Ya, I felt like I was going to spit sand just listening to 1:00. You get through this super fast so you might have a few seconds left over for a sip of water here and there me thinks. Getting all dry and raspy sounds like they got a gun to your head which is what it would take to get me to even think about doing a tut on the Blender UI.
Thanks a ton for this. I suppose making the UI as unconventional as possible makes it easier to remember so everything in Blender is obscure at best.
my problem is once i do all the parenting that first time, i cant select multiple families at a time anymore. (i couldn't do this in 4.9 and i cant do it in 2.57) so I'm stuck at 3:14 (or so) for the time being.
@TheGeeCat hey did you ever fix your problem??? because im haveing the same problem and i need help but no one is giving me any advice on how to fix this problem.
Only issue I have is the parenting, I go to select the pelvis armature and it wont let me lol. i've tried using 2.49, 2.56 and 2.57 and none would let me.
I have trouble binding the mesh to the armature - it says something along the lines of "Error Bone Weight Heat: could not find a solution for One or More Bones". I've been doing the 'weight paint' of the mesh, but it REALLY sucks and takes too much time. Any advice?
@bugzilla2001 Unfortunately nothing in the videos solved the issue. I have followed everything to a 'T' numerous times. My guess is that since it is a model imported from Vampire the Masquerade Bloodlines, (needed a special script to import) the Bone Heat rig method doesn't work. I've tried everything - if you have any other suggestions, I'm all ears. Thanks.
@sodium44 OK, you obviously have not rigged things correctly. Somehow, you are trying to parent a bone to itself. Or, you are trying to parent a bone from another Armature. I don't know how you did it, but I suggest starting over from scratch.
@sodium44 You are not following the tutorial. I can't think of a way this error can occur if you are following the tutorial correctly. Watch it from the beginning and remember that it was created with Blender 2.4. Blender 2.5 has changed where some of the buttons are, but the basic concepts are the same.
@bugzilla2001 but can the problem occur from that my model isnt just one big mesh, its many small meshes, you know, its a war of the worlds tripod model, all the legs,tentacles cannons and stuff are different meshes that are ligned up close to each other . can that be the probem that the model isnt just one big mesh? and if so how do i make many meshes into one??thanks.
@sodium44 i have the same problem and im so fucking annoyed right now... it doesn't come up with the options to parent "keep offset" just says object.........
when i try to parent my lrg bones to the pelvis bone im not able to select the pelvis bone, and i can have all the bones in edit mode at the same time. HELP!
@sodium44 did you properly duplicate the bones in EDIT mode at the beginning? If you do it in object mode things won't work. Be very attentive in which mode you work when creating bones.
see answer to my question about the version here the latest version takes some getting used to great video though just have to apply to different version i guess
great tutorial so far, its helping a lot. like sgntslaugh, i have the latest version but i'm getting though this just fine. everything is just in a different spot.
Another question; When I went to parent the mesh to the skeleton, I clicked Armature, then Bone Heat and it told me there were errors: "failed to find solution for one or more bones. " And then, when I try to rotate any part, some areas stretched from where the original pose was to where I moved it to. How do I fix this?
im trying to make the mouth of a dino and i make the bones...i parent then when i move the bones in pose mode they move whe model so its all messed up and not like a mouth
This is causing some trouble for me, I am using a mirrored model I just made, I parented the armature to the mesh, but when I then try to move the left arm for example, the other arm does the same thing. When I try to move the right arm, nothing happens?? Really weird, first time it happens to me, could you help me out?
Thank you for such wonderful tutorials, I had a question if you could please help out,
I am trying to make parent after selecting the two bones in the leg (in edit mode) when I try to shift right click and select the pelvis bone I am uable to select it, why is that
@sgntslaugh73r Sounds like you have Blender 2.5. That version has a very different look to it. This tutorial was created in 2.48 and you can still download that version.
