Added: 2 years ago
From: Zaranyzerak
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  • Hello! :D as I probably said that many times before i will do it again - This is the best DS review that i have seen :).. Top notch. I just wonder are u going to do the Dead Space 2 review? And maybe "The Thing 2011" movie review?

  • That's some sweet ass cloud music...

  • @valkyrine Of course I understand all that. I fully, completely understand why things are the way they are, especially with a first time IP. What I don't understand is why you would be offended by a review which clearly expresses love for the product, and merely offers some suggestions as to how it could be improved upon in future installments. Not to mention, many of the things I suggested in this review DID appear in the sequel - more Necros, Zero-G control, etc. What's the beef?

  • u kno wen u said dead space i heard NEEEEERRRRDDDDDD

  • @zoomer328 Thank you for the compliment!

  • Hey Sean can we expect one of these for dead space 2? come on man u did playthrough the whole thing :)

  • so falei minha opiniao se você fico brabo problema e teu por que eu so falei que seria legal tu mostra o jogo tu passando as fazes e mostrando o jogo, nao fica so falando.

  • @giuliano772 Sorry, your intended tone may have been lost in the translation. That's okay, no offense taken. You just seemed angry about it in your original message, so that's how I responded. I agree it would be better with game clips, but by that point I had done so many videos about Dead Space I felt just my comments were enough. Check out my playthrough some time!

  • @Zaranyzerak Its funny how if someones from a different society,they assume they can call you something like Fatso, and expect you to know that in thier society, they are just being playful. I have a south american background, and even have visited the country with the poorest government in the world, Bolivia, and still dont see how thats cool unless they know you. You're a cool guy to be so forgiving, Z.

  • @giuliano772 Desculpe, seu tom pretendido pode ter sido perdida na tradução. Tudo bem, sem ofensa tomadas. Você parecia irritado sobre ele em sua mensagem original, é assim que eu respondi. Concordo que seria melhor com clips do jogo, mas por esse ponto que eu tinha feito muitos vídeos sobre "Dead Space" Senti-me os meus comentários foram suficientes. Vê os meus playthrough algum tempo!

  • foi mal e que vc tem que mostra o jogo nao fica falando pq eu so do brasil nao entendo merda nenhuma do que vc fala, emtao vc tem que mostra o jogo e como se passa de faze mostrando o jogo na tv jogando, voce ta me emtedendo?

  • foi mal gordo e que vc tem que mostra o jogo nao fica falando pq eu so do brasil nao entendo merda nenhuma do que vc fala, emtao vc tem que mostra o jogo e como se passa de faze mostrando o jogo na tv jogando, voce ta me emtedendo?

  • @giuliano772 No, I don't have to show the game. There are plenty of clips on Youtube if you only want to see game footage. Not to mention I did a 41-part walkthrough of the entire game that is almost entirely game footage. This is my thoughts about the game, period. No point bitching to me if you don't understand what I'm saying, don't watch an English language review then. I'm sure there are plenty of folks from Brazil who played it too and did videos about it.

  • @giuliano772 Não, eu não tenho de mostrar o jogo. Há uma abundância de clipes no Youtube, se você só quiser ver imagens do jogo. Já para não falar que eu fiz um passo a passo 41, parte de todo o jogo que está quase inteiramente imagens do jogo. Este é o meu pensamento sobre o jogo, ponto final. Se você não entende Inglês, não vejo uma opinião idioma Inglês. Eu tenho certeza que há muita gente do Brasil que ele jogou muito e fez vídeos sobre ele.

  • dude geta job and a life

  • @DRose1allday I have both, thanks. Can't pay for games and movies with air.

