Added: 4 years ago
From: platunit9
Views: 3,981
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  • this is unreal! Is this still parallax map, cause it looks like a direct x11 displacement map to me applied, it's displacing the silhouette as well a lot, not a feature attainable with normal map/parallax maps if i am not mistaken.

  • Oh, yep! Technically the rear wall is 2 polygons, and the blocker (multicolored) object is an additional 2 polygons.

    In response to the performance question, I've tested it out on a number of popular models (Buddha, Dragon, Bunny) as well as a few Doom 3 levels, and haven't noticed much of any performance drop. Apologies though - I haven't profiled it close enough to comment on specifics :(

  • so how many polygons is this? Two? you don't say! :D

  • yeah, impressive, have you done some performance measurement with the shaders ? how does it behave on hundreds of polys ?

  • impreasive!

  • No one has commented on this? Too bad...I think you've done a great job preserving the paralax!

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