I used a mirror to make my mesh (a simple human) but now that i have rigged it, when i move the right arm, the left side of the mesh is deformed by the right armature as well. How do I fix this?
You must apply your effect in the modifier stack before you parent your mesh to a armature. Cause until then half of your mesh doesn't properly exist it's just the miror... See?
Sometimes that happens. I haven't found out what will trigger that error, but it seems to happen if you have alot of bones in the rig. All is not lost though. Even though it did not assign the weights it created the weight group names. You can see my other tutorial on how to paint weights and do it manually from there.
i figured out why you guys can parent the pelvis and legs. its because in the first vid. when he duplicated the bones he did it in edit mode so remake the armature do it like that :P
I keep running into this problem, when ever I try to parent the armature to the mesh, I get the failed to find a solution to one or more bones. My mesh isn't human, and has a tail that put bones in(keep offset) parented to the pelvis. Is this the problem? or how can I fix this?
That sometimes happens to me. Honestly, I don''t know what causes that. The vertex groups will still be created and you can manually paint the weights. That's what my next upcoming tutorial is going to deal with.
Maybe that is the problem you are having. I am not in edit mode when I multiselect. Maybe I forgot to mention that. If you are in edit mode hit the Tab key to go back to object mode, then Shift+right click on each object you want to select. Remember to select the Armature LAST then parent.
Ya, I felt like I was going to spit sand just listening to 1:00. You get through this super fast so you might have a few seconds left over for a sip of water here and there me thinks. Getting all dry and raspy sounds like they got a gun to your head which is what it would take to get me to even think about doing a tut on the Blender UI.
Thanks a ton for this. I suppose making the UI as unconventional as possible makes it easier to remember so everything in Blender is obscure at best.
yaaaaaay!
LastCynicStanding 1 month ago
When i parent the model to the armature, it says: Loop in Parents
What should i do? >_<
Lucoshi10 2 months ago
when i puch ctr - p to envalope it, all thats there is envolope with weight, automatic weight and with empty groups
CyberIntelGaming 2 months ago
Oh! What files do these finished model's run as??
Would they be .pmd files by any chance of luck??
RollieRyttle 2 months ago in playlist Unity
most of these shortcuts don't work for me :(
michaeljolley337 7 months ago
@michaeljolley337 are you working on PC or in portable?
when you have to press a number, it has to be from the numpad (sorry for bad english)
Pabloko09 6 months ago
This has been flagged as spam show
i have a problem when i try to parent the spin to the pelvus it wont connet the right way plz i need help fixing this problem.
darkshadowsaver 8 months ago
i have a problem when i try to parent the spin to the pelvus it wont connet the right way plz i need help fixing this problem.
darkshadowsaver 8 months ago
This has been flagged as spam show
my problem is once i do all the parenting that first time, i cant select multiple families at a time anymore. (i couldn't do this in 4.9 and i cant do it in 2.57) so I'm stuck at 3:14 (or so) for the time being.
kebreaj 9 months ago
Comment removed
kebreaj 9 months ago
Ah... I put it on Creat from Bone Heat... but then it says... Failed to find solution for one or more bones... what does it means?...
paulosbruzzi 9 months ago
Well.... Make Parent To: Armature... ok..
Now... Loop In Parents... what now? O.o
paulosbruzzi 9 months ago
When I parent a bone to another bone the dotted line goes to the wrong end of the bone...
TheGeeCat 9 months ago
@TheGeeCat hey did you ever fix your problem??? because im haveing the same problem and i need help but no one is giving me any advice on how to fix this problem.
darkshadowsaver 8 months ago
Only issue I have is the parenting, I go to select the pelvis armature and it wont let me lol. i've tried using 2.49, 2.56 and 2.57 and none would let me.
Sekaidein 10 months ago
@Sekaidein same here
coldturkey160 8 months ago
where did you get the human mesh from ?
duffman00001111 10 months ago
I have trouble binding the mesh to the armature - it says something along the lines of "Error Bone Weight Heat: could not find a solution for One or More Bones". I've been doing the 'weight paint' of the mesh, but it REALLY sucks and takes too much time. Any advice?
