Added: 5 years ago
From: Retro3D
Views: 528
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  • how did you incorporate muliplayer game play using XNA?

    and what scripting language did you use.

  • Multiplayer on one screen? Just render each player's screen to a render surface during Update and in Draw just render the resulting textures side by side.

    It's all done in C#.

  • :) Super

  • Heh, fun. I would love to try this game out with some friends, looks like a cool thing to port to virtual console or somthing like that...

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