Is there a way to create dust. Like 2 cm brown hairs? I tried the tutorials for the dust entity, but i never tried to make it thin, and it takes a while to render maps on my cpu... Also, I never really got the smoothing groups, just knew that pressing any of the numbres would make it have rounder edges.
Thanks for learning me how to control the fog in the level! :) Its easier than i thought before. I dont think its necessary, but its definitly cool to make the level look better. :)
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Franzo203 1 month ago
This has been flagged as spam show
Don't worry , I hear your voice every week in the OGWeekly podcast.
Franzo203 1 month ago
Don't worry , I hear your voice every week in the OGWeekly podcast.
Franzo203 1 month ago
@Franzo203 I don't make any videos anymore, but since this is my personal account I log on every day. I'm happy to hear you like my stuff!
Silwerfish 1 month ago
Is there a way to create dust. Like 2 cm brown hairs? I tried the tutorials for the dust entity, but i never tried to make it thin, and it takes a while to render maps on my cpu... Also, I never really got the smoothing groups, just knew that pressing any of the numbres would make it have rounder edges.
BulletProofHumor 7 months ago
@BulletProofHumor Yes there is a way to do that, I think it's called func_dustmotes or something like that.
Silwerfish 7 months ago
Hah jag kunde höra att du var svensk :D
Hi0123456789 7 months ago
@Hi0123456789 NAJS! :D
Silwerfish 7 months ago
Thanks for learning me how to control the fog in the level! :) Its easier than i thought before. I dont think its necessary, but its definitly cool to make the level look better. :)
qwasyxedc 10 months ago
nice! but is there a way to create a "smoke granadish" effect?
ruigoncalves2 10 months ago
@ruigoncalves2 There are ways to do something like that, but that's for another tutorial.
Silwerfish 10 months ago
Awesome tut, didn't know about the Ingame fog controlling thingy :D
TF2FS 10 months ago
use it as optimazation :D
soldierrob909 10 months ago
@soldierrob909 Yes indeed, that's possible if you just use the "far Z clip plane" property. :)
Silwerfish 10 months ago