Hey, Im creating a mod, And i would LOVE using this system, Can you make it real time? as in, that the bullets have ballistics, but in real time? not slowed down?
@connel1982 Are you planning to do anything for the sdk release (if there will be one) of the new 2010 source engine? It's clued in about being released because it's on the Source SDK list, but yet to be properly announced.
Would be interesting to make a Contra remake in FPS where just one bullet will kill you but they are slow like the ones showed here, therefore dodgeable.
dude... think of the pure insanity that firefights would be with this... while your getting shot at instead of seeing the cheap tracer things/nothing you would now be able to see the ACTUAL BULLETS AS THEY WHIZ BY your head/body AND COMBINE this WITH THE SUPRESSION SOUND EFFECTS FROM INSURGENCY? EPIC!!!
@deemon16 I would like to know how much this is affected by lag. As awesome as flying bullets would be there is alot of info to be synced between players. My guess is that this is only useable in single player and not multiplayer.
i meant like combining all of the above things i said in my last comment into a single player game because that is A TON OF INFO to be synced and would result in extremely laggy servers.
but yea ur right its only useable in Single Player
I always thought that this would be a really cool idea to implement in future video games, where the bullet is just a very small, dense physics object that damages the target based on the speed it is at when it collides.
Its already integrated into half life, i just looked at the code yesterday. It creates this special little entity that's basically a flying bullet model that does damage on impact.
Wow, you must be a dumbass.... when a gun is pointed on somewhere and triggered, it will be instantly spotted on that object or person in random area.
@connel1982 Does this feature Bullet drop due to gravity on long distances? I mean.. that would just be awesome!! Sniping, then having to aim a little up because of the bullet drop :]
Ever heard of friction, gravity and air resistance?
on long distances it drops, and moves to the sides depending on the wind...
So snipers in the army sometimes have to aim a little above, or ALOT above depending on the range of the target. Sometimes to the side depending on wind.
Also, have you coded it so that you don't need to actually have models for bullets? (just make them sprites or something. Basically I'm talking about the original way HL2 dealt with bullets - just adding ballistics to them) IMO, it would lag less (and you don't often see individual bullets that clearly, they're more like sharp lines that you see for only fractions of a second)
Trust me - if you don't seesomething it doesn't prove "the something" doesn't exist at all. Casual players don't give a fuck for the engine. Believe me. I'm a casual player to Blood and BloodRayne - do I know their engines - no. So do the rest. Your expactations are based on your own knowledge (life expirience), but I make my assumptions based on my professional expirience which is much richer and give more correct results. :)
hey now that you have started to reply :D will you make anything like this on Garry's mod? :) atleast a few thousand people would definitely die for it (including me) :) is it even possible to make like separate sweps of it, or do you have to remake the whole weapon system for this to work?.. so final question :) will you make anything out of this for gmod? :)
Because, I don't consider Gmod as something valueable to community/gamedev - it is just a sandbox and nothing more. Who will remember Gmod after 10 years? Let's not consider real hardcore fans, lets look at the huge mass of so called casual players - they don't give a fuck for the gmod. But those casual players still remember HL1 or even golden axe. :)
thats because when you remember hl2/hl1 he second thot comes is source engine.. the third is gmod :/ people who play it will definetly remember it for long time
I love how everyone is acting like the guy just implemented bullet time.
The point of this video was not the bullet-time effect at all, but in fact, was the fact that each bullet is given actual physics. Rather than being constantly in a straight line, this allows bullets to be affected by gravity, the Corealis effect, etc. that can affect the accuracy of a bullet. The reason he showed it to you all in bullet-time was to demonstrate it in a way that you could see the effect.
nice did you code it or is it already in source and you just added the bullet model. however it's really cool and I hope to see it used well in some mods/games
demo shows how bullets can be slowed down, not _other_ movements/actions. of course, movements are also can be slowed down to be in sync with bullets. already did that in another demo (not published).