  • esse gordo so fala

  • @giuliano772 Yes, because clearly you need to be skinny as a rail before you can be permitted to review a video game. :P

  • @giuliano772 I'd be bitter and jealous too if I lived in a shit hole country like what I saw at the begining of the Incredible Hulk(2008)

  • I am NOT saying that Dead Space is a bad game. However, what I found a little problematic was the lack of first-person toggle. There were many times I felt the game missed out on the intimate aspects "being there". In all, I found the game very polished, but lacking in terms of being only what it is: a horror game. If you watch movies or played doom3 then you know this game. Jump scares were good; but it didn't deviate from the expected, nor did it intimidate me. Good horror = the unexpected

  • you have excellent tech skills, good quality video, you're pretty smart too, if you didn't use so much profanity I'd watch you more, but I'll still watch sometimes, a person can learn a lot from you

  • the clouds bit was realllly annoying haha.

  • Some goods points you're making there, finally a good amateur-review. keep on it :)

  • nice review man. so have you gotten your hands on dead space 2 yet? :)

  • hmm get a new shirt a hair cut some contact lenses and youll look more presentable in front of internet audiences. I mean you just threw some shirt on and went in front of the camera >:(

  • @finnishzeldaman Which has absolutely nothing to do with anything.

  • @Zaranyzerak Yes it does man! Makes the video more serious i mean dont get me wrong you make good points but some viewers might not watch this cause it looks so amateur! Id also put some better lighting back there.

  • @finnishzeldaman It matters to YOU. It doesn't matter to my nearly 8000 subscribers. It's irrelevant. This is about my opinion, not the shirt I'm wearing. The lighting is fine, my shirt is fine, my hair is fine, my glasses are fine. I'm not about to take videomaking tips from a guy who doesn't even appear on camera in his own videos. I've been doing videos like this for over 20 years. It's my style of choice. Don't like it? Don't watch. Blocked for being an idiot.

  • try some anger management dude and get some fresh air, jesus...

  • @dAnTegio147 I have no anger issues. It's called a rant.  And I get fresh air all the time.

  • I have no issues with the controls in RE games... what I do have issues with is that they took the zombies out & completely removed the very specific atmosphere that RE games were known for which is bullshit!

  • @Jorgie0101

    RE4 and RE5 shouldn't be called Resident Evil games. They are purely action games, and not survival horror.

  • Resident Evil was never scary, and I'm a fan.

  • dude i think ur being too rough on resident evil. games like RE and alone in the alone paved the way and brought great ideas, if not defined survival horror. Have you played RE remake, YEs u cant move while shooting, but in a way i find that good cause it adds to the tension, but i also see ur point too. You mentioned u played RE 1 but if u meant the original and not remake i recommend u play it. its amazing and quite scary.

  • @atlanta5321 Like I said, that control scheme was fine 15 years ago. In a modern game, I find it unacceptable and annoying as hell. It's a cheap way to create tension. You do that by building an atmosphere, by having a genuinely tense SITUATION in the game, not by crippling the controls. To me, "building tension" by crippling the controls is a cop-out indicative of lazy game design. I've played nearly all of the old PS1 and PS2 RE games.

  • @Zaranyzerak you're a fucking retard dude. the designers of dead space even said they took out the fast 180 turn option, seen in many other games including RE games and tomb raider, for the sake of adding to the tension. this is through impairing the control scheme, which you just bitched about being lazy game design of the RE games because they added tension the same way (intentionally imparing the control) so by ur logic, dead space is lazy game desing too. you just suck at RE games bro. u mad

  • @atlanta5321 Whatever. I stand by everything I said. And notice I did so without resorting to childish name-calling,. Grow the fuck up.

  • @atlanta5321 The controls of Dead Space were designed to be realistic, to make the experience more immersive. So of course they would take out a stupid move like a 180 degree turn, people don't move like that in real life. The difference is, with Dead Space the balance between controls and atmosphere form the game itself is pretty much perfect. In RE, unable to crate any REAL tension, they fake it by giving you crippled controls where you can't move like you would in real life. Pathetic.

  • @atlanta5321 And it's nothing to do with "sucking" at them. I've played nearly all the RE games. They were cool in the 90s because they were fresh & different. They're stale and outdated now. Nice story & graphics, crappy gameplay. The controls need to be updated. Dead Space got it right, giving the player slick, intuitive controls that feel very natural. If I'm being stalked by zombies, I'm sure as hell not going to stand STILL while I line up a perfect headshot. I'll be runnin' and gunnin.'

