Added: 8 months ago
From: blazraidr
Views: 13,697
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  • Great work! Very realistic! How did you import 3d tracking data from syntheyes into blender?

    Brad

  • @JBHMEDIA Solve your scene. Under the file menu, click export and choose the Blender option. Then run the output script in Blender, and the scene and camera will be set up.

  • hmmm, one top comment, best be making my move... uuuuh COOL!

  • @masterodoom Get lost, unimaginative spammer, and leave the top comments for the INTERESTING and ORIGINAL comments.

  • Neat video!

  • Very nicely done. Although, more realistic sound effects would have completely sold this as being real rather than CGI.

    Liked!

  • Subscribed

  • génial, bravo

  • Very nice. This appears to be before tomato branch, so what did you use for the matchmoving?

  • @HolyBackboard syntheyes

  • hahahaha while studying for maths i see ;)

  • eso esta echo con blender? this animation is did with blender?

  • @KoksUrner yep. 

  • BRILL!!! How do you make the shaddow on the bass of the paper comming from the subject.

  • @GraphixGuru96 it's the indirect lighting pass, coloured blue using curves

  • Fuck yeaaah !! Awesome

  • this is to awsome. are going to make a tut on lightning?

  • @goldstopfilms woops u already did

  • Nice brrrrzzzz... :-D

  • nice. i like it.

  • really nice. Maybe try to paint out the markers, but they're not so noticeable anyways

  • @TheTiivik i really am not sure how to using blender

  • @blazraidr

    hmm yea, it would be difficult to do it in blender, but there is a script that allows to export blender camera animation into After Effects, or export to AE directly from the matchmover for painting.

  • @TheTiivik the funny thing is, i didnt even use the markers, i went for the autotrack instead :P

  • @blazraidr

    yea I have barely used manual tracking, although I know how it works(in Syntheyes). I guess its just lazyness :)

  • @blazraidr You should check out that addon called rotobezier, it allows you to rotoscope the points and composite them differently than the rest ;)

  • is this useing the internel render?

  • @BassPounderX yep, because i had to composite the image using several passes such as shadow and indirect passes, and cycles is just not that reliable.

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