I have a problem. I did just as you in the vid, and it baked me a normal map just fine, an the uvw coordinates look good too. However, when i apply it in the material editor, it puts the /whole/ map on each side, and not only those parts that were assigned to it by the uvw coordinates. What should I do? Please help!
Got ma 3d model ready but not sure where to start from, I want to apply texture, normal map, opacity, specular and diffuse map, can any one please tell me what should be applied first? does normal comes first or the texturing n other maps?, I have finished unwrapping my model.
Great vid cheers. I'm very new to this, the only trouble I had was figuring out the second flat panel goes UNDERNETH the panel with the bevelled extrusions.
Also I didn't realise straight away that the normal maps I was creating were saving in a totally random location (my pics file) and not the 3dsmax/screen assets/images. But everything was still very helpful.
Choose the "Tangent" bubble in the "Options" button in the "Projection" section of the Render to Texture window.
This will give you the familiar mostly-blue texture if things seem wrong w/ the other options. You will also note that in the "Options" section, the directions change from X and Y (or whatever) to the more often described "Left/Right" and "Up/Down".
also if u choose light map that will render out an ambient occlusion map that helps when texturing. i also add a skylight in my scenes to get the lighting info for the projection. and if the mesh is smoother in the edges it helps for extra details.
I have a problem. I did just as you in the vid, and it baked me a normal map just fine, an the uvw coordinates look good too. However, when i apply it in the material editor, it puts the /whole/ map on each side, and not only those parts that were assigned to it by the uvw coordinates. What should I do? Please help!
eyvindrvit 3 weeks ago
That's funny, I throught that 3ds max only support bump map and not normal map.
izvarzone 4 months ago
I can not bake this shit.
kojobba92 6 months ago
Got ma 3d model ready but not sure where to start from, I want to apply texture, normal map, opacity, specular and diffuse map, can any one please tell me what should be applied first? does normal comes first or the texturing n other maps?, I have finished unwrapping my model.
sabz2011 9 months ago
what did u press at 1:36
kobba555 1 year ago
thanks heaps, this helped so much
dan5her 1 year ago
@dan5her
Enjoy!
andres6478 1 year ago
Great vid cheers. I'm very new to this, the only trouble I had was figuring out the second flat panel goes UNDERNETH the panel with the bevelled extrusions.
Also I didn't realise straight away that the normal maps I was creating were saving in a totally random location (my pics file) and not the 3dsmax/screen assets/images. But everything was still very helpful.
bailer4life 1 year ago
Welcome
andres6478 1 year ago
very succesfull tutorial, and it is easy
880728leonjf 1 year ago
Following this video DOES NOT produce a normal map on 3DS Max 2010 64-bit. Just a grey and red map.
Pectabyte 1 year ago
music would help.
executableapplet 1 year ago
Thanks, man! A tip for Oblivion Modders:
Choose the "Tangent" bubble in the "Options" button in the "Projection" section of the Render to Texture window.
This will give you the familiar mostly-blue texture if things seem wrong w/ the other options. You will also note that in the "Options" section, the directions change from X and Y (or whatever) to the more often described "Left/Right" and "Up/Down".
webchameleon 2 years ago
also if u choose light map that will render out an ambient occlusion map that helps when texturing. i also add a skylight in my scenes to get the lighting info for the projection. and if the mesh is smoother in the edges it helps for extra details.
rubenvoorhees 2 years ago
Oh that is I needed for my model! Thank you good video, and followable!
RatmanXX 2 years ago
audio would be nice because of small text... but the viseo is great
AIDS1986 3 years ago
Add &fmt=18 in the link. You can read the text very easily now.
lepape2 3 years ago
verygood
ivanrekalde 3 years ago
you should comment your vid, it's not always easy to see where u go...
drschizo 3 years ago 9
Easy to follow, not a single word said, congratulations. And thanks :D
Kunakai 3 years ago 5
excellent
pavanplus 3 years ago
Thank you very much for this tutorial :)
ho11yw00d 3 years ago