  • resident evil isnt just to scare you its for the story line ask any fan hell ask me

  • @fuckeduplolipop Never said I had a problem with the storyline. I enjoy the storyline. Doesn't change the fact that the controls suck and make the games less enjoyable. They were fine back in the day when the survival horror genre was new. But to STILL be using that old, long outdated control scheme in a game 3 console generations later? That's unacceptable.

  • Its like EA saw your video 'cause they did exactly what you said with the zero gravity idea. lol btw your play through dead space was great :) also you forgot to mention the fast monsters that show up after you board the "rescue ship"

  • you gat wish for zero g weft jet pack and flyng arond

  • you gat wish for zero g

  • good to give the warning

  • What do you think what is creepier? Dead Space or Silent Hill?

  • @hemidas depends

  • Hey ZARANYZERAK!!!! i am a huge fan of your vids!!! I was wondering, will you do a demo or game walkthrough of god of war 3 or a bioshock walkthrough!!!

  • @ArabDragonArtist93 Nope,. not really planning any full-length walkthroughs any time soon. MAYBE Dead Space 2, but that's really the only one. Otherwise, just shorter gaming vids so I can cover a wide variety of games instead of just one or two long walkthroughs.

  • I dig the homage to Dawn of the Dead. I completely agree with you about Dead Space is nothing like Resident Evil (now I'm not so hostile towards that series but hey, that's me). Great review and now on to your Dead Space 2 videos!

  • resident evil was scary when i was like 10 lol

  • Just wanted to 'question' your idea on the vector thrust thing for zero G. wouldn't it suck if a necromorph knocked you into space. Like one minute you're like "WOW this is cool!!!" then you're knocked into space and you're like".........0.o.....FUUUUUUU­UUUUUUUUUUUUUUCK!

  • @MrChiefAsparagus LOL! Add that to the list of more potentially amusing death scenes for DS2... :)

  • nice vidoes mate. good job, keep it up.

  • I guess they saw your video and now your getting full 360 movment in Zero - G on "Dead Space 2"! :)

  • Dead Space is one of the sickest games ive ever played Ive finished th game like 7 times its nothing like that crap game resident evil

  • I just wanted to sat I got this game today, and I've only played for about an hour and half of it was spent like this.

    Me, "O god what was that?!" "Well, I don't see anything.... "I'll just turn around" "AHHHHHHHHHH!!!!!!"

  • ok the game is like resident evil in space . the game was NOT scary and you need the play resident evil 0 and resident evil 4 maybe dead space 2 will be scary lol

  • @99mrhappy Erm...didn't I just cover all of this in my video? It's nothing like Resident Evil.

  • I dont think res 5 is scary only when a boss appears lol. Res5 is scary as in gta when roman keeps on calling you

  • dead space is sp scary i beat it today omg i shited a little but i got ova it ow

  • why the fuck all this talking..i wanna see the gamee

  • @bjking007 Then watch my 41-part walkthrough of the entire game and bonus video showing the entire demo version. There's a playlist on my main profile that lists every Dead Space video I've ever done. This is my REVIEW of the game, ads the title says.

  • madhar chod harami

  • Me encantan tus reviews. Enhorabuena. Pero no estoy de acuerdo contigo: Resident Evil 4 IS THE BEST GAME. And yes, Resident Evil 5, .... what a disappointment. It broke the magic. Congratulations, I like a lot your reviews.

  • Finally picked this game up. Only a bit into chapter 2 but it's awesome so far. Your review got me to get it and I look forward to watching your walkthrough as I work my way through the game.

