Dude thats a great level. Very clever with the use of score bubbles. I will probably play this tonight. Can you play my levels too? I could use the feedback of someone who mad a level that sweet. My name is LilNeL
It's in the Metal Gear Solid pack that you download from the Playstation store. It costs about 6.25 CAD. In my opinion I think it's overpriced. The costumes are not even included. They cost another 6 $. That's about 14 $. (Plus tax) Overprice much. But the Paintanator is worth it
Yeah, that's in fact the most common case of death in this level. The survival challenge turned out to be a bit too luck-based, but it's still fun, especially if you take some friends with you :)
You might also want to try my other VR survival challenge, "H 4 Heartbreak", as well as the advanced, even cooler version, "S 4 Stylebreak", unlocked by surviving for H4Heartbreak for approximately 1 minute. Give it a go - it'll be worth it ;)
this is almost identical in concept to my level "DRTEETH" although i swear i didn't rip you off! but looking at the two side-by-side, i can see why everybody complains that my level is too hard X(
Just keep making levels, experience is all that really matters :)
The basic construction was pretty simple. One great help was the grid function - although it may be tricky; after several days working on the same level, it may happen that the grid moves a tiny little bit, making it hard to create exact shapes.
The basic mechanism is simple; 16 pillars with pistons. Out of sight, there's a line of 16 magnetic sensors. There are 3 machines that move 3 emitters from left to right and back.
Every once in a while, one of the 3 emitters is triggered and emits a little dark matter square with a magnetic key on it. The magnetic sensor (one out of 16) is then triggered and lets one of 16 little Discs turn by 180 degrees. As soon as the disc starts moving, the red light and the point bubble of the corresponding pillar are triggered. As soon as the disc reaches the final position (takes 3 seconds), the STOMP mechanism is triggered. As soon as the emitted dm-square disappears,
(this takes 5 seconds in total, so you will see a red light for 3 seconds, then the pillar will stomp down and stay there for 2 more seconds), the pillar will move upwards again. The moving speed of those 3 basic emitters is determined by a whole lot of variables - player's positions and a whole lot of crazy and random stuff. The emitting frequency is determined by how long you survived - so, the longer you survive, the more pillars will try to stomp you down. I may upload a tutorial later on.
Dude thats a great level. Very clever with the use of score bubbles. I will probably play this tonight. Can you play my levels too? I could use the feedback of someone who mad a level that sweet. My name is LilNeL
haphazard51 1 year ago
(i dont have little big planet so) i have a Qustion: how do u get the techno stuff
keggie09 2 years ago
It's in the Metal Gear Solid pack that you download from the Playstation store. It costs about 6.25 CAD. In my opinion I think it's overpriced. The costumes are not even included. They cost another 6 $. That's about 14 $. (Plus tax) Overprice much. But the Paintanator is worth it
Goldtop7777 2 years ago
hah I have played this level before and i Love it.
the idea is awesome,and the way youve done it is alsoawesome.
The awesomeness is total :D
SebbeLarsson 2 years ago
This is an awesome level! i played it today
hehe
but 2 pillars trapped me and another came down ontop of me when i was trapped :(
Pretty funny :D
5/5!
ItsStraw 3 years ago
Thanks for your feedback :)
Yeah, that's in fact the most common case of death in this level. The survival challenge turned out to be a bit too luck-based, but it's still fun, especially if you take some friends with you :)
You might also want to try my other VR survival challenge, "H 4 Heartbreak", as well as the advanced, even cooler version, "S 4 Stylebreak", unlocked by surviving for H4Heartbreak for approximately 1 minute. Give it a go - it'll be worth it ;)
Noshire 3 years ago
this is almost identical in concept to my level "DRTEETH" although i swear i didn't rip you off! but looking at the two side-by-side, i can see why everybody complains that my level is too hard X(
poobslag 3 years ago
i wish i could make cool/good lvls like this =(
ShadowMario903 3 years ago
I can picture playing this with a friend while both having mics...
*both enter level*
friend:Ooo!Score bubbles!I love them so!
*Squish*
Me:I see why they call them 'crushes' O_O
col9007 3 years ago
haa niceness.
the video is nice.
Rival31 3 years ago
SWEET DUDE 1 question how do u make it go faster and stuff
PSN ID: unger53194
75pounder 3 years ago
a moving switch moving slowly towards a magnetic switch set to speed.
Rival31 3 years ago
I just have a question how did you do it? And why can i never seem to be able to make a good level :/ even if i spend lots of time.
Undeadspiral 3 years ago
Just keep making levels, experience is all that really matters :)
The basic construction was pretty simple. One great help was the grid function - although it may be tricky; after several days working on the same level, it may happen that the grid moves a tiny little bit, making it hard to create exact shapes.
The basic mechanism is simple; 16 pillars with pistons. Out of sight, there's a line of 16 magnetic sensors. There are 3 machines that move 3 emitters from left to right and back.
Noshire 3 years ago
Every once in a while, one of the 3 emitters is triggered and emits a little dark matter square with a magnetic key on it. The magnetic sensor (one out of 16) is then triggered and lets one of 16 little Discs turn by 180 degrees. As soon as the disc starts moving, the red light and the point bubble of the corresponding pillar are triggered. As soon as the disc reaches the final position (takes 3 seconds), the STOMP mechanism is triggered. As soon as the emitted dm-square disappears,
Noshire 3 years ago
(this takes 5 seconds in total, so you will see a red light for 3 seconds, then the pillar will stomp down and stay there for 2 more seconds), the pillar will move upwards again. The moving speed of those 3 basic emitters is determined by a whole lot of variables - player's positions and a whole lot of crazy and random stuff. The emitting frequency is determined by how long you survived - so, the longer you survive, the more pillars will try to stomp you down. I may upload a tutorial later on.
Noshire 3 years ago
ty :D I kinda made my own version. It looks ugly no points or anything but i could only get 3 pillars 2 work.
Undeadspiral 3 years ago
@Noshire: Ah! So the grid-moving thing is not only happening to me >:3!
ZeroZ30o 1 year ago
Would be a pleasure :)
Noshire 3 years ago
Mind if I add you as a friend Treas?
Speedy1359 3 years ago