StephenWebb1980 1 year ago
@StephenWebb1980 I made a video on this. Check out my video on overcoming Blender rigging problems.
bugzilla2001 1 year ago
@bugzilla2001 Unfortunately nothing in the videos solved the issue. I have followed everything to a 'T' numerous times. My guess is that since it is a model imported from Vampire the Masquerade Bloodlines, (needed a special script to import) the Bone Heat rig method doesn't work. I've tried everything - if you have any other suggestions, I'm all ears. Thanks.
StephenWebb1980 1 year ago
@StephenWebb1980 means you killed your human
OriginalAtomicSheep 9 months ago
Could you remake this in 2.5? I'm having issues with parenting. Thanks!
ChildOfTheDivine 1 year ago
Thanks It was very help me
TheStolik123456 1 year ago
for anyone who can help where would i find the deform button for the armature in blender 2.53 and above
cooldude89012 1 year ago
Comment removed
Jatodude1 1 year ago
I get the "failed to find solution for one or more bones" error, help?
Catronia 1 year ago
how can i go into edit mode and still be able to select other things? im stuck here so i cant do anything...
zan212 1 year ago
im angry right now when i try to parent the bone rig to the character it says error, loop in parent, !!
sodium44 1 year ago
@sodium44 OK, you obviously have not rigged things correctly. Somehow, you are trying to parent a bone to itself. Or, you are trying to parent a bone from another Armature. I don't know how you did it, but I suggest starting over from scratch.
bugzilla2001 1 year ago
@bugzilla2001 i started over from scratch and tried it but the same error occured :/
sodium44 1 year ago
@sodium44 You are not following the tutorial. I can't think of a way this error can occur if you are following the tutorial correctly. Watch it from the beginning and remember that it was created with Blender 2.4. Blender 2.5 has changed where some of the buttons are, but the basic concepts are the same.
bugzilla2001 1 year ago
@bugzilla2001 but can the problem occur from that my model isnt just one big mesh, its many small meshes, you know, its a war of the worlds tripod model, all the legs,tentacles cannons and stuff are different meshes that are ligned up close to each other . can that be the probem that the model isnt just one big mesh? and if so how do i make many meshes into one??thanks.
sodium44 1 year ago
@sodium44 its a simple fix,just hit ALT P then try it again :)
SUREKILLSALOT 1 year ago
@sodium44 i have the same problem and im so fucking annoyed right now... it doesn't come up with the options to parent "keep offset" just says object.........
stealrokker 1 year ago
@sodium44 That is because you are trying to parent a bone to itself. Select the child, then the parent, then ctrl+p
bugzilla2001 1 year ago
@bugzilla2001 hello, and thank you for this amazing tutorial, but i have a problem,, i have new blender and i cant find -KeepOffset- option :/
can you help me please?
FenixBladeOfTruth 3 months ago
when i try to parent my lrg bones to the pelvis bone im not able to select the pelvis bone, and i can have all the bones in edit mode at the same time. HELP!
sodium44 1 year ago
@sodium44 did you properly duplicate the bones in EDIT mode at the beginning? If you do it in object mode things won't work. Be very attentive in which mode you work when creating bones.
stommerds 1 year ago
are the macros on the latest version the same as this version?
