Haha, I just noticed a continuity error. That girl is hitting shark-head guy in the ribs, but then she is hitting him in the arm in the next scene, which seems impossible or extremely awkward due to her height. It's an interesting storyboard/layout problem, because they wanted to show her hitting him and his face at the same time in a closeup shot. Although I suppose you don't need to show her hitting, because it is established. Inoue probably threw that in because he wanted to animate hands. :P
@BruceLeedar wwwwwwwwww 興味津々! BruceLeedarさん、haha XD thank you very much. This was very interesting! To create same effect without continuity error, it needs to be a master of storyboarding and editing w.
@shakinyostar Generally speaking, 1 drawing for every 3 frames (i.e. 8 drawings per second) is typical in Japanese animation. In Western animation 1 drawing for every 2 or 1 frame(s) is more common (i.e. 12 or 24 drawings per second).
That said, thinking of animation realism in terms of only frames/drawings per second is overly simplistic.
lmao
JustinCaparas 1 week ago in playlist Favorite videos
could someone tell me why the shark monster is crying?
fromstart2finish 8 months ago
@fromstart2finish because the man killed his father, he is angry shark
sakugaboygogogo 5 months ago
Haha, I just noticed a continuity error. That girl is hitting shark-head guy in the ribs, but then she is hitting him in the arm in the next scene, which seems impossible or extremely awkward due to her height. It's an interesting storyboard/layout problem, because they wanted to show her hitting him and his face at the same time in a closeup shot. Although I suppose you don't need to show her hitting, because it is established. Inoue probably threw that in because he wanted to animate hands. :P
BruceLeedar 1 year ago 23
@BruceLeedar wwwwwwwwww 興味津々! BruceLeedarさん、haha XD thank you very much. This was very interesting! To create same effect without continuity error, it needs to be a master of storyboarding and editing w.
sakugaboygogogo 1 year ago
@shakinyostar
japanese animation is about saving a budget. if the key frames are exellent, you almost don't need that much of inbetweens.
satomipanki 1 year ago
this scene was etched in my mind the very first time i saw blue submarine no. 6 very great animation style and a great attention to detail.
Thank you for uploading.
MrTrojis 1 year ago
@shakinyostar Mr. shakinyostar, Mr. BruceLeedar say real.
It is glad see foreighn people have interesting in japan animation.
Japanese animation not like Disney full frame always. It is great technique and need skill making good animation by not making full frame.
sakugaboygogogo 1 year ago
@sakugaboygogogo
satomipanki 1 year ago
@shakinyostar Generally speaking, 1 drawing for every 3 frames (i.e. 8 drawings per second) is typical in Japanese animation. In Western animation 1 drawing for every 2 or 1 frame(s) is more common (i.e. 12 or 24 drawings per second).
That said, thinking of animation realism in terms of only frames/drawings per second is overly simplistic.
BruceLeedar 1 year ago
@shakinyostar it is very glad you interested in frame.
Animation used always 24 frame, animator can draw 24 too but normal japanese animator not making 24 full frame.
sakugaboygogogo 1 year ago
これは初めて見た
bahijdも俺も納得
sakubutanotamedaro 2 years ago
This scene is a masterpiece of animation.
bahijd 2 years ago 9