  • Zaranyzerak sir, i agree 200% procent at your game review and enjoyed watching it.. I agree about the down side of the game (all games has something that "could" be better) there was actually one thing i really wished that was in the game.. When you are fighting the monsters in the game, and they are attacking from both sides at the same time, it would really help to be able to turn 180 degree in a short time, i think Isaac was a bit slow at turning in tight situations. what do you think sir? :)

  • lol at the clouds and trippy music

  • We could not beat that leviation thing and I stoped playing it for a week and played SC Double Agent. So I decided alone to start over and play it again. I got to Ch. 6 and it took me forever to beat that leviation thing. The hardest boss Ive faced so far. The good news is tonight I should be able to beat the game. Im on ch. 12 now. This morning I played it till there. Lol sports wrestlins been holding me back from playing it alot. But anyhow I 100% agree with you.

  • I have to say I was scared when I first played the game, I called my friend Zach over and said hey you wanna play Dead Space? He said ya sure. Anyhow we played it at first we were thinking it wasnt gonna be that could untill we encountered the plasma cutter then then we were laughing sooo hard because the necromorphs in the beginning looked like dead chickens walking around at you. In one night we got to chapter 6. (More comments next of mine)

  • Okie dokie then. Amazing it took over 300videos of starting them all exactly that way before anyone commented on it...

  • Stop doing your intros that way.

  • I got this game the other day(played it with the lights off, my mistake..It gave me the heebie jeebies.I remember looking at a corridor that was almost pitch black with that creepy mist and a really dodgy looking corner thinking , you seriously want me to go down that friking way?cant go forward,cant go back,cant even stand in one place too long without being freaked out :) the pause button is my new best friend :) I'm really enjoying so far,in space no one can hear me scream :(((

  • its funny...the developers must have been watching your video ,cuz i read in dead space 2 the zero g segments are gonna be changed. no jet packs, but there will be boosters attached to your boots so you can maneuver around freely so you can really give to those damn necromorphs :P

  • dead space 2 is coming in 2010

  • i agree with you on the all of the re evil stuff. but i cant fully agree with you on re4 and re5 because ONE, you have not played a second of re4(which is absolutely AMAZING!) and B, because you've only played the demo of re5(which a lot of people hated.) try playing re4. you get used to the controls really fast.

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  • man the first time i played this, i got scared when i played this game, but then i played it again, it was not scary no more. but now i think that dead space 2 is going to freack me out too, but im still playing it still

  • I've been wanting to buy this game since it came out, mostly because my boyfriend at the time kept hyping it up for me. I did not have an Xbox, and just recently got one, and the first game I bought with it was Dead Space. I am a WUSS, so I watched your walkthrough before I played it. (Stupid move. xD;) With your complaints, I do have -one- more. I think, realistically, more could have gotten on to the tram when you're not in there, or even passing by like in the elevators.

  • Completely agree with you on Resident evil

  • To be honest when i first herd of dead space i thought it was gojng to be shit i just beat it today i think its a beast ass game great story great play realistic in every way i love this game bring on number 2 we need more games like this

  • i gotta admit the resident evil games have really never been scary ppl said number 1 2 and 3 were scary lol the graphics were so shit that the monsters actually looked funny im a fan of resident evil ive played 2,4 and 5 but ive never found it scary just the music on the early re games was kinda scary but more annoying.

  • Oh man, you should have totally made some creature from 'Dead Space' jump at the viewers from the clouds like "BWAAAARGH!" and prove you point.

    I was totally expecting it. XD

    But OK, still relaxing. :P

    By the way, don't know if it's been said, I know I did:

    Moving through zero-grav is easily possible, they did it in 'Crysis', which is in first-person, but very similar in the alien environments and such.

    I'm sure you'd enjoy that game too, but it's not as scary or anything, more adventurous.

  • Have you ever played "The Suffering"??? now thats some scary shit right there.If you haven't try it trust me it's way more scarier than RE.I'm a huge RE fan but everything you said is 90 % correct . I like RE because(exept RE5 because it sucks)...i like killing zombies xD I am a big George Romero fan and it just makes my day better when i blow some fuckes head of xD....Thats messed up i know.