Smullet90 1 year ago
see answer to my question about the version here the latest version takes some getting used to great video though just have to apply to different version i guess
vscorpianc 1 year ago
great tutorial so far, its helping a lot. like sgntslaugh, i have the latest version but i'm getting though this just fine. everything is just in a different spot.
igetboredproductions 1 year ago
Another question; When I went to parent the mesh to the skeleton, I clicked Armature, then Bone Heat and it told me there were errors: "failed to find solution for one or more bones. " And then, when I try to rotate any part, some areas stretched from where the original pose was to where I moved it to. How do I fix this?
nightmaredude456 1 year ago
When I am in editing mode, I can only click on one of the legs, I can't select the other and the pelvis bone. How do I fix this?
nightmaredude456 1 year ago
This has been flagged as spam show
When parenting the armature to the mesh, the mesh disappears
DoomTay 1 year ago
Comment removed
DoomTay 1 year ago
@neji000009 I have the same exact problem. As soon as i click "Create from bone heat"
hixomdido 1 year ago
im trying to make the mouth of a dino and i make the bones...i parent then when i move the bones in pose mode they move whe model so its all messed up and not like a mouth
ominoushiss 1 year ago
every time i try to bind the mesh to the armature, I See This Error: "Modifier is Disabled Or returned Error, Skipping Apply" What should i do?
ixaMCsansamson 1 year ago
This is causing some trouble for me, I am using a mirrored model I just made, I parented the armature to the mesh, but when I then try to move the left arm for example, the other arm does the same thing. When I try to move the right arm, nothing happens?? Really weird, first time it happens to me, could you help me out?
Spaetten1 1 year ago
@Spaetten1 Did you "collapse" the model? You have to press the "Make Real" button on the Modifiers panel.
bugzilla2001 1 year ago
@bugzilla2001 thank you sooooooooo much I had the same predicament
twoofakindmagic 1 year ago
@Spaetten1 Try to unparent the armature from the mesh, Apply the mirror modifier then re-parent the armature! that should work ;)
PWNZAZ 1 year ago
@Spaetten1 or if u use 2.5 u have to click Apply in the mirror modifier
cooldude89012 1 year ago
when i press Ctrl P and then click offset its says error
sb2killer 1 year ago
how is it an intro if there are 2 parts? lolz
fudgehogmovies 1 year ago
WOW u told people how to rotate the view on the second part of the tuturial lol fail
rokyfox 1 year ago
my does not work
shojoboi 1 year ago
mine just doesnt parent :(
McCollMedia 1 year ago
Thank you for such wonderful tutorials, I had a question if you could please help out,
I am trying to make parent after selecting the two bones in the leg (in edit mode) when I try to shift right click and select the pelvis bone I am uable to select it, why is that
?
pisceanza 1 year ago
ur blender is waaay different to mine idk why but i cant do some of the things u do and ive got the latest version
sgntslaugh73r 1 year ago
@sgntslaugh73r Sounds like you have Blender 2.5. That version has a very different look to it. This tutorial was created in 2.48 and you can still download that version.
bugzilla2001 1 year ago
@bugzilla2001 yeh its alot more complicated i probably should stick with the basic version
sgntslaugh73r 1 year ago
@bugzilla2001 Actually2.49 IS way different than 2.48 i guess, because I have 2.49 and mine is diferent too. What system are you running on?
SidgeProductions 1 year ago
@bugzilla2001 Oh, no you have the bubble theme on not the default
SidgeProductions 1 year ago
Hey, your Vvd was exactly i was looking for. Thanx for explanation of the ik-solvers!
pulswelle 2 years ago
You're probably not in edit mode.
bugzilla2001 2 years ago
can you do this with a character made of metaballs?
blackninjamonkey1 2 years ago
how did u make a person like that? its great
copacal 2 years ago
He didn't, he got it from Lightwave.
If you want to see a decent tutorial on making a character (low poly), google "montage studio low poly" -- first search result.
MediaFilter 2 years ago
use 'make human' freeware to make model. its easy. save as .obj file and import to blender.
xxxjovit 2 years ago
I used a mirror to make my mesh (a simple human) but now that i have rigged it, when i move the right arm, the left side of the mesh is deformed by the right armature as well. How do I fix this?
goshfather 2 years ago
You must apply your effect in the modifier stack before you parent your mesh to a armature. Cause until then half of your mesh doesn't properly exist it's just the miror... See?
ottovonstein 2 years ago
You need to apply the mirror modifier first. Then your "other half" will become a real, editiable set of vertices as well.
