Added: 3 years ago
From: JForceGames
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  • liked for using the doom 3 theme.

  • @MrShyguy0 I'm retarded. It's the Quake 2 - Quad Machine

  • What the crap... 3 of those people are fatties not doing anything

  • Comment removed

  • wow, i tried making a home brew game,,, more of a hello world, which got more complex and eventauly mine got bricked, i didnt touch no firm ware, just a few home brew apps on 360, should i bitch @ microsoft

  • @PIKAMONjake, there is no way any xna homebrew can brick an xbox since it runs in a sandboxed VM environment. You probably suffered one of the many general hardware flaws the xbox suffers from due to the many manufacturing and design flaws that arose from beancounters squeezing pennies and the overal attitude of really not giving a fuck since they can legally drop the warranty down to year for most parts of the world.

  • souper sweet...the Gamecube on your floor that is!

  • it would take literally minutes to fix those problems + most of the code came from samples anyway :/

  • "This camera is messing it up?"

    I LOLED like crazy. :D

  • Calvin and Hobbes background lol they rock!

  • At least the menu is cool :D

  • are you using dark GDK ?

  • @steakfacetothemax no, xna

  • @JForceGames cool, do you have to pay to release your game?

  • @steakfacetothemax yep, $99 a year.

  • "Hey Johnny, you're on camera"

  • @FlameDraz "Ooooohhhhh..."

  • Quake 2 music!!!! Sweet!!!!

  • Oh crap, youre goooood, i almost cant even make collision detection lol.

    and i dont want to learn from books, so i learn alone and with nobodys help,

    Any tips? I will understeand if you say anything complex

  • Lol the footy strife is common in most games

  • WOW THE ONLY VIDS THAT I HAVE SEEN U MADE U ARE COMPLAINING THAT SOME OTHER PROGRAMING TEEM OR PROGRAMER SUCKS COMPERD TO YOU BUTT I HAVENT SEEN ANYTHING THAT IMPRESSED ME IN YOUR VIDS

  • LOL, only noobs have the solution explorer on the right side. xD

  • how did u learn C#?

  • Quake II music rules!!!

  • i second this

  • What PL are you using for the game? And if you got a script lang. integrated, which script lang. are you using ?

  • They are using C# and XNA Studios to make there game and I don't think that you can integrate scripting languages in C#

  • XNA..it sort of a plugin to C++ and/or C#

  • just made it yesterday ... sad excuse + poor testing skills

  • . . . He just didn't have it set to match the television screen. You know, its a lot larger than his laptop screen.

  • well xna is alot like java i just started it a few days ago and i swear its just like my old java 3d non accelerated pixel polygon drawing template i made and that took me 2 years even the layout i can even do shit just like i did in my old java except stuff like the storage classes

    they are killing me ive been stoped completly on them im cloneing a old game / helping make editors for another dudes game but if you know java xna is just excellent so far

  • Stop trying to sound like you know what you're talking about.

    "java 3d non accelerated pixel polygon drawing template?"

  • "java 3d non accelerated pixel polygon drawing template?" I'm thinking (what the hell is that)

  • i rated one star, the real question is can YOU program ANYTHING? i'd be impressed even if it sucks

  • 2:50 You gotta watch your mouth-- saying shit like "you always say " blah blah blah.. that's just BS. Programming's one of the hardest jobs. Shame the FTPS on the XBox is crummy... That's always one of the biggest headaches in game coding-- keeping the FPS high. When Johnny did that, he saved a LOT OF work for your artist-- But now your artist has to do twice as many animations...

  • i can make any program that dosent suck but i can make games but they suck lol but i can actualy make any program that dosent suck

  • what?

  • Hes asking what programming language they are using

    He could have easily made that more readable but you know

  • i was responding to computertrick

  • Games are programs. If you make a game that sucks then you made a program that sucks

    -FAIL!

  • Yes games are programs, but, if you made a game that sucks it doesn't necessarily mean that you made a program that sucks. There's a lot more to developing a good game then just the programming part of it. For example there's: Graphics, Animation, Plot (Game story), Marketing, and so forth... Those are all important when defining a good game. I'd be careful stating myself of things that I don't know much about. ;)

  • No you are wrong

    Have you ever played a game that you hated so much but you kept on playing just to see the story

    FUCK NO

    Gameplay comes first

    if the game isn't fun or compelling then you're not going to play

    you can have a game with no story but amazingly fun but if you have a game that has horrible game play then "most" will quit but the gameplay can be kinda bad and the story can pull it through but yea it's mainly all about gameplay

  • that is I love those games ive stated above..