I'll make an example of you to all those who are so stupid.
I asked a question: "What are the reasons why should I do that?" So this means that you should give me some reasons why it is interesting to do for me. What is my benefit, interest in doing this for you? I don't care why do YOU need it. It is your wish, not mine, your interest, not mine.
this runs smooth in a small environment with one dude, but imagine the slowdown in a larger area with alot of people. computers just arn't powerful enough to have thousands of polygonal objects & AI character models (5000+polys each) & the player shooting + the gun model & what not
When you shoot the bullet will more or less only be in air for a second or two. It wont take so much power if any at all. Even with a larger group playing.
You can do that, but it only slows down physics objects. Without coding the actual bullets into the game, there won't be physical bullets and, therefore, you would not see the bullets and would not slow them down.
Very cool! I was looking to create something like this for a Star Wars mod.... Well, I wanted to create lasers, which would obviously need to be physical objects in stead of random sprites that have nothing to do with the places where damage is taken. I soon realized that I can't make things like this yet. So it's back to Lua in Gmod for me, for the time being. Still, I'm very interested in how you coded this. Very well done!
Well, it won't be too slow. I tested - nearly 7 combines were shooting, no problems. But if you create an unique weapon which will fire like SMG but without stopping - it will slow down the whole game.
So would it be like the Half-Life 2 Crossbow / Team Fortress 2 Needle Gun or are these really going to be objects which can be stopped by the gravity gun?
Perfect for Matrix-Type fights.
PSPHaxxorPlayer863 6 months ago
this is how chuck noris sees gunfire!
uratoko 7 months ago
Great, blew my damn mind.
TheAwsomeBrad 10 months ago
@Chappeh5 Too bad for the bad mods. -)
connel1982 11 months ago
Hey, Im creating a mod, And i would LOVE using this system, Can you make it real time? as in, that the bullets have ballistics, but in real time? not slowed down?
Thanks!
Olazaika1 1 year ago
@Olazaika1 Too late. Source engine is outdated. And I don't have any time and interest in it.
connel1982 1 year ago
@connel1982 But the source engine is NOT outdated, its still very good.
Olazaika1 1 year ago
@Olazaika1 Compared to the engines like Unreal, Cry and even Doom (very specific engine) it is outdated.
connel1982 11 months ago
@connel1982 I know, but it's still used, and it is still very powerfull.
Olazaika1 11 months ago
@connel1982 Are you planning to do anything for the sdk release (if there will be one) of the new 2010 source engine? It's clued in about being released because it's on the Source SDK list, but yet to be properly announced.
NakedCreep 11 months ago
@NakedCreep Really? Seems Valve polished it (Source engine) a bit before final dying. -)
connel1982 11 months ago
@Olazaika1 I can't find that source code. -) If I do - I will message you.
connel1982 1 year ago
@imnotstpid noooh, not OVER 9000, he said OF okay, over 9000 is just too much xD ? :/
Youloeka 1 year ago
This is very cool. Proper bullet dynamics can add a lot to particular gameplay styles. Oh, and protip: they're called hitscans not momentary bullets.
joebloggs93 1 year ago
@joebloggs93 Thanks for the tip.
connel1982 11 months ago
the bullets move too fast xD
BlackMetalMovies 1 year ago
this is made of 9000 internets
werd225 1 year ago
@werd225 not OVER 9000?
imnotstpid 1 year ago
Beast
jak3legacy 1 year ago
i want this to be in some sort of Matrix-related mod for HL2
Darkbuilderx 1 year ago
@Darkbuilderx Too late. Source is outdated in its current state.
connel1982 1 year ago
so I herd you liek mudkips.
alienjoe123 1 year ago
Would be interesting to make a Contra remake in FPS where just one bullet will kill you but they are slow like the ones showed here, therefore dodgeable.
sanchezinc86 1 year ago
@sanchezinc86 No interested.
connel1982 11 months ago
LoL , matrix :D
TheTailor25 1 year ago
hong kong?
zenjej24 1 year ago
@zenjej24 Me? Russian.
connel1982 11 months ago
matrix reloaded
Kadda67 2 years ago
Woah.
