Added: 4 years ago
From: DrGoulu
Views: 21,922
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  • IDK why but for some reason that looks like a barred spiral galaxy!!!

  • awesome video! unlike Capeau below, I actually appreciate how hard it is to do this in real time! I do 3d for a living and most animation packages are so bloated with so many features that they could never do this real time. Good job!

  • excellent!!,

    i would like to read about how it works in english please,

    is this simulation based on the density wave theory?

  • no, you could'nt.

    wit only 500 stars, a thousand frames take about 3 days to calculate.

    this was done with thousands, and calculation time expands in powers.

    so, if you are ready to wait 50 years, you could maybe do it at home.

  • this calculation was done in REAL TIME on a standard PC :-)

    the trick is that it doesn't simulate gravity. It is a purely geometric simulation. Follow the links for explanations and downloads.

  • Ah, that explains it! :)

    Just 2 weeks ago, on astronomycamp, we made our own star cluster simulation, but with gravity.

    That was what I was referring to...

  • Also, a way to simulate physical effects of gravity that is much faster but isn't as accurate is a tree method.

    Look up,

    N-body

    Tree method

    Particle mesh method

    Using some of these other methods, you can simulate a much larger number of masses in a shorter time.

  • "the trick is that it doesn't simulate gravity"

    Definitely. You can't get a tight double spiral like that by using Newtonian gravity.

    Interestingly enough, if you want to give Newtonian gravity a low-energy-quanta characteristic, then multiplying Newtonian gravity by a long cosine wave is a possibility, and that should produce nice galaxy shapes. With a compact massive central body the negative cosine phase forms a weak spherical gravity hump for smaller peripheral masses.

  • so, its just some particles flying around? thats not impressive man.

    as a matter of fact, any serious animation package can do lots more then 10000 particles in realtime like that

  • ok so do it with 10'000 and show me ;-)

    The problem is to specify elliptic trajectories for the particles so that the spiral arms appear.

  • do a search on youtube. Theres already quite a lot of them.

    The trajectory isnt any problem you can use any spline as a path.

  • i love it :)

  • can i do this on my pc?

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