Added: 5 years ago
From: KhamsinMista
Views: 781
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  • Blender still has a long way to go on fluid sim, but thanks to open source, it should catch up quick.

  • WOW! How did you do that?

  • Set a cube as your domain, and another cube 9(% of its size as your water. Then, add a small UVsphere at the bottom, set it to Outflow, and using the animation, have it move upwards. :-)

  • This is something I have to try :) nice.

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