I'm guessing that you should be able to remove the click by making sure that the BPM in your DAW is a multiple of the target frequency. In this case, the A=440, so probably a 220 or 110 BPM should remove it?
When the loop begins again, you hear the attack of the note .. Not like in your tutorial, where the loop starts again when it seems a continuous sound .. You know how to solve the problem? Thank you!
I'm trying to recreate this in Logic but I'm working with Albino and a few other synths and the pitch bend isn't smooth when I use the hyper draw pitch bend method. It sounds like its ascending in steps, is there any way around this or are there any better synths that bend smoothly that you can recommend?
To get rid of the click because of the frequency snap, you must understand that the hertz is the sine frequency cycles per second. You're working with a changing hertz that doubles after a length of time. The length of time is determined by the tempo you set. It you change the tempo accordingly so that the length of time for the hertz to change you can get the sine waveform to end on a zero-frequency instead of an unequal frequency.
The click you discovered... I think it is the retriggering of the oscillator... I don't know if there is a button on operator to not retrigger note when played legato
couldnt you just warp the audio on the track thats clicking just a little bit to a point where you wont have that drop out? the change would be so small it shouldnt be noticeable. maybe im wrong, just thinking out loud :)
I don't have abletone live - I did it in Audacity. 1. Tracks - AddNew - Audio 2. Generate - Chirp 3. Chirp settings 22.5Hz to 55 Hz, amplitude 0 - 0.5 Linear. 4. Repeat step 1&2 5. Chirp settings 55 Hz to 110Hz, amplitude 0.5-1 Linear. 6. Repeat step 1&2 7. Chirp settings 110Hz to 220Hz amplitude 1 - 1 Linear Then 220 - 440; 440-880; then from 880-1720 amplitude reduced from 1-0.5 then from 1720 to 3440 amplitude reduced from 0.5-0. Then click Transport - Loop Play. It's seamless.
I'm guessing that you should be able to remove the click by making sure that the BPM in your DAW is a multiple of the target frequency. In this case, the A=440, so probably a 220 or 110 BPM should remove it?
bharath088 2 weeks ago
shift-> up arrow. changes octave
seabass888000 1 month ago
Thank you for uploading this, was very helpful. Greetings.
nyanmiaw 2 months ago
Can you help me?
When the loop begins again, you hear the attack of the note .. Not like in your tutorial, where the loop starts again when it seems a continuous sound .. You know how to solve the problem? Thank you!
hermesbombay 5 months ago
Do this in Max and it will be PERFECT
Th3Kr4KeN 6 months ago
I'm trying to recreate this in Logic but I'm working with Albino and a few other synths and the pitch bend isn't smooth when I use the hyper draw pitch bend method. It sounds like its ascending in steps, is there any way around this or are there any better synths that bend smoothly that you can recommend?
miklec666 9 months ago
Kool! Thanks for shareing
sabinacovarrubiasa 10 months ago
AWesoe thanks for the explanation, was also great to get an idea on how ableton works at the same time
acidtail 1 year ago
tanx man, nice tut, iI love M.C. Escher's works so have to do something with this;p
M27Dwade 1 year ago
Nice one, good trick thanks.
SpockDon 1 year ago
To get rid of the click because of the frequency snap, you must understand that the hertz is the sine frequency cycles per second. You're working with a changing hertz that doubles after a length of time. The length of time is determined by the tempo you set. It you change the tempo accordingly so that the length of time for the hertz to change you can get the sine waveform to end on a zero-frequency instead of an unequal frequency.
justSalty 1 year ago
Great video, but Bach used similar things in his canon! This was over three-hundred years ago mind you. Check it man!
?v=A41CITk85jk&playnext_from=TL&videos=7Be6qWbxn_M
TheCanCollecter 1 year ago
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tom, you blah blah to much..i just want to hear information, not you , loving hearing yourself speaking.so, get tight !
freakym0therfucker 1 year ago
The click you discovered... I think it is the retriggering of the oscillator... I don't know if there is a button on operator to not retrigger note when played legato
yornavnevets 1 year ago
SIKK thanks Cosmic Cos :O) iv been looking everywhere for how to do this.. you rule
djcesare 1 year ago
thanks men, how can i aply these theory to wite noise, could you help me??
guillermo0209 1 year ago
You get an ascending sinetone.
You can make ascending and descending by simply looping once and then reverse the
second part of the wave.Then phase invert the second wave.
Drop a fowel filter stage 3 on it so you get a filtered fowel.
Use chebyshev disortion stage 3 filter so it sounds more natural.
Duplicate the tone 2 times.
Reduce each by log₂ 3×3 = 4,754887502 dB
Pitch down to [-7, -1 or other ]semitones the 2nd and 3rd channel so you get your chords.
Normalize the results.
aleshah 2 years ago 3
Yeah, simple :/
theimben 2 years ago
@aleshah your way is waay easier wtf lol come on now
mynus303 2 years ago
Thank god, someone else who geeks out about audio as much as me
andyzweb 1 year ago
@aleshah what the.....
SintaxBSD 8 months ago
In audacity you need to comensate the mix by
reducing the levels arround -16dB each channel.Then you can use normalizing the mix for flavours.
to 0 dB
for example 6 Channels require a reduction of aprox log₂6 * 6 = 15,5 dB i dont know if this is the right formula to deal with however.
Then mixdown each.
aleshah 2 years ago
Nice one Mate. Very interesting stuff ;-)
djslipdisk 2 years ago
great tutorial mate, cheers!
PhenomenalNZ 2 years ago
couldnt you just warp the audio on the track thats clicking just a little bit to a point where you wont have that drop out? the change would be so small it shouldnt be noticeable. maybe im wrong, just thinking out loud :)
lonelywolfy 2 years ago
very true, in more than music, when too many "tracks" of material for attention compete and gel. yep.
nednednerb 2 years ago
T20Tigers 2 years ago 8
oops, sorry that should be 1760 and 3520 not 1720 and 3440. - And I did pass high school math!!
T20Tigers 2 years ago
@T20Tigers I'm sorry I didn't get it right. Is there any toturials?
spikew10 1 year ago
@T20Tigers Thank you for this, HUGE timesaver
normalboy 1 month ago
wow thx
falzaabi 2 years ago
its good to watch tutorials like this
unique and informative
krispy456 2 years ago
thats pretty cool Tom!
Aaronmcgrattan 2 years ago