Added: 1 year ago
From: Jeepster3D
Views: 28,631
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (69)

Sign In or Sign Up now to post a comment!
  • Epic hires.

  • Comment removed

  • thanx for the video it was awesome! \m/*.*\m/

  • Wau.

  • how many days does it take to make this head :o it looks so complex

  • WOW1

  • I love this tutorial XDXDXD

  • its heart warming to know that some amazing person out there took the time to make such incredible software and still make it so that its free, you know what i mean? its like, it makes me wanna snuggle to death with puppies and kittens!

  • How did you make the teeth?

  • So awesome! I'm still reading the "noob to pro" stuff on this. Looks pretty intense.

  • eee i hope it was only for normal map and practice.

    Btw i really liked it.

    There is just a little bit too many polygons if you ask me (can u imagine how many it would me in editable mesh [if u dont wanna count just export it to 3ds format :D])

    Respect for patience with scales.

  • @sawiio there were around 5million polys in the full body version used in the film iirc. We never applied the modifier, so edit mode was never a problem. I thought they were going to bake this to a normal map too, but it turns out they actually rendered it full-res

  • @Jeepster3D how the hell do you bake into a normal map?

  • So it's like 3d digital art..... SWEET!

  • ? in blender is it possible to sculpt the different parts of the body separately and combine them together without leaving seems, because I'm sculpting a model and it's pretty high poly at least for my computer?

  • You are sculpting god

  • awsome job dude, how long time did it take to sculpt? :)

  • bit high poly dont you think? xD seriously what are specs of your computer?

  • @deluksic core2duo 1.8ghz/core,

    nvidia geforce 9400,

    4gb ram

  • @Jeepster3D ur amount of ram helped didn't it :)

  • @Jeepster3D Hey, how did you go about making the rest of this dragon (the body and stuff) when it was lagging a lot by the end of the video with just the head? Wouldn't it just become unbearable as you added more geometry, going up to 5 million polys?

  • @Jeepster3D *Shivers* :S

  • Core I7 2600 K 4 CORD....

    ATI HD 6770

    8 GB RAM

    Awesome dragon...can u make a tut?

  • I blush every time I think about how he used my branch of Blender to do this work :)

  • how many polygons did that head consist of alone?

  • @derblenderkanal nope, I used a mouse for the whole thing. It wasn't until a few months ago that I got a tablet

  • So would you say that the tablet has improved your work experience?

    Do you use a trackball mouse? (lol I cannot stand these.)

    A graphics tablet, for me, proved to provide quite the aid in speed and detail. However, I still prefer my mouse for certain tasks. Of course, I have never worked on anything this... intricate.

    Amazing work! Symmetry really did help speed up that scaling process, haha. Great upload!

  • @HaloModder555 Thanks!

    yeah, the tablet has made sculpting so much more enjoyable. With my old (optical) mouse, I would often mess up a stroke and have to redo it two or three times to get it looking right. The tablet's definitely helped in that respect.

    I still use my mouse for everything else though - I almost never do any 2d drawing, so sculpting is the only real use I have for my tablet

  • How'd you attach the head to the body? Seems like you'd need JUST THE RIGHT amount of verts for it to work

  • @t3hm00kz Actually I re-sculpted this head a few weeks after finishing the real dragon sculpt, mostly just for demonstration purposes. Recording the original sculpt would have made the video a lot longer!

  • @t3hm00kz Essentially that wouldn't be as hard as you might think. If you wanted to work on single parts at a time for higher res sculpting and detailing you could simply model the low poly, seperate the elements where you want and sculpt each one. You'd just have to make sure that before rejoining the pieces of mesh that they were all at the same subdivision level.

  • Please help me create a creature for one of my films. It's up to you but we need help creating a model

  • @Jeepster3D I think you could better use normal map instead of sculpting the part of the little circles on the dragon. That would improve graphics and speed up renders.

  • @ElManagerP2 I would assume that at the production phase the lower subdivision of the multi-res sculpt was used with the high poly detail mapped to a normal map.

  • What kind of Computer?

  • Laggy vid or does your computer lagg becuse of many details?

