Added: 2 years ago
From: handkor
Views: 6,733
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  • What Software?

  • @CAILENVIDEOS This is done in real time using XNA on the PC or xbox360.

  • How did you make these clouds? So smooth!!

  • @AnKlMa They are just clumps of smoky particles.

  • Hey awesome, reminds me of Il2 :)

  • you should make the plane slow parent

  • I'm so subscribing to you. Procedural planet generation, hyper-realistic volumetrics and water surfaces, a pretty nice spaceship model, amazing atmospherics- what else do you need in a flight simulator/ space simulator?

  • @TheFXGuy maybe some realistic flight dynamics, but hey sometimes more fun to look at the great design! haha!

  • one thing to say, vroooooom ;)

  • It would sweet to see some self shadowing on those clouds, or at least some kind of normal mapping.

  • plz make a video tutorial

  • Looks awesome. It'd be sweet if the cloud particles were reflected in the water too. :)

  • pure awesome. Congratulation its looking great.

  • Cool! May I ask what cloud rendering technique you are using?

  • I'm just clustering particles in bunches and rendering them. I don't know if that technique has a name.

  • ur rendering them, then what? adding the render to a plane? then getting the plane to track to camera ingame?

  • No I draw the particles directly to the framebuffer in real time. No camera tracking necessary cause they are drawn in 3D like other objects.

  • OMFG!!! HOW!! i thought it wasnt possible to have particles in recent blender 2.4+?

  • This is real-time in-game footage with XNA. This is not an animation.

  • Oh, because i thought you cant have particles in blender GE- so your using XNA?

  • Yes I'm using my own particle engine in XNA.

  • @handkor  blender can do real time too (:

  • Looks great! Congrats.

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