  • I haven't played The Suffering yet (either of them), it's one I've been dying to play for ages, just haven't got around to it yet. I saw quite a few videos about it when it was first coming out, thought it looked like a great idea.

    Lol! Yeah, I can certainly agree on the joy of zombie headshots. And I don't think you're alone, hence the popularity of games like Left 4 Dead! :D

  • Have you played Resident Evil 4? It's somewhat scary, mostly the music delivers it.  Dead Space is amazing! No question, right?

  • resident evil 1 and 2 are grate

  • Also, I never really though the RE games were scary in a horror kind of way. They had there shock moments but that's about it. I just liked the games.

  • I didn't mind them 10 years ago, when it was perfectly acceptable to have controls like that. But every other game out there has progressed beyond those outdated controls. And other survival horror games are exponentially more scary. The RE series just hasn't aged well, is what I guess it boils down to. It's stuck in the past, with outdated controls and shock tactics that, well, don't shock anymore.

  • hay Zaranyzerak i am going to make a dead space walk through soon can you watch it and tell me what you think.

  • oh wait i didnt hear the part when u said "while you shoot" lol ur right

  • Hahaha! Yeah, it would REALLY suck if you couldn't move AT ALL the entire game...lol

  • r.e 4 and 5 had moving lol

  • your rant was so funny! excellent review. I loved dead space and agreed with absolutely everything you had to say about it. Theses reviews are just getting better and better :)

  • Holy crap, why is DS so cheap? Hope they don't give up on the sequel.

  • It's cheap because ti was a MASSIVE success and they've already sold gajillions of copies at full price. So it's cheaper now just because it's a year old, so now they can sell even more to folks who were holding out for the price to drop. No worries with the sequels, last I heard they're currently working on the second AND third installments simultaneously! And there's a MOVIE in the works too! Dead Space isn't going anywhere any time soon. It's what I'd call a "MEGAhit!" :D

  • Not to doubt you, but do you have some serious connections or what? And what would be a good site to check on sales of a game? I'll look that up myself, but I bet you know an awesome site for that. Also, why didn't you putcharacter development in your list of cons? I haven't played the game yet so idk from personal experience, but I've heard from a few people that Issac isn't really fleshed out at all. Is that true?

  • I don't really rely on single sites for information, I usually dig around and get info from as many different sources as I can. In the case of Dead Space, a simple google search for "Dead Space Sales" brings up a number of articles showing the total sales at around 1.4 million units, but factoring in rentals and used sales more likely 3-4 million actual total players.

    A recent article in Variety magazine revealed that there is a live action movie in the works, along with 2 sequels to the game.

  • As for character development, I had no issue with it. I mean, it's a sci-fi horror/action game. how much character development does there NEED to be? That said, there's far MORE depth of plot and future story potential in Dead Space than most typical survival horror games. Plus, the player is supposed to feel the THEY are Isaac, not so much that they're controlling a third party character. So I wouldn't be surprised if his development was intentionally minimal to maintain that.

  • When I checked ign, I found out the director for the movie is currently the guy who did Eagle Eye and Disturbia, iirc.

  • Also, those comics rocked, and rocked incredibly hard. The movie... not so much.

  • BG: DA FTW!!!

  • And yes, Dark Alliance was awesome! Damn, wish I still had it...all this talking about it has made me want to play it again...lol

  • to be honest whenever i'm made to jump in horror films or games it doesn't scare me, it just pisses me off

  • In Dead Space: Extraction u barricade the thing in the hospital place, but in Dead Space u need 2 destroy it. Dead Space: Extraction tells u alot like, why were the defence turrents disabled & power things 2 open the doors were removed!

    Also Dead Space: Extraction is just like F.E.A.R because you start to see people, voices, eniemies that r not even there!

  • I recommend playing the Fatal Frame series if you have a PS2 or a PS3 that can play PS2 games.

  • I've played the first one several times, loved it! Still have to play the sequels.