GlebGuy 2 years ago
say goodbye to the 357 sniper
SkyboxMonster 2 years ago 3
dude... think of the pure insanity that firefights would be with this... while your getting shot at instead of seeing the cheap tracer things/nothing you would now be able to see the ACTUAL BULLETS AS THEY WHIZ BY your head/body AND COMBINE this WITH THE SUPRESSION SOUND EFFECTS FROM INSURGENCY? EPIC!!!
deemon16 2 years ago
@deemon16 I would like to know how much this is affected by lag. As awesome as flying bullets would be there is alot of info to be synced between players. My guess is that this is only useable in single player and not multiplayer.
GothClassics 2 years ago
@Goth Classics
oh sorry i forgot to clarify
i meant like combining all of the above things i said in my last comment into a single player game because that is A TON OF INFO to be synced and would result in extremely laggy servers.
but yea ur right its only useable in Single Player
deemon16 2 years ago
This has been flagged as spam show
how can i make the bullets slow down like in this video? please help!
rockerwonderboy 2 years ago
And they say source is outdated... Motherhubbers.
DaleSparrow 2 years ago 36
I always thought that this would be a really cool idea to implement in future video games, where the bullet is just a very small, dense physics object that damages the target based on the speed it is at when it collides.
Fandalg 2 years ago
I bet It would make it more challenging in video games to.
supersmashman9999 2 years ago
lol matrix
halo3recon343 2 years ago
i meant half life 2, you touchy dumbasses -.-
adood101 2 years ago
let me guess this is just slowed down right
Thegamer5150 2 years ago
Wrong
Stephenlee5 2 years ago
This comment has received too many negative votes show
This system is already in half life. When an npc or player shoots into the water, it uses a virtual bullet.
So really, you'd just have to take that and apply it above water.
adood101 2 years ago
but this one is different that that, this one has separate bullets instead of some lines that comes out
WindWalker940 2 years ago 3
Its already integrated into half life, i just looked at the code yesterday. It creates this special little entity that's basically a flying bullet model that does damage on impact.
adood101 2 years ago
hmm awell you looked at the code so i shouldnt say anything else :P
WindWalker940 2 years ago
Wow, you must be a dumbass.... when a gun is pointed on somewhere and triggered, it will be instantly spotted on that object or person in random area.
iHateEmoPeoplesz 2 years ago
hah dumbass :P
toxic996 2 years ago
no because hl runs goldsrc hl2 runs source
meanberganimation 2 years ago
Hey, we need you for a mod called Half Life 2: Military Resistence
If you can help, I can fil lyou in on the storyline then. This is awesome. Love the work
brickct123 2 years ago
Liek in smod or some gmod sweps.k00l
lordofgangstas 2 years ago
matrix gamemode any one?
thingy291 2 years ago 3
Sprites or something would be better, having 100's of models flying all over the place during intense firefights can kill frame rates quite a bit.
Nice either way.
lunei66 2 years ago 25
@lunei66 Depends on the models... If you have some rly low poly models, it would be fine.
TheFXGuy 6 months ago
That is fucking awesome, someone should make a action mod using this.
hunterwolf53 2 years ago 8
guess, someone will.
connel1982 2 years ago
@connel1982 Does this feature Bullet drop due to gravity on long distances? I mean.. that would just be awesome!! Sniping, then having to aim a little up because of the bullet drop :]
dragefyr 1 year ago
@dragefyr Don't bullets go too fast for that?
Shawna1996 1 year ago
@Shawna1996 LMFAO.
Ever heard of friction, gravity and air resistance?
on long distances it drops, and moves to the sides depending on the wind...
