Added: 4 years ago
From: naivaz
Views: 3,846
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  • bullets blend in too much and the depth perception is off. But good job anyways

  • Maybe on a 3DS. Kind of reminds me of Face Raiders.

  • tooo hard to see bullets

  • GOOD JOB STAAFAX

  • 3D Danmaku is not impossible. But the background would have to change. You would need walls, shadows, etc. Maybe something like the game Rakion.

  • What (programming language, tools) did you use to make this? And do you have any intention of doing more with this? I'd love to have a chance to play with the code, if you're up to it - hit me up with a message or something!

  • im not really sure if a 3D bullet hell game would work in the same way as a 2D bullet hell game, still, a very interesting idea...

  • In my opinion you should put the camera higer and let the ship move forward and backward... Come on, keep it up man, I want to be the first to try a 3D bullet hell shooter XD

  • starfox?

  • Haha... I was planning to make 3D bullet pattern games, still find it hard to imagine a good game play with this. I even thought of bullet colliding with bullets but too many of it will just lag the game sadly...

  • I've tried imagining a 3D danmaku several times, as I'd like to see one. You've done well in visualizing this concept. Regrettably, it is exactly as I imagined, and I think it'll be difficult to make something properly good from this concept.

    The biggest difficulty I observe is identifying the point of impact. I think that can be assisted by allowing the player to additionally move forward and back to give a better sense of one's location.

    I think abandoning the scrolling-concept is needed--

  • @TerraGamerX - this is the kind of thing that the new 3D-display PS3 update (or the 3DS once it drops next year) would be uniquely suited for. Being able to properly judge distance for a game concept like this would...well....own. Great work.

  • Cool, so somebody else thought that this sort of thing could work too. Admittedly changes would have to be made to make a full game, but you've shown that it'd be at least playable either way.

  • While I understand what you mean by 3D... this is still 2D. You'd need more range of movement aside from your ships flat plane to really call this "3D", methinks.

  • True. The bullets just arrive from another axis. But then again, how would you be able to do full 3D for this type of games?

  • Keep it up! This is a nice peice of work. I'll definitely play the game if you make it.

  • this is amazing..

  • reminds me of torus trooper

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