Man man great job. Can't wait to talk more about this with you. Where are you these days anyway ?
cgAddict 2 years ago
Nvidia Graphics Rulez
gameswindows 2 years ago
how much fps do u get on that, or how much time does take to compute?
s5zone 2 years ago
40-50 fps on 1440x900 resolution. but the shader isn't optimized at all. the ray tracing loop currently has max. 128 steps, but aborts as it hits the backfacing polygon.
starvald 2 years ago
on a gtx 260 btw
Man man great job. Can't wait to talk more about this with you. Where are you these days anyway ?
cgAddict 2 years ago
Nvidia Graphics Rulez
gameswindows 2 years ago
how much fps do u get on that, or how much time does take to compute?
s5zone 2 years ago
40-50 fps on 1440x900 resolution. but the shader isn't optimized at all. the ray tracing loop currently has max. 128 steps, but aborts as it hits the backfacing polygon.
starvald 2 years ago
on a gtx 260 btw
starvald 2 years ago