It is important to mention that this is not an offline simulation. It is a "realtime" PathPlanner, in the sense that it only uses a few millisecs for each straight line and polynomial blend zone calculation. Of course a Pathplanner can never be completely realtime, as it is by definition a component that plans ahead in time. The PathPlanner and the graphics are completely my own, written in C++. Runs on both Linux and Windows.
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Can you share your source code? My email is oscarobtica@hotmail.com congratulations!!!!!
oscarobotica 1 year ago
nice :)
designer2k2 1 year ago
what program are you using to do this?
budsiskos 2 years ago
It is important to mention that this is not an offline simulation. It is a "realtime" PathPlanner, in the sense that it only uses a few millisecs for each straight line and polynomial blend zone calculation. Of course a Pathplanner can never be completely realtime, as it is by definition a component that plans ahead in time. The PathPlanner and the graphics are completely my own, written in C++. Runs on both Linux and Windows.
JensOverby 2 years ago
In principle, the graphics is programmed in OpenGL, but I have cheated a bit, and uses an open source Scene Graph called OpenSG.
JensOverby 2 years ago