Added: 2 months ago
From: inlinevoid
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  • I would say a very inspiring video. Overall nice job getting so far in 48 hours.

    For what competition did you made this? I have quite limited programing skill right now, but would like to try out something similar sooner or later anyway.

    May i ask, do you use some kind of physic engine, like farseer(or something similar) or you wrote your own?

  • Whoa how big is your screen? lol. That takes a lot of dedication to do these game competitions, myself I don't find gameplay programming as fun as programming graphics or game components, but someday I'll finish another game :p

  • @ZeroDominance I've got three 24" screens. And your graphics videos are incredibly impressive. Any tips for someone just getting into HLSL?

  • @inlinevoid Three screens? Nice...I gotta get a second one since I keep hearing how faster you get stuff done with it.

    You can begin using HLSL with 2D graphics. The SpriteBatch object has a Begin method that you can pass an optional Effect to it. Search for "spritebatch custom shader". However it'll be more helpful if I can send you some links.

  • @ZeroDominance Yea I've already gotten some of the basics down and the syntax of HLSL. I made a simple water shader the other day but I'm trying to get into more advanced things.

  • Any chance we could get the source?

  • @bedardenator Added to the project page on Ludum Dare.  Of course, this comes with the disclaimer that the source is nowhere near pretty or optimized.

  • @inlinevoid I can't seem to find it, all i see are the installers and the two videos. Does it take some time to update?

  • @bedardenator Nope. It's there right after the timelapse link, it's labeled "Source Code"

  • I know the basic of C# All the way up to loops and so on.. When do you thinkt that i should start learning XNA to make games?

  • @AkHolicful Whenever you feel comfortable enough with the basics of C#.  There are countless XNA tutorials you can find via Google that'll walk you through the first steps of game development. The basic elements to a game (input and graphics) work right out of the box when you create an XNA project. So your best bet would be to try and trinker around in a clean XNA game and see what you can do.

  • I like your desktop a lot. What's the name of your desktop or the program you use which looks amazing?

  • @albertdt6 Thanks. It's called Rainmeter.

  • @inlinevoid Thanks. Nice work!

  • @inlinevoid And what's the theme's name? Thanks ;)

  • @albertdt6 I made it myself from various skins put together.

  • That's how programmer should showoff. :D

  • No fap break? Seriously though, great job!

  • Comment removed

  • rad (:

    

  • Did you even sleep?

  • @Khearts85023 I took a few naps here and there.

  • What a multi-talent =) Nice work! I love the art style.

  • You never disappoint me. Good job.

  • Big respect. Shame we don't see you too often on irc recently.

  • @nezrif27 Thanks. :D Sadly I'm not big into irc, I find it too distracting. Although, I was on the LD irc for the whole competition just see how everyone's doing.

  • If you made this game in 48 hours, what hope do I have?

  • @Ratstail91 We all start somewhere, don't worry. Just working towards what you want to do, and you'll be able to achieve good things in less time. :)

  • @Ratstail91 Like Austech said, just keep at it. Your skills will grow.

  • @inlinevoid I'm sorry, I've been depressed lately. You can remove that comment if you like. And again, I'm sorry for venting in your comments section. I'm ok tho.

  • Playlist of the songs please.

  • @XxFlamexX23 Playlist has been added to the description.

  • @inlinevoid Thanks a lot. Really appreciate it. :)

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