  • awesome review good job

  • if you want a good and scary game..i would try F.E.A.R. 2..or the first one

  • I did a First Impressions video of the demo of F.E.A.R. 2 a while ago. VERY scary, I'll be grabbing both both them at some point.

  • can u do an in depth of your buck rogers dvd

  • Ooooh, not a bad idea! I'll think about it...

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  • have you played FEAR?

  • I've played the demo of the second one. I did a video about it a while ago.

  • 2:49

  • lol rant was hilarious.. yeah in resident evil ur feet are nailed to the the ground when you aim lol :)

  • I've only played RE4, but I can honestly say, Dead Space absolutely blows it away.

  • Yeah, I've played 1, 2, 3 Code Veronica X and Dead Aim. Dead space blow 'em all away. Better controls, better graphics, better sound design, better story, better..well, pretty much everything!

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  • And your reasoning would be.....?

  • The only thing that scared me was Nemesis, because he suppost to be scarey and freaking hard. Like the Hunter from Dead Space

  • Yeah, the Hunter definitely reminded me of the Nemesis creature. But without being so damned irritating, just a good challenge.

  • At least you had something to be scared off, an "oh crap, what do I do? He coming to rape me!" factor finally.

    If a RE had another to match Nemesis, I would enjoy them more.

    I'd run around laughing at the zombies and other worthless creatures, then when Nemesis's theme turned on I was like. "OMG where the hell is he?! No get away from me! Take your rocket launcher and tenticles away and not kill me!"

  • True, Nemesis was actually the one I enjoyed most out of all of them.

  • dead space is the scariest game ive played, i love it, its incredible. i still love resident evil though : ]. also, bioshock is scary on the first play through, and is a better game...but nooo where near as scary as dead space

  • i remember playing RE the original game and when the first zombie showed the cinematic came and by the time it was over i had a split second to get my ass out of there and with the crappy controls it was Hard

  • I've played RE: 5 co op with my friend (since I don't have a PS3) and I found it pretty damn easy and not scary at all. I also hate the fact that you can't move when shooting which I was glad that you mentioned it.

  • Why do you have to be ankard to stuff in 0G? Because if you don't your effectively immobilised. Unless you have boosters or something on your space suit if you jumped incorrectly you could end up with your back to the big bad monster with no way to turn around.

    Did you see the animated movie?

    Anyway, This seemed like RE with the visual ascetic of Silent Hill. 2 seares I really love. I am planning to give this game another try after I finish Valkuria Chronicles.

  • That's...exactly what I said. I suggested that some kind of maneuverability in Zero-G would be an interesting way to evolve that concept. I even suggested maneuvering thrusters in the suit...

    Now Silent Hill is a series I enjoy. Creepy, atmospheric, psychological, with moments of sheer blinding terror. And you can move when you shoot.

  • You know, your right, you can move and shoot in the Silent Hill games, though I almost never do. For the same reasons I stated above. Unless my target is point blank you'd probably miss. And if there that close anyway I usually switched to the trusty steal pipe.

  • Yeah, I use the pipe a lot in those. For the standard enemies, I like to get up close and personal in Silent Hill. For something like Pyramid Head...I run like hell. But the thing is, Dead Space doesn't just let you move, you can actually RUN, aim and shoot. Forwards, backwards and strafing. And I rarely have a problem connecting with the target. There's no auto-aim either, they just did a VERY good job of making it feel very natural.

  • Well you literally can't kill Pyramid Head until the end of SH2. He's invulnerable every other time you see him.

  • Well yes, but my point was Pyramid Head is a DAMN frightening character. So my instinct would be to run anyway, indestructible or not. I wanted to run when the two of them showed up near the end, but had to face my fear and fight them since I couldn't get out of the room until they were defeated. Now THAT was tense as hell the first time I played it.

  • Oh, and yes, I have the animated movie on Blu-ray. I enjoyed it, even those there's a few inconsistencies with the game story.

  • Well it was probably made with an earlier version of the script. It came out before the game, at least over here anyway, and I know that making an animated movie is an in depth proses.