So snipers in the army sometimes have to aim a little above, or ALOT above depending on the range of the target. Sometimes to the side depending on wind.
dragefyr 1 year ago
Smod
Pikachux1000 2 years ago
Also, have you coded it so that you don't need to actually have models for bullets? (just make them sprites or something. Basically I'm talking about the original way HL2 dealt with bullets - just adding ballistics to them) IMO, it would lag less (and you don't often see individual bullets that clearly, they're more like sharp lines that you see for only fractions of a second)
Aranica 2 years ago
bullets do have models. making a bullet without a model is possible.
connel1982 2 years ago
Trust me - if you don't seesomething it doesn't prove "the something" doesn't exist at all. Casual players don't give a fuck for the engine. Believe me. I'm a casual player to Blood and BloodRayne - do I know their engines - no. So do the rest. Your expactations are based on your own knowledge (life expirience), but I make my assumptions based on my professional expirience which is much richer and give more correct results. :)
connel1982 2 years ago
hey now that you have started to reply :D will you make anything like this on Garry's mod? :) atleast a few thousand people would definitely die for it (including me) :) is it even possible to make like separate sweps of it, or do you have to remake the whole weapon system for this to work?.. so final question :) will you make anything out of this for gmod? :)
Freemmaann 2 years ago
It is posible, but I'm not interested in making something for gmod.Just no passion for that kind of challenge.
connel1982 2 years ago
you don't really like gmod do you? :(
Freemmaann 2 years ago
Yes, I don't like it.
connel1982 2 years ago
yeah but why? :/ i mean its easy to code stuff like sweps and such on it and why you dont like it? :(
Freemmaann 2 years ago
Because, I don't consider Gmod as something valueable to community/gamedev - it is just a sandbox and nothing more. Who will remember Gmod after 10 years? Let's not consider real hardcore fans, lets look at the huge mass of so called casual players - they don't give a fuck for the gmod. But those casual players still remember HL1 or even golden axe. :)
connel1982 2 years ago
thats because when you remember hl2/hl1 he second thot comes is source engine.. the third is gmod :/ people who play it will definetly remember it for long time
Freemmaann 2 years ago
wow Valve should definetly add this to episode 3 :) that would be a break through in gaming (as in most valves releases)
Freemmaann 2 years ago
Thanks. :)
connel1982 2 years ago
Matrix Lol! xD good
joangura 2 years ago
man
if they put gravity on the bullets in smod
I would suck at it dfgdfg
RagePhone 2 years ago
Thanks. :)
connel1982 2 years ago
Awsoem
Dataspel93 3 years ago
Thanks. :)
connel1982 2 years ago
I love how everyone is acting like the guy just implemented bullet time.
The point of this video was not the bullet-time effect at all, but in fact, was the fact that each bullet is given actual physics. Rather than being constantly in a straight line, this allows bullets to be affected by gravity, the Corealis effect, etc. that can affect the accuracy of a bullet. The reason he showed it to you all in bullet-time was to demonstrate it in a way that you could see the effect.
Aranica 3 years ago 5
Yep. You are right. :-)
connel1982 2 years ago
WANT
mvwil 3 years ago
how do you or where do you dwonload it? ^^pretty awsome
natuffi 3 years ago
I just can integrate it to any mod as an author.
connel1982 2 years ago
cool :D you can make a mod for gmod or css or other games ^^
natuffi 2 years ago
OMG Now this is awsome! I love it :D
Tallos1 3 years ago
They used this in SMOD
BUDOKAI1 3 years ago
i hope they putt this in the new half-life game.. if there will be an new half-life game.. i hope so :))
toxic996 3 years ago
as if man
casiopilot 3 years ago
is this something like a command in console.. or is it something you do when you make a map?
toxic996 3 years ago
WOW
amazing do worth my time
did it take a long time to make the VBS???
d3mon776 3 years ago
Uh, Source was coded in C++, not VBScript.
