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  • Litchi is a beast

  • everytime litchi get's hit she sounds like she's getting pounded xD

  • Did anyone else groan after that final round of the final match? I don't wanna spoil anything to the curious reader.

  • lol Hakuman's special took over half of Tao's life bar. He timed it nicely too.

  • Very intense matches.

  • Shadow's Hakumen is so original, I love it!

  • Daiandho is right computer std your retarted

  • Regardless, you can't spell.

  • regardless fuck yourself jk

  • Bang is so annoying. Litchi owns with opponents in corners. Hakumen is awesome. Arakune looks like he'd be a pain to fight, but he doesn't looks like he can take damage that well at all.

  • I love it when a song ends at the same time a match does.

  • Do you even know what the term means? A game with this much combo freedom is the exact opposite.

  • >Combo freedom

    That's exactly what dial combo means. Look it up bro.

  • I've never heard this term used anywhere else but to describe Mortal Kombat's combo system, where you just punch in your inputs with no regard to timing or positioning. Pretty sure that's not the case here.

  • It's pretty much the same case, just throw in some special moves to do more hits.

    Guilty Gear plays the same way.

  • Dial a combo refers to the opposite of freedom, only preset combos that you punch in the numbers fast as possible for, like putting in a telephone number, hence the name. And no, GG is also not a dial-a-combo, and GGs combos are for the most part harder to FRCs and more links over gatlings involved.

  • No, seriously go read it on wiki or something.

    Dial combos are attacks that chain into one another without timing. Games like Marvel, Melty Blood, Guilty Gear and Tekken have this system.

    Dial combos are also called target or chain combos. GG is in fact a dial combo game.

  • ""Dial a combo". If you aren't sure what I mean by this, the best example I can think of is the sort of combos found in games like Mortal Kombat 3... where you run in and press a set combination of buttons to do a particular combo, which is a lot like most 3D fighters."

    Not a target/chain combo. Furthermore GG is a gatling combo game for the most part. A gatling basically allows for most normals of lower strength to cancel into higher ones, similiar to ccs, but allow for different combos...

  • Furthermore, GG also has links, timed button presses that make for most of the grounded normal move attack combos for SFIV for some characters (mostly Slayer, try mashing out his combos lol) and RCs and FRCs, which give huge amounts of creative control or change combos up completely. Furthermore, the way the game handles air/dust combos also have breaks away from the system.

  • If they were dial-a-combo games, you would push a PREDETERMINED sequence fast as possible with no regard, say KPSPSHS and if it was preset to be a combo and get a certain sequence of moves that were pre-programmed. If you pushed say KSHS, a combo most can do in that game, and it wasn't a preset dial-a-combo sequence, then only k would come out and the combo wouldn't finish.....you "dialed the wrong number"

  • dude your right nice facts you must study but why argue with a retard

  • Haha, well I'm not gonna comment any more.

    Every thing you just said is wrong. I'm just going to laugh.

    Youtube a place for funny comments. Hahah "dialed the wrong number" dude your making shit up.

    Enjoy playing Brawl and your 2D flat levels.

  • Er, I'm pretty much the main contributing force to the US Bang community for this game. And Brawl is a horrible disgrace to the Smash series. A creator going out of his way to spite the long run players....

    It's not funny to me like it should be. It's this kind of ignorance that stops great games from reaching their potential and gives negative impressions of the community. But then again, as you stated this is youtube of all places.

    Or you could be trolling and being me,I took the bait.

  • DaiAndOh anyway with half a brain knows ComputerSTD is wrong and you're right, I'm pretty sure he's just trolling you unless he's actually mentally handicapped or something.

    Yeah people saying erroneous things pisses me off too so I know where you're coming from but sometimes you just gotta not take the bait.

  • every Tager vs Litchi match makes me sad for the Tager player , no matter how good he is.

    that staff of hers seems just annoying while blocking

  • Litchi's Staff is like Bridgets yoyo. In GG match ups Potemkin's nightmare is Bridget's yoyo. Then again Tager also has trouble with Taokaka and Arakune.

  • No, Potemkin has a harder time with Eddie and Testament than he does with Bridget. Also, Tager has trouble with EVERYONE, and Carl moreso than Taokaka and Arakune. I'm also surprised you thought of Taokaka as giving Tager trouble, but didn't mention Rachel or v-13 at all.

  • Eddie and Testament? They're S Tiers with little to no bad match ups with Advantages on every character they're everybodies nightmare. Tager players seem to enjoy fighting Ragna players. This was a month ago? Do I have include every Tager match ups he's bad at?

  • Combo at 12:06 with teleport!

  • THE most awesomest comeback I've seen with Arakune.

    And the song had time to finish, too! :D

  • 7:45 holy dmg from hell.

  • arakune wtf

  • you can say that again...

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