  • silent hill focuses on fear factor, a category that falls under entertainment

  • I would love to do this :D. I'm learning Python though...

  • i luv this video series. its nice that u add a sense of humor ^^

  • okay, well, despite what everyone else is saying, i think its a fantastic start. i love the concept of it, and duh, its an indie game, its not going to be perfect, cut them some slack guys.. good luck jforcegames, its looking awesome! :)

  • Thanks!

  • Making it with Vista

    Big mistake

  • why is vista a mistake?

    so is this xna thing like really hard? cos I downloaded the program and you enter codes in... but I just don't know what fucking code goes there lol. seriously... how does a code work, i mean, what does it consist of that tells the game what to do???

    sounds difficult.

  • Its not a mistake. Super4Progamming is just trying to appear more knowledgeable than he actually is.

  • Interesting little enemies, what are they supposed to be?

  • Just little robot faces Jonny made. They're just placeholder art.

  • how is this game going to be better then lets say crimsonland, which is kind similar, how is it going to be better than soldat? all these indie games are way better that this garbage. you are in serious denial if uyou think this is going to make money.

  • Do you know how early we are in development? Soldat and CL looked like crap too when they were this early. And watch episode 8 to see a more updated version of our game.

  • i did watch ep8. there is no way you are just going to pick up XNA, and suddenly make the best indy game. im sorry its just not gonna happen. if you had said this 15 years ago, when gaming was in its infancy, yeah, then i would have been more optimistic. could you list 5 reasons why you will be succesful. and not reasons like we rock. reasons like, well person X has a masters in CSC. and person y has givent us $20000. we got a artist that worked on a triple A title that actually shipped.

  • 1. great graphics (Jordan has proven this despite his spriting inexperience)

    2. great marketing campaign

    3. simplicity of XNA

    4. Jonny's innate programming mind (he continues to have the highest grade in his CS courses at college, he also won programming Battleship AI competition his freshmen year)

    5. we rock

  • I agree. I was disappointed to find out that indie games conform to the idea 'genres' that is killing mainstream gaming.

  • gyro > Jforce

  • y not 3d? make the next hl2 :)

  • flash sucks. xna will be next gen game platform.

  • lol,looks like flash game.

  • haters=fags

  • are those guys high?

  • high and gay!

  • Slider Party... same thing just 3d..

    watch?v=R56ip5-9KRw

  • I am not much of a XNA programmer, but I do think you can get your frames per second to run on the tick rate of the CPU so its more friendly to slower computers or faster ones too if you haven't already done so.

    Example:

    if(tick > 60) speed = 00.1; else

    speed = 0.1;

  • My comment didn't seem to go through -- what I said was I recommend you consider a line of sight, so that when one player doesn't see the other in their sight (a wall or something obstructing their vision) that the players then don't show up on each other's screens. But try it both ways and see which feels better.

  • I posted a reply of a video of my game 'Alphasix' to illustrate how lines of sight can work in top-down-shooter / fighting game hybrid games.

  • I've always wanted to play that game, but it doesn't work on my computer! Vista maybe? Anyway, yeah we've thought about a vision cone. I doubt we'll have it. But who knows.

  • You can do it even simpler without a vision cone, just check for any big obstacles between them (regardless of which way they're facing) and make them disappear based on that. But yes, it can work either way, it tends to make it slower-paced and more a game of cat and mouse, and you may be going for a faster-paced feel.

    As for Alphasix, there's a Vista converter for Game Maker games which lets you play it on Vista. I'll apply it to and re-upload it later today and let you know when I do.

  • Okay, I just re-uploaded it, it should work in Vista now. It's on my site (if you forgot the url, just go to the A6 video and click on the link in the video description, and then the picture of Alphasix in the sidebar).

  • Oh, and if you've recently downloaded it you may need to clear your cache of course.

  • Alright, played it. Seems cool. I'll have to play 2 player mode to really form an opinion though.

  • Also, blah blah blah, xna, blah, xbox 360, blah blah... (seo juice)

  • lol

    Immortal Defense, Alphasix, RPGCreations, blah blah (seo juice)

  • Starting to look good

  • I think this was by far your best. Informative and funny as hell. The strafing shotgun masturbation is bad as hell!

  • Good video its nice to see progress is being made. Keep up the good work

  • good video ......im glad yall is doin sum programming but yall should explain wat yall doin and have the artist do sum concept art to show off too that would be great but overall the video is good

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