Added: 2 years ago
From: OpenCL
Views: 55,003
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (60)

Sign In or Sign Up now to post a comment!
  • Does this need a new kind of video cards or is it a software? I have a 5970, I don't suppose it supports OpenCL.

    Is OpenCL in use by now? The video is already a little more than 2 years old.

  • oh come on guys.... who cares if it is physX or openCL

    at least the game looks GREAT.... that's all you need

    btw.... i thought it would be openGL???

  • @lorin1996 I care since PissX is not for ATI users.

  • Poor try to compete with nVIDIA's physX.

  • The single most noobish question ever asked:

    So ATI Radeon cards do not support Havok right now correct? Any idea when they will?

  • @RantingTrent ... All cards support Havok. Examples: Dead Space 2, Red Faction guerilla, Half life 2, Fallout (3 and New Vegas) etc. It's the details that have been scaled down for a smooth performance.

  • i use geforce with my ati card as phisycs accelerator. Nvidia, you've got what you wanted lol

  • yipee amd rocks

  • I cant wait for the new amd fusions to come out gpu built on physical die of the cpu...thos eliminating the delay's caused by running your gpu through the pci bus or other mobo solutions...could drasticly increase the productivity of today's computers if they take their time and do it right..

  • ca promets de grande chose !

    vive opengl et opencl

  • fuck havok

    NVIDIA 4 LIFE!!!!!!!!!PHYSX RULES!!!!

  • @ken0176 no u fail

  • This is superior to Physx. As a hobby 3d designer, I'm freaking impressed what GPUs can do today. There is almost no reason to render in raytracing because Directx can imitate shadows, lighting and reflections so well. Now we have only need a game or a PC that can show moving clothes and hair.

  • WTF you guys know arabic ?? O.O cuz i do :D

  • ENOUGH WITH YOUR FUCKING DEMOS!!! Put it in cards and in games already!

  • I want OpenCL in a 3D modeling and animation program. That would be GREAT.

  • wahhoo does that mean linux will finally have some good opengl games :P?

  • @ActionTux If you can convince DirectX to fuck off, then yes.

    I love being able to program for multiplatform devices. QT + OpenGL + Bullet OpenCL physics is how it should be done :D.

  • So still demos...like since 2006?

    ZZZzzzZZZZZzzzZZZZzzzzZZZZzz..­.

  • *drooooools*

  • i just hope that havok and everything that uses it will have hardware support. i don't care which company wins in the end - i just want one of them to get popular and i want havok to work with PPUs

  • OpenCL is Standard with DX11 so any video card with Direct X 11 will come with OpenCL on it. so basicly while PhysX is stuck with Nvidia and Cuda other companies will make it so ther engines run on OpenCL and therefor run on both Nvidia and ATI cards.

  • False, PhysX can run on CUDA, OpenCL or DirectCompute...do read up....your ignorance is amazing.

  • Actually PhysX is not able to run on OpenCL as of right now and Nvidia has stated they MIGHT make it work with openCL

  • You think they have been twillding their thumbs...gotcha...

    But then again...why hurry...AMD is doing nothing..ZZZzzzzzZZZZzzzzZZZzz­zz....

  • we have no idea what AMD is doing. if we go by there roadmap it shows that they will have a revision out soon. they GTX480 is barley better than the 5870 so you can bet AMD is going to release something soon that will overpower the GTX480 easily.

  • open CL

    the reason why physX will fail ;>

  • that's why also nvidia is switching to opencl

  • they never said they were. they said they were thinking about it

  • @schafoO

    physX hardware failed when NVIDIA acquired Ageia, and physX software (great free physics engine) start running on GeForces as well.

  • @schafoO It doesn't matter if it uses OpenCL. It still runs physics tasks on hte GPU instead of the CPU and runs on multiple platforms including the PS3, 360, PC, Mac and Unix. The only downside is that NVidia have now limited it to NVidia GPUs meaning that programmers now have to use alternatives for consumers using Intel or AMD graphics cards.

  • Source engine (havok) gonna be the future of the games on fps, VALVe its awesome

  • The source engine utilizes a heavily modified version of the havok physics engine to calculate physics. Check out Wikipedia.

    The Havok Physics Engine is being provided by an autonomous Company (whose name I dont remember yet).

  • And NFS (from MW) uses Havok.

  • havok is havok itself. valve did not make it.

  • openCL is goingo to be awesome.

    the good part is than both company are going to be able to handle it.

  • Yep, hopefully this will be more supported than PhysX which is nVidia-only.

  • well done krhonos, much better than physx

  • hovok vs physx asinde ... if (by a stroke of luck ) games REALLY start usin havok insted of physx, does that mean its the end of struggling with wine ?? is it the and of enoing dual boot, viruses n blue screen errors or errors period ??is the chain that attaches us to windows going to finaly be thorn apart ?

    i wonder =\ ??

  • Holy damn! OpenCL looks very promising. Apple, bring on Snow Leopard!

  • Damn... I feel totally dumb now.

  • wow looks better than physx

  • Wish I was that good at modelling.

  • Elder scrolls 5 should use this

  • I personally think that the physics computing world will become something like graphics is today. All you really have is DirectX, and while there is competition (OpenGL) it is very limited. It will be interesting what happens, but there is only so much you can do with physics programming APIs.

  • Finaly ATI did it! proprietary never works! Now all those ppl with physx can shut up because we can all share togreather in the awesomeness that is Havok (which is and will always be better than physx, go intel!)

  • The point with this technology, as far as I've understood, is that it is based on OpenCL, which is an open platform like OpenGL and not proprietary like PhysX, for example... Meaning that this can be integrated with every platform out there, CPUs and GPUs alike.

    Or else, I've gotten something very wrong

  • I think you are right. But Havok engine, prezented in this video is already impelemnetde in LOT of games, for example all source engine based games like HL2, CS:S etc. So when nvidia implemented PhysX in their drivers, that gave me nothing. I don't have any game using PhysyX. But i have alot of games running Havok engine. So for me it's very promising technology, because when their'll impelment this tech. in drivers, my games will run lot faster. This the point for me: more FPS in games xD

  • True, but the fact is that these games doesn't use that much of details in physics as that will take too much CPU power, OpenCL will offer much more performance to Havok here and this will allow game developers to add more details and more advanced effects.

  • this build of Havok isnt included though. Youd need to get the new SDK and recompile the engine to get this sort of GPU acceleration. It will effect new games not current ones

  • havok will thus be able to run on Nvidia and Ati gpu's.

    and thus it will be adopted allot more then nvidia's physx, because with OpenCL havok allot more things are possible on more cards than nvidia's CUDA physx.

  • Hope many games will integrate this.

  • Many games has it already, but the level of details is not very much, the reason is the current use of Havok is still limited to CPU acceleration, later when it will be available in GPU acceleration using OpenCL developers will be able to add more physics details that will be enough to compete and even better than PhysX duo to the fact Havok is more mature in realism than PhysX, just search for PhysX cloth demo here in Youtube and compare it with this video.

  • wow cool havok has a much better cloth physics. i just wish for it to be available in GPU acceleration soon.

  • @OpenCL nvidia's physX requires way to much power to run but i feel amd will do a far better job

  • @OpenCL how long to implement opencl on gpu?

  • @Nightwolf9SS 2 years later it's still not used!

  • that looks great :D

  • nice

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more