago
Also, I said I was going to upload a video showing you how to do these steps. I apologise for not having that up yet, the hard drive I was using for my in-progress videos became corrupt and I couldn't recover the files.
Another video on backing up work properly needed maybe? :)
In all seriousness though, I'll try and have this video up by tomorrow night for you, I understand how frustrating getting stuck at this step can be.
Thanks for the comments too, be sure to subscribe!
antDesignsify 1 year ago
no worries mate, I apreciate your tutorials, it is just that I am a complete noob in UDK and Photoshop but I'll say your vids are the right level.
honestly I am checking out various vids around youtube yours are one of the best and all I can say is that keep them comming, I'will defenetly need help on making games (during the comming holidays) for my portafolio.
thanks alot man.
LoboLoko007 1 year ago
lately I have been thinking on making tutorial for "noobs" (for my portafolio) and my though is that I present a completed game that I'll be teaching on how to do it step by step in different tutorials (Photoshop textures, 3ds max modells and UDK), I think that is something you could think about, you will surely make a cool basic game that can be uploaded in different tut.vids.
all the best
LoboLoko007 1 year ago
@LoboLoko007 Hello again.
Y'know, UDK is the best game development package I've ever used. It's a lot more intuitive than others and a LOT more flexible. Before planning a project to make a complete game though, it's probably best you have some fun making a multiplayer level. Construction of an entire game is something that needs to be planned and structured; it's taken our team of 9 people 4 or 5 weeks to come up with a schedule for the next 6 months worth. It's refreshing to see enthusiasm...
antDesignsify 1 year ago
..But you don't want to be burning yourself out too quickly or get de-moralised from all the heavy work. Making games should be fun, which is why designing, constructing and testing a multiplayer level would probably give you a good insight into level construction. Of course, singleplayer levels are constructed differently etc etc but it's a good base of knowledge and isn't TOO heavy on theories...other than the theory of fun. I will certainly help you all that I can Lobo, and I'll certainly....
antDesignsify 1 year ago
...Be uploading more tutorials. If you have any requests I'll do my best to cater for you, or anyone else out there finding problems. I came across an error that I haven't seen for a long time last night that I remember driving me nuts when I first got it. I'll post up the fix for that soon too.
Lobo, go play some multiplayer games, have some fun, note what was good about them and what felt akward, then start thinking about that multiplayer design! :)
Happy designing!
antDesignsify 1 year ago
hey thre man, I need a little help here.
I was using the same rectangle I made on 3DS MAX for your tutorial on "importin a mesh into UDK..." but since I dont have photoshop I simply saved an image from the web as PNG and this image does not show on the Kismet window when I press the green-triangle.
so I think I am not completely sure what you mean bu "having a box with UV mapping applied and textured" you mean that I nead to modell an object "a box" on 3ds Max textured?
LoboLoko007 1 year ago
@LoboLoko007 Hi there. Sorry for the late reply.
Ok. Let's look at this in a kind of work flow diagram. At least this is how I have always done things.
1. Make model in 3ds Max
2. Apply UVW mapping modifier - make sure it fits
3. Apply unwrap UV modifier to model - set out UVS under 'Edit'
4. Use image manipulation program (photoshop) to apply the flat image to the UVS, thus creating our texture.
If you follow these steps you should have a more engine friendly result.
antDesignsify 1 year ago