MediaFilter 2 years ago
had same problem.
delete mirror select other half duplicate it, mirror X it and then paste it to the other half
TheGidding 1 year ago
it says it cant create stuff from bone heat theres an error with some bones
Iodrome 2 years ago
Sometimes that happens. I haven't found out what will trigger that error, but it seems to happen if you have alot of bones in the rig. All is not lost though. Even though it did not assign the weights it created the weight group names. You can see my other tutorial on how to paint weights and do it manually from there.
bugzilla2001 2 years ago
cheers, but i somehow fixed it, dunno how but it works, howver some areas needed manual weight painting but overall its a great video. 5 stars
Iodrome 2 years ago
when i make a parent to mines mines keep saying make a parent to object
swordkilla78 2 years ago
thats cuase your selecting them in the wrong order
adamf1985 2 years ago
When i go to weight paint my model it is really dark, instead of the usual blue colour, i cant see how painting is turning out, how do i fix this?
adamf1985 2 years ago
Can you make this even if your character is grouped?
ddjohansson 2 years ago
really good tutorial
Brijanoslav 2 years ago
i figured out why you guys can parent the pelvis and legs. its because in the first vid. when he duplicated the bones he did it in edit mode so remake the armature do it like that :P
Madmonkeythegreat 2 years ago 2
Hey like the others, im having trouble selecting the duplicate leg, aswel as the pelvis and other leg. Any Ideas?
WolfMoon93 2 years ago
thanks so much, man. this speeds things up a bit.
MusicianofStark 2 years ago
So adding a "copy location\rotation" constraint to bones is kind of like parenting one bone to another?
Littledude514 2 years ago
Yes, but it has the added benefit of being animatable.
bugzilla2001 2 years ago
thanks for this tutorial. It sounds really professional.
krux02 2 years ago
when i try to select both my leg armatures with shift + Right Click it wont let me select the pelvis armaure after that to parent them.
dave2196 2 years ago
I keep getting weird deforms..XD like the leg leaving part of the foot behindXD
SlappieBob 2 years ago
I keep running into this problem, when ever I try to parent the armature to the mesh, I get the failed to find a solution to one or more bones. My mesh isn't human, and has a tail that put bones in(keep offset) parented to the pelvis. Is this the problem? or how can I fix this?
Meegz0 2 years ago
That sometimes happens to me. Honestly, I don''t know what causes that. The vertex groups will still be created and you can manually paint the weights. That's what my next upcoming tutorial is going to deal with.
bugzilla2001 2 years ago
and onther question, how are u selecting 2 differnt objects in editmode??
JDEanimationStudios 2 years ago 2
Maybe that is the problem you are having. I am not in edit mode when I multiselect. Maybe I forgot to mention that. If you are in edit mode hit the Tab key to go back to object mode, then Shift+right click on each object you want to select. Remember to select the Armature LAST then parent.
bugzilla2001 2 years ago
on the video it says edit mode tho?
JDEanimationStudios 2 years ago
hold shift, right click
Theshayeman 2 years ago
wen i parented the bone to my mesh, i did the way u did, selected them both then parented to armature and the boneheat it still moved the whole mesh
JDEanimationStudios 2 years ago
how come all my duplicated objects disapeer when i return to my save file even if i saved? :(
thatturtlekid 2 years ago
is there a reason why you didn't mirror the thumb??
bunnyhallow 2 years ago
man, I have a problem at 4:58 of this video, how can i contact you for answers?
lallalone12 2 years ago
Just post any problems in the comments here or do a video response.
bugzilla2001 2 years ago
you are a pro dude!
Limeduff 3 years ago
another great tut this has gotta be the one of the best if not the best rigging tut ( for blender) on youtube :]
POTVIN121 3 years ago