Reminds me of the program I once downloaded in DOS days - it could add sounds on any roguelike, and it just watched what the program printed on the two top lines of the screen. I made some awful sounds for it. These are probably a bit better. =)
But I've used more speech clips from TV shows and movies.
My shopkeepers are voice by Apu - the cursing of shoplifters is "I'll see you in Hell!" and talking to a shopkeeper when carrying something you need to pay for gives "Please pay for your purchases, get out and come again!"
Ali G speaks when I kill things and Doctor Who clips litter the entire game.
Thanks for taking time to reply, I shall certainly be checking out your website. Part of my defaults.nh file is dedicated to trigger lines (as I call them) which need new sounds so with your help I might find a few.
[I want a high pitched dog whistle for the normal whistle and can I find one? No!]
the only thing that i dident like was the you try to move the boulder but invane sound. try useing the doom2 sound when you try to activate something that is not a switch also plz replace any other sounds that sound like the boulder one with the doom2 sound
The only thing i did'nt like was the trying to move the boulder but in vain sound try using the doom2 sound when you try to activate something you cant that.
I have to say that it doesn't sound too good to me. :/ Im sorry, but Nethack to me is one of those games that really doesn't need sounds, espiecially this kind of minimal bleebs and blobs. Just my opinion though.
Good question. Those situations are handled fairly well actually. What the game does when several lines of sound occur at once is it attempts to play _every_ sound as it occurs. This results in the all but the last line making a sound being cut short. This isn't perfect, but it usually sounds alright.
but some of the sounds might be a bit intrusive in a normal game given how frequently they occur. maybe i'm just not used to playing games with sound.
thanks for the praise lap1ace! I agree some of the sounds occur perhaps a bit too frequently. It's a work in progress and feedback like yours helps work out some of the annoyances! =)
For frequent events you could assign a silence among the possible sounds, so the frequency of sounding get (at least) reduced to the 50% for events with either sound or silence.
I appreciate your work but some sounds doesn't look appealing for me, not really "dungeon-proper". I mean, I play with ascii-tiles so the background is quite dark and gloom, and this sounds are more like of those of an arcade, excessively bright and neither realistic, nor inmmersive.
Thank you for the feedback! The idea of adding a silence is an excellent one. I admit I haven't added any "multiple choice" event triggers yet, but am going to try it.
As for atmosphere, I see where you are coming from. I chose the sounds I have because they are all uniform, and finding such a large variety of sounds that "go together" is difficult. I wish there were more sound repositories of this kind to play with!
When I saw this I thought the sound was going to be something along the lines of "Don't shoot the Potion!"
HugoLuman 1 year ago
I think the sounds are from the RPG Maker series. Correct me if I'm wrong. =P
KingofKirby 2 years ago
Reminds me of the program I once downloaded in DOS days - it could add sounds on any roguelike, and it just watched what the program printed on the two top lines of the screen. I made some awful sounds for it. These are probably a bit better. =)
wwwwolf 2 years ago
I prefer ASCII. :I
awesome334 2 years ago
Does anyone for updating falcon's eye and patch it with new monsters like in Nethack???
PetiteLicorne 2 years ago
@PetiteLicorne google vulture's eye. its the newst nethack with great graphics and souns and music.
juxari 2 years ago
This comment has received too many negative votes show
Wow Nethack sucks....
Lukeamis 2 years ago
@Lukeamis, you're wrong. Maybe you would prefer the Falcon's eye version?
PetiteLicorne 2 years ago
I've done a similar thing with version 3.4.3.
But I've used more speech clips from TV shows and movies.
My shopkeepers are voice by Apu - the cursing of shoplifters is "I'll see you in Hell!" and talking to a shopkeeper when carrying something you need to pay for gives "Please pay for your purchases, get out and come again!"
Ali G speaks when I kill things and Doctor Who clips litter the entire game.
Can I contact you to get some of your sounds?
I'm always looking to add new ones.
pompeypirate 2 years ago
Please see my webpage listed on the comments for this video to download the sounds. Thanks for your interest!
raydarken 2 years ago
Thanks for taking time to reply, I shall certainly be checking out your website. Part of my defaults.nh file is dedicated to trigger lines (as I call them) which need new sounds so with your help I might find a few.
[I want a high pitched dog whistle for the normal whistle and can I find one? No!]
pompeypirate 2 years ago
Meh, too many RPG maker sounds
Doom2Guy 2 years ago
oops sorry about the double post... make that the triple post
BigFreakingCacodemon 2 years ago
the only thing that i dident like was the you try to move the boulder but invane sound. try useing the doom2 sound when you try to activate something that is not a switch also plz replace any other sounds that sound like the boulder one with the doom2 sound
BigFreakingCacodemon 2 years ago
Cool did you make your own tileset?
The only thing i did'nt like was the trying to move the boulder but in vain sound try using the doom2 sound when you try to activate something you cant that.
BigFreakingCacodemon 2 years ago
Oh my God, this is awesome and insanely annoying at the same time.
thegmanyo 2 years ago
that kitten is hardcore
AaronJLong 3 years ago 3
This sounds more like that Windows Pinball game than a dungeon crawl.
Campernicus 3 years ago 6
I have to say that it doesn't sound too good to me. :/ Im sorry, but Nethack to me is one of those games that really doesn't need sounds, espiecially this kind of minimal bleebs and blobs. Just my opinion though.
AnttiL 3 years ago
Thanks for doing that patch. Some of the sounds
are really good.
What tileset are you using?
Is it using the default palette`?
SurvivalOfTheHippest 3 years ago 2
How do the sounds work when many things happen in rapid succession? What would the experience be like if you walked into a room full of monsters?
cliftut 3 years ago
Good question. Those situations are handled fairly well actually. What the game does when several lines of sound occur at once is it attempts to play _every_ sound as it occurs. This results in the all but the last line making a sound being cut short. This isn't perfect, but it usually sounds alright.
I'll have an example of this in another demo.
Thanks for the comment!
raydarken 3 years ago
Once you play NH with sound, you can't go back. It speeds up gameplay considerably, as you can react to events as you hear them. Nice package!
kuriostone 4 years ago
Thanks for the feedback! I'm glad you are enjoying the sounds! =)
raydarken 4 years ago
good job! looks like a lot of hard work!
but some of the sounds might be a bit intrusive in a normal game given how frequently they occur. maybe i'm just not used to playing games with sound.
lap1ace 4 years ago
thanks for the praise lap1ace! I agree some of the sounds occur perhaps a bit too frequently. It's a work in progress and feedback like yours helps work out some of the annoyances! =)
raydarken 4 years ago
For frequent events you could assign a silence among the possible sounds, so the frequency of sounding get (at least) reduced to the 50% for events with either sound or silence.
I appreciate your work but some sounds doesn't look appealing for me, not really "dungeon-proper". I mean, I play with ascii-tiles so the background is quite dark and gloom, and this sounds are more like of those of an arcade, excessively bright and neither realistic, nor inmmersive.
57M 2 years ago
Thank you for the feedback! The idea of adding a silence is an excellent one. I admit I haven't added any "multiple choice" event triggers yet, but am going to try it.
As for atmosphere, I see where you are coming from. I chose the sounds I have because they are all uniform, and finding such a large variety of sounds that "go together" is difficult. I wish there were more sound repositories of this kind to play with!
raydarken 2 years ago