Added: 2 years ago
From: cosmcosm
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  • I'm guessing that you should be able to remove the click by making sure that the BPM in your DAW is a multiple of the target frequency. In this case, the A=440, so probably a 220 or 110 BPM should remove it?

  • shift-> up arrow. changes octave

  • Thank you for uploading this, was very helpful. Greetings.

  • Can you help me?

    When the loop begins again, you hear the attack of the note .. Not like in your tutorial, where the loop starts again when it seems a continuous sound .. You know how to solve the problem? Thank you!

  • Do this in Max and it will be PERFECT

  • I'm trying to recreate this in Logic but I'm working with Albino and a few other synths and the pitch bend isn't smooth when I use the hyper draw pitch bend method. It sounds like its ascending in steps, is there any way around this or are there any better synths that bend smoothly that you can recommend?

  • Kool! Thanks for shareing

  • AWesoe thanks for the explanation, was also great to get an idea on how ableton works at the same time

  • tanx man, nice tut, iI love M.C. Escher's works so have to do something with this;p

  • Nice one, good trick thanks.

  • To get rid of the click because of the frequency snap, you must understand that the hertz is the sine frequency cycles per second. You're working with a changing hertz that doubles after a length of time. The length of time is determined by the tempo you set. It you change the tempo accordingly so that the length of time for the hertz to change you can get the sine waveform to end on a zero-frequency instead of an unequal frequency.

  • Great video, but Bach used similar things in his canon! This was over three-hundred years ago mind you. Check it man!

    ?v=A41CITk85jk&playnext_from=T­L&videos=7Be6qWbxn_M

  • The click you discovered... I think it is the retriggering of the oscillator... I don't know if there is a button on operator to not retrigger note when played legato

  • SIKK thanks Cosmic Cos :O) iv been looking everywhere for how to do this.. you rule

  • thanks men, how can i aply these theory to wite noise, could you help me??

  • You get an ascending sinetone.

    You can make ascending and descending by simply looping once and then reverse the

    second part of the wave.Then phase invert the second wave.

    Drop a fowel filter stage 3 on it so you get a filtered fowel.

    Use chebyshev disortion stage 3 filter so it sounds more natural.

    Duplicate the tone 2 times.

    Reduce each by log₂ 3×3 = 4,754887502 dB

    Pitch down to [-7, -1 or other ]semitones the 2nd and 3rd channel so you get your chords.

    Normalize the results.

  • Yeah, simple :/

  • @aleshah your way is waay easier wtf  lol come on now

  • Thank god, someone else who geeks out about audio as much as me

  • @aleshah what the.....

  • In audacity you need to comensate the mix by

    reducing the levels arround -16dB each channel.Then you can use normalizing the mix for flavours.

    to 0 dB

    for example 6 Channels require a reduction of aprox log₂6 * 6 = 15,5 dB i dont know if this is the right formula to deal with however.

    Then mixdown each.

  • Nice one Mate. Very interesting stuff ;-)

  • great tutorial mate, cheers!

  • couldnt you just warp the audio on the track thats clicking just a little bit to a point where you wont have that drop out? the change would be so small it shouldnt be noticeable. maybe im wrong, just thinking out loud :)

  • very true, in more than music, when too many "tracks" of material for attention compete and gel. yep.

  • I don't have abletone live - I did it in Audacity. 1. Tracks - AddNew - Audio 2. Generate - Chirp 3. Chirp settings 22.5Hz to 55 Hz, amplitude 0 - 0.5 Linear. 4. Repeat step 1&2 5. Chirp settings 55 Hz to 110Hz, amplitude 0.5-1 Linear. 6. Repeat step 1&2 7. Chirp settings 110Hz to 220Hz amplitude 1 - 1 Linear Then 220 - 440; 440-880; then from 880-1720 amplitude reduced from 1-0.5 then from 1720 to 3440 amplitude reduced from 0.5-0. Then click Transport - Loop Play. It's seamless.
  • oops, sorry that should be 1760 and 3520 not 1720 and 3440. - And I did pass high school math!!

  • @T20Tigers I'm sorry I didn't get it right. Is there any toturials?

  • @T20Tigers Thank you for this, HUGE timesaver

  • wow thx

  • its good to watch tutorials like this

    unique and informative

  • thats pretty cool Tom!

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