Aranica 3 years ago
I was talking about Virtual Ballistics System as in "VBS" not VBSscript x'D
and i know source was coded in C++ :D
d3mon776 3 years ago
Ah. Okay. LOL.
Aranica 3 years ago
nice did you code it or is it already in source and you just added the bullet model. however it's really cool and I hope to see it used well in some mods/games
SpyRimar 3 years ago
Does this include the power of the bullets meaning that they actually go through stuff, like in Counter Strike: Source?
Jerrydudebad 3 years ago
Kiano, you are the matrix LOL
IrishHaloNerd 3 years ago 2
that's pretty amazing.
i've seen some video of a guy in cs:s chasing the shotguns buckshot is slo-mo. looks preety cool actually.
FingerFoodDustn 3 years ago
That gives me a great idea!
Nice work. I think Ill implement some real bullets in my mod too!
Marche96 3 years ago
lol, his movements are normal speed
russianpeanut 3 years ago
they are and so what?
connel1982 3 years ago
Well the bullets are moving so slow you can see them... so if you were trying to make it look good, his movements should be slow
russianpeanut 3 years ago
demo shows how bullets can be slowed down, not _other_ movements/actions. of course, movements are also can be slowed down to be in sync with bullets. already did that in another demo (not published).
connel1982 3 years ago
can u explane how to do that/?
it seems pretty awesome
if u r board or something just show me the guide that uv learned this trick
please answer with a yes or no :P
5 stars btw ^^
Rizos8eos 3 years ago
done by myself. no guides.
connel1982 3 years ago
well done then...now can u tell me how ?xD
send me a pm if u dont want ppl to know about this...
Rizos8eos 3 years ago
What are the reason why should I do that? I don't see any.
connel1982 3 years ago
wow dude calm i wont make a vid or something (as u can see in my profile, videos are not my hobby)
or go to my friends and say 'wow look what i found, im a pro...am i?'
just tell me how or say 'no i dont want to'
Rizos8eos 3 years ago
I asked a question, but you gave no answers, so no - I don't want to.
connel1982 3 years ago
1st because i wanna have some fun with these stuff
and 2nd i dont care
i bet u r a big bastard , and i dont want to communicate with u
b
Rizos8eos 3 years ago 2
I'll make an example of you to all those who are so stupid.
I asked a question: "What are the reasons why should I do that?" So this means that you should give me some reasons why it is interesting to do for me. What is my benefit, interest in doing this for you? I don't care why do YOU need it. It is your wish, not mine, your interest, not mine.
connel1982 3 years ago
I wouldn't give away my C++ source code either.
That would be all the sleepless nights of hard work out the window.
Marche96 3 years ago 3
sow us a vid :)
connel1982 3 years ago
make a tut on how to do this pls
faszika 3 years ago
"It's Payne, whack the sucker!"
Pincus666 3 years ago
Well, it looks like a simple projectile weapon with a slow speed set, but it's still really cool.
Jallenbah 3 years ago
Combine have terrible aim XD The bullets actually went around you lol.
ZorakXSlayer 3 years ago
that is so. in real-time game they shot just like that.
connel1982 3 years ago
Great vid! It's nice to see that the Source Engine can do so many cool things with games. And just for games! How realistic will we get...
One question - will the bullets be affected by how high/low the sv_gravity variable is?
Aranica 3 years ago
yes.
connel1982 2 years ago
matrix like :P
Kation666 3 years ago
ya man that is fuckin sic, sdoooo dope
best coding for smod ive seen yet, good shit dude, good shit
Berdwerd 3 years ago
it's not smod.
akfuttyseben 3 years ago 4
It looks greate you rock man
scorpionusaxe 3 years ago
Ok, now try 50 of these guns going off and see how it lags, lol
Nice though... can't wait for release.