  • Dude! It uses the exact same kind of shock tactics that RE uses. It's generally quite a bit darker so you can't see were your going, that's kind of annoying.

    Well, I played Bio-Shock on PC but it seemed to just use the standers shooter controls.

    I really only played this for a couple of hoers one night when I rented it out and I liked what I played. Because I'm a fan of the RE games and what little I played seemed very much like the more recent ones.

  • No, I'm, not talking about things jumping out at you. ALL horror games use that, ditto movies. I'm talking about cheap tactics like locking you into a cinematic while an enemy advances on you, not releasing you until it's right on top of you.

  • Could you give me some specific examples?

  • i...just did? The Resident Evil games AS A WHOLE rely on cheap tactics to try to make you feel scared, rather than actually putting in the effort to create a genuinely scary ATMOSPHERE. Sure, both Dead Space and RE have things jump out at you, but in Dead Space that's not the ONLY thing they do, that's one of MANY things they do to scare you. RE does that, and the aforementioned cheap trick of using the cinematics the frustrate the player and crippled controls. In short, RE doesn't TRY.

  • Sorry but "The Resident Evil games AS A WHOLE rely on cheap tactics to try to make you feel scared" Is not a specific example. I'm talking about. When Monster A did such and such to Charterer B and this happened. That is a specific example.

  • Well, I'd have to go back and play them again to fetch specific examples like that. Why is it so important that I be so precise in my point anyway? I'm talking about my general sense of the series as a whole, based on my experience with it as a whole.  And as a whole, I hated the controls in ALL the Resident Evil games, and found virtually EVERY "scary" moment to be nothing more than a cheap tactic rather than being something actually scary. There's your example. EVERYTHING.

  • Plus I DID give specific examples in my rant - the biggest cheap tactic that drove me nuts was the whole "locking the player in a cinematic of a zombie advancing on you then not releasing you form the cinematic until it's chomping your face off" thing. They do that in ALL the Resident Evil games, so there is no ONE specific example, it would be a lengthy list. Suffice it to say, it's a cheap tactic, not scary, and far overused in the series.

  • Other games, such as Dead Space, Silent Hill, Fatal Frame, Siren: Blood curse, etc. take the time to actually build a frightening ATMOSPHERE, to create a genuine sense of tension and anticipation of what may be lurking around the next corner. Resident Evil does NONE of that. They just throw zombies and near-indestructible creatures at you in the hope that somewhere along the line you'll feel scared through osmosis...

  • Well, you say that the cut-scenes hold you in place until the monster is bighting your face off. I have played all of the games, most of them several times, and I can never remember a time where this has happened. I mean they have shock moments and they have cut-scenes to introduce bosses and new monsters but I don't remember ever taking damage because a monster was right in my face after a cut scene.

  • Ugh, stop taking everything I say so damn literally. Not LITERALLY chomping your face off, but you know what I mean - the cinematic locks you in until it's almost on top of you, then when you finally CAN move you have little time to react. When the INSTINCT is to start shooting as soon as you SEE the damn thing, but the game doesn't LET you. It's a cheap tactic, forcing you to WAIT. It's not the same as a cinematic introducing something. It's a cinematic that blends into the gameplay.

  • Two examples off the top of my head, since you desperately seem to need them: The very first zombie you encounter in the very first Resident Evil. Locked in a cinematic until it's almost on top of you. A scene early on in Code Veronica X, in the graveyard - locked in a cinematic while a zombie rises up and advances on you, won't let you move until it's almost on top of you. CHEAP TACTICS. NOT SCARY. Counter-intuitive to how YOU would react normally. There are more, but you get the idea.

  • I knew you didn't mean litteraly chewing your face off it's just that I can't remember not having enough time to react. I mean I always though the monsters in RE were relievedly slow and lumbering. Even "fast" enimys like the licker.

