this is unreal! Is this still parallax map, cause it looks like a direct x11 displacement map to me applied, it's displacing the silhouette as well a lot, not a feature attainable with normal map/parallax maps if i am not mistaken.
Oh, yep! Technically the rear wall is 2 polygons, and the blocker (multicolored) object is an additional 2 polygons.
In response to the performance question, I've tested it out on a number of popular models (Buddha, Dragon, Bunny) as well as a few Doom 3 levels, and haven't noticed much of any performance drop. Apologies though - I haven't profiled it close enough to comment on specifics :(
this is unreal! Is this still parallax map, cause it looks like a direct x11 displacement map to me applied, it's displacing the silhouette as well a lot, not a feature attainable with normal map/parallax maps if i am not mistaken.
Jinseeker15 3 months ago
Oh, yep! Technically the rear wall is 2 polygons, and the blocker (multicolored) object is an additional 2 polygons.
In response to the performance question, I've tested it out on a number of popular models (Buddha, Dragon, Bunny) as well as a few Doom 3 levels, and haven't noticed much of any performance drop. Apologies though - I haven't profiled it close enough to comment on specifics :(
platunit9 1 year ago
so how many polygons is this? Two? you don't say! :D
superkellerman8D 1 year ago
yeah, impressive, have you done some performance measurement with the shaders ? how does it behave on hundreds of polys ?
AttaKru 1 year ago
impreasive!
agustinbs 2 years ago
No one has commented on this? Too bad...I think you've done a great job preserving the paralax!
UCSDvislab 2 years ago