    Nice work btw ;)

  • @bamsejag LOL no, no one works that fast as it's a fast forward time lapse, unless you have supersonic eyes while watching this whole video in slowmotion, then that would make sense.

  • looks beyond great!

  • thats friggin bad ass....

  • Where the crap can I find the multires buttons?

  • @NightlightPro multires is now a modifier, the modifiers have their own tab now on the right hand side, its the wrench icon

  • What kind of computer would be needed to handle that? I assume that the animation is set up using simple objects which are replaced by the detailed models just before rendering? I think I need to learn some shortcuts... ;)

  • @JamikKim27 most recent computers handle this quite easily, the jwilkins build is the best right now for sculpting, im on an old inspiron 1200 till i can scrape up some money to repair my tower and the laptop holds up to sculpting incredibly well, particle effects likes smoke and such are too much for the gpu though, ive got a few workarounds for that though, but sculpting is rock solid on my laptop

  • Awesome, creation

  • 3 hours?! Only 3 hours?! I couldn't do this if I had 3 years!!!

  • What's the time lapse multiplier on that?

    how long did that actually take?!

  • I consider myself privileged and fortunate to be able to see a MASTER like you performing. God should contract you to sculpt Adam and Eve, then we would look so great nowadays

  • Thanks for showing your techniques, great video.

  • I would be very interested in your hardware, video card and RAM? I can't get mine to run at that high of poly count.

  • @SavageDogg38 core2duo processor, 1.8ghz per core

    4gb ram,

    nvidia geForce 9400

    turning off double sided normals, lowering the undo steps, setting a memory limit, and turning off global undo helps.

    also because of the way multires works, a base mesh with a really low polycount won't work as well as a base mesh with a higher one.

  • @Jeepster3D Thank you very much but one more thing: "also because of the way multires works, a base mesh with a really low polycount won't work as well as a base mesh with a higher one." Please explain?

  • @SavageDogg38 multires splits the base mesh into smaller patches for better performance

    so when you're using a cube with 6 faces, it can't generate more than 6 patches. A base mesh with more faces allows for more patches to be generated, and therefore better performance.

    btw, make sure you're in sculpt mode - I've noticed navigation in object mode is incredibly slow

  • @Jeepster3D ... And would you be willing to demonstrate this in a video tutorial, although I think I could figure it out on my own, I think others could benefit from this knowledge? I have 64bit Linux Mint 9 i7 3gig 6gig RAM and nvidia 295 and I fair well with Linux even so, even in Windows 7, mine stumbles at a million poly FYI. Very annoying. I know it is a WIP but I keep recent builds daily, even sculpt branches, and it is more the same across the board, 1 million and I get lag?

  • @SavageDogg38 hmm, I was considering making a sculpting video tutorial, but I don't have anything to record audio with...maybe I should do one with just text? :/

  • @Jeepster3D That would be great, absolutely!

  • @Jeepster3D Okay, I found some time away from coding and downloaded the latest JWilkins build and did as you suggestion :) Very exciting, I got 25 Million plus and even the new tools fill, scrape, etc, worked perfectly. This is a very good tip and I most definitely think you should share it because just a few knobs and buttons and I can go from lagging at a mere million to running perfectly at 25 million... Wow!

  • @Jeepster3D a mic costs like.. 2 bucks. next time you go to McDonalds, don't buy the nuggests and you'll have plenty of cash.

  • @fabiobit a good microphone costs about $100 lol :P

  • @Jeepster3D yes please!

  • @SavageDogg38 i have a very very old laptop that for the time being (my rig is out of commission right now) i am using for blender and it slows down but not unusably slow, what i would recommend would be turn on the option to navigate in low-res so you can move around the mesh a bit more freely, zoom to border (shift+b) to jump in and out of area you are sculpting and clip to border (alt+b) to focus on one region of the mesh, im amazed at just how usable it is on an old inspiron 1200

  • @lzymxn I'll give that a try, thanks. Honestly, it has been doing much much better now that I moved back over to Linux. I have been using Ubuntu Studio "lucid" and I love it! Thanks again.

  • @Jeepster3D I'll try your suggestions and post my results ASAP, thanks.

  • u are pro, no way !

  • Nice work as always, Jeepster.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more