  • True, but it's more just the "not being able to move when *I* want to and being able to react to the situation how *I* would react" that annoys me. Moments like that take me right OUT of the game experience and just annoy the hell out of me.  There's a time for cinematics, and a time for gameplay. And shoehorning cinematics into what SHOULD be straight gameplay just doesn't work for me.

  • Ok, I guess I can understand that. I think they were going to a cinematic feel for the hole game in the earlier games.

    Anyway, there are plenty of games where the character I'm playing dose something that "I" don't wont them to do. Like when the demon chick from "the world ends with you" tells you to kill your partner, you can't just tell her to take a hike.

  • I kept playing them because I kept hearing what an awesome series it was. Some of them were OKAY, but the controls always annoyed me.

    Yes, you're safe in a cut scene. The point is, the don't RELEASE you from the cut scene until the monster is right in your face. That's cheap.

    Sorry, not buying the "they don't move because they're cops" thing. Cops can still move and aim. Even if you move more slowly, that's fine. Other games have done that, not just Dead Space.

  • Truth be told it's probably just a hang over from the Alone in the Dark games. Now I can't speak for experience but I've read in quite a few places that your aim goes way down when your in motion. A trained person is better off then most but in the RE games every bullet counts. You can't afford to miss.

  • Awesome review =)

    Floating in Z-G would be awesome indeed, hovering in mid air and if anything hits you. You go flying off and need to readjust your aim to fight.

    And I agree with the RE games, I liked them. But I loooooove Dead Space a lot more, Impossible mode was a real challenge =D

  • Can you do a full video of a Resident Evil rant please

  • I will happily admit this scared the shit out of me and i've been watching horror films a long time

  • you are awsome dead space is the best

  • Resident Evil is indeed crap! Well said Sean great review on a fantastic game! As I said your walk though was amazing & I will watch it over & over for years to come I hope the next walk though will be Batman Arkham Asylum hehe!

  • Haha, I play game cinematicly too. I always move the camera to get the best shots and make the person watching me play think they are looking at an actual movie. The part where the Necromorph is in the escape pod that Hammond shoots out is perfect for that, because the first time around I totally missed it. That's why I love 3rd person games with camera movement though, even when Im playing by myself. Just makes everything more epic to take your time and get the most beautiful angles.

  • your rants are always hilarious ZMan. I've wanted to get Dead Space, and I may still eventually, because it's been getting pretty cheap lately

  • I recommend Silent Hill. Silent Hill is one of the very best Survival Horror games out there. The first 2 are the only ones really worth playing. Part 3 was kinda week and the rest are garbage. I think Dead Space perhaps has the most in common with Silent Hill although they are two different games that should be enjoyed on their own merits.

  • LOVE Silent Hill. The first one scared the crap out of me, the second one did too. I actually haven't played the others yet, just demos of the third and fourth ones.

  • Did you play the Prequel for the Wii dude?

  • Nope, I don't have a Wii. Needless to say, I'd LIKE to play it!

  • Im planning on buying it soon, heard it's pretty good and interweaves well with the Dead space storyline.

  • il get that game on steam to try it on my pc i wanna try it : )

    im with you i don't like resident evil also... its just the same shit for every resident evil game x P

    doom 3 was awesome though better than resident evil to me bakc in 2004

  • I didn't mind the control scheme in the old resident evils 1,2,3 and the remakes on Gamecube. But, yeah, 5 is a crap story with 10 year old controls. Dead Space absolutley obliterated it and showed us that Survival horror can be a AAA title.

  • Lovely music Sean, yours??

  • But of course! :)

  • when i play dead space i found the camera angle similar with resident evil 4 but everything else is all dead space

  • Always enjoyed Resident Evil, but I guess that its a guilty pleasure. The two first games are still today some of my favourite games out there, but yes, there are several things that could have been improved on which in my opinion makes Dead Space a better game.

    Resident Evil (the two first games) are however a guilty-pleasure of mine that I dont expect everyone to share with me.

    Great review! Sometimes when you do your rants you really get into it hehe, but I admire the passion greatly!

  • dead space is crazy awesome