Added: 4 years ago
From: raydarken
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  • When I saw this I thought the sound was going to be something along the lines of "Don't shoot the Potion!"

  • I think the sounds are from the RPG Maker series. Correct me if I'm wrong. =P

  • Reminds me of the program I once downloaded in DOS days - it could add sounds on any roguelike, and it just watched what the program printed on the two top lines of the screen. I made some awful sounds for it. These are probably a bit better. =)

  • I prefer ASCII. :I

  • Does anyone for updating falcon's eye and patch it with new monsters like in Nethack???

  • @PetiteLicorne google vulture's eye. its the newst nethack with great graphics and souns and music.

  • @Lukeamis, you're wrong. Maybe you would prefer the Falcon's eye version?

  • I've done a similar thing with version 3.4.3.

    But I've used more speech clips from TV shows and movies.

    My shopkeepers are voice by Apu - the cursing of shoplifters is "I'll see you in Hell!" and talking to a shopkeeper when carrying something you need to pay for gives "Please pay for your purchases, get out and come again!"

    Ali G speaks when I kill things and Doctor Who clips litter the entire game.

    Can I contact you to get some of your sounds?

    I'm always looking to add new ones.

  • Please see my webpage listed on the comments for this video to download the sounds. Thanks for your interest!

  • Thanks for taking time to reply, I shall certainly be checking out your website. Part of my defaults.nh file is dedicated to trigger lines (as I call them) which need new sounds so with your help I might find a few.

    [I want a high pitched dog whistle for the normal whistle and can I find one? No!]

  • Meh, too many RPG maker sounds

  • oops sorry about the double post... make that the triple post

  • the only thing that i dident like was the you try to move the boulder but invane sound. try useing the doom2 sound when you try to activate something that is not a switch also plz replace any other sounds that sound like the boulder one with the doom2 sound

  • Cool did you make your own tileset?

    The only thing i did'nt like was the trying to move the boulder but in vain sound try using the doom2 sound when you try to activate something you cant that.

  • Oh my God, this is awesome and insanely annoying at the same time.

  • that kitten is hardcore

  • This sounds more like that Windows Pinball game than a dungeon crawl.

  • I have to say that it doesn't sound too good to me. :/ Im sorry, but Nethack to me is one of those games that really doesn't need sounds, espiecially this kind of minimal bleebs and blobs. Just my opinion though.

  • Thanks for doing that patch. Some of the sounds

    are really good.

    What tileset are you using?

    Is it using the default palette`?

  • How do the sounds work when many things happen in rapid succession? What would the experience be like if you walked into a room full of monsters?

  • Good question. Those situations are handled fairly well actually. What the game does when several lines of sound occur at once is it attempts to play _every_ sound as it occurs. This results in the all but the last line making a sound being cut short. This isn't perfect, but it usually sounds alright.

    I'll have an example of this in another demo.

    Thanks for the comment!

  • Once you play NH with sound, you can't go back. It speeds up gameplay considerably, as you can react to events as you hear them. Nice package!

  • Thanks for the feedback! I'm glad you are enjoying the sounds! =)

  • good job! looks like a lot of hard work!

    but some of the sounds might be a bit intrusive in a normal game given how frequently they occur. maybe i'm just not used to playing games with sound.

  • thanks for the praise lap1ace! I agree some of the sounds occur perhaps a bit too frequently. It's a work in progress and feedback like yours helps work out some of the annoyances! =)

  • For frequent events you could assign a silence among the possible sounds, so the frequency of sounding get (at least) reduced to the 50% for events with either sound or silence.

    I appreciate your work but some sounds doesn't look appealing for me, not really "dungeon-proper". I mean, I play with ascii-tiles so the background is quite dark and gloom, and this sounds are more like of those of an arcade, excessively bright and neither realistic, nor inmmersive.

  • Thank you for the feedback! The idea of adding a silence is an excellent one. I admit I haven't added any "multiple choice" event triggers yet, but am going to try it.

    As for atmosphere, I see where you are coming from. I chose the sounds I have because they are all uniform, and finding such a large variety of sounds that "go together" is difficult. I wish there were more sound repositories of this kind to play with!

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