Birdy890 3 years ago
he reload is faster lol
nnn1824 3 years ago
i would download this in a second if it was a mod
boltaction338sniper 3 years ago
matrix lol
PacSteamAssistant 3 years ago 5
trippy. . . i wanna learn how 2 code but the valve wiki is too confusing
Katmarou 3 years ago
this runs smooth in a small environment with one dude, but imagine the slowdown in a larger area with alot of people. computers just arn't powerful enough to have thousands of polygonal objects & AI character models (5000+polys each) & the player shooting + the gun model & what not
swazidoughman 4 years ago
The PS3 can support that kind of pressure. Check out the polys used in Haze
Skylinerev 4 years ago
no it cant cz pcs are much more powerful than any console
mikeyman9 4 years ago
When you shoot the bullet will more or less only be in air for a second or two. It wont take so much power if any at all. Even with a larger group playing.
Kalshnutz 4 years ago 4
Look at the Unreal Engine 3 demo and you'll be pretty amazed at what games are capable of...
AndyGoRAWR 3 years ago
Couldn't you just do host_timescale 0.1 to slow it down? (1/10th)
Anonem00se 4 years ago
You can do that, but it only slows down physics objects. Without coding the actual bullets into the game, there won't be physical bullets and, therefore, you would not see the bullets and would not slow them down.
gannonscrub 4 years ago
??? how 2 do that? is it on console??? lol hlp im dumb
piginthepillow 4 years ago
it is implemented as an addition to basic source engine features. it is not a built-in feature.
connel1982 4 years ago
Great coding job :-)
kajetanbiuscik 4 years ago
even though this engine may not look the best, its definitely one of the most revolutionary engines out there.
Mecha105 4 years ago
You DO know that the level in the video is just a box with textures right? Because THIS. IS. SOURCE.
danharibo 4 years ago 4
Very cool! I was looking to create something like this for a Star Wars mod.... Well, I wanted to create lasers, which would obviously need to be physical objects in stead of random sprites that have nothing to do with the places where damage is taken. I soon realized that I can't make things like this yet. So it's back to Lua in Gmod for me, for the time being. Still, I'm very interested in how you coded this. Very well done!
Rc1290Dreadnought 4 years ago
nice, is this on moddb for easy access when it comes out?
Mgargly 4 years ago
That's not a mod. It is a code-bundle which can be implemented in any mod if its authors contact me.
connel1982 4 years ago
hhhmmm hl2 with bullet time, would be dope
Thegreekadonis 4 years ago
FANTASTIC!!!
cisciarptehrial 4 years ago
does the bullet arc down and stuff u know by gravity?
bernardooo 4 years ago
bullets are under unfluence of gravity (they are real physics objects) if you are asking that type of question.
connel1982 4 years ago
wow.. where can i download this?
dotanpelled 4 years ago
Nowhere. That's my private code. I've done it for modding purposes.
connel1982 4 years ago
very nice man.. you should do somthing with this, its very cool.
dotanpelled 4 years ago
Thanks. I'm open to suggestions from any mod project to help them implement it and spice up their mod. :)
connel1982 4 years ago
thats pretty awesome! so would you get much of a fps decrease from spraying an automatic gun?
randomnamezzz 4 years ago
Well, it won't be too slow. I tested - nearly 7 combines were shooting, no problems. But if you create an unique weapon which will fire like SMG but without stopping - it will slow down the whole game.
connel1982 4 years ago
ahh, thats still pretty damn sweet! nice work
randomnamezzz 4 years ago
I already told you. If a machine gun will shoot WITHOUT a single stop, then you will have low fps.
connel1982 4 years ago
So would it be like the Half-Life 2 Crossbow / Team Fortress 2 Needle Gun or are these really going to be objects which can be stopped by the gravity gun?
exeHL 4 years ago
Yeah, these are like crossbow bolts, but they can be, probably, stoped the way you mean. :)
connel1982 4 years ago
hmm nice bro
Nbaoldschool23 4 years ago