I made copies of the original, edited them to the expressions I wanted, created the morph modifier on the original, clicked select from scene, but I cannot click on any of my expressions. When I do, nothing happens
I have a question.. When you have the morph for like few faces, and than you move some other part than those edited in each expression, for example I will have my character sitting instead of standing... when I will now begin changing the expression will he start standing again? Or is he gonna have the same pose, just the face will change? I hope you understand what I mean.. my english sucks
the only problem i get is with backfacing issues... but your tutorial is pretty good and remember kiddys vertice count has to be the same so if it isnt adding.. make sure you show the vertice count on selection in your viewport properties.
i have myabe a silly Q but i tired this with my own model for college and when ever i tried to pick a different model to put in the channel list it wouldnt add.. i linked them together but all the object still had a box around them individually so how did u get your all in one? like all one object the arms legs ect?
Thanks a lot for the help, never looked into them before and they are just too easy, thought they were going to be really hard. Great Tut! Spinner was the word you were looking for btw.
@PhaNtoMaGGoT I'm not sure what's causing that to happen, but I think it is the eyes of the character being rezised to fit the Morph Targets, or it may be missclicks that I usually do when attempting to work.
What I did to fix that problem was delete the broken morph targets and start all over again. (It didnt really take that much time)
nice tutorial... really helpful. thanks alot
vaibhavthehunk 1 day ago
^.^ awesome ^.^ this is so much fun ^.^ great tutorial ^.^ very helpful ^.^
xoxo
LittleVamp616 2 weeks ago
very cool man, helped me a lot!
CrisTubeK 2 months ago
I made copies of the original, edited them to the expressions I wanted, created the morph modifier on the original, clicked select from scene, but I cannot click on any of my expressions. When I do, nothing happens
MemoryOfAMartyr 3 months ago
I have a question.. When you have the morph for like few faces, and than you move some other part than those edited in each expression, for example I will have my character sitting instead of standing... when I will now begin changing the expression will he start standing again? Or is he gonna have the same pose, just the face will change? I hope you understand what I mean.. my english sucks
NoiseFr3ak 4 months ago
Comment removed
Blixxuss 6 months ago
the only problem i get is with backfacing issues... but your tutorial is pretty good and remember kiddys vertice count has to be the same so if it isnt adding.. make sure you show the vertice count on selection in your viewport properties.
mapperSplat 7 months ago
@mapperSplat you can solve that problem by checking the ignore backfacing
Suprem3Gamer 7 months ago
Thank you very much for this.This has helped me a lot, so realy thank you.
sampadsam 8 months ago
Cool man thanks
1F3RN4L 9 months ago
Thanks!
cleofas 9 months ago
Thanks !
umar6419 10 months ago
i have myabe a silly Q but i tired this with my own model for college and when ever i tried to pick a different model to put in the channel list it wouldnt add.. i linked them together but all the object still had a box around them individually so how did u get your all in one? like all one object the arms legs ect?
oliviajulie1991 1 year ago
thnx a lottttttttttttttttttttttt
dild005 1 year ago
Can I do same thing with bones ? So I wouldnt have to remake the same movements ? :]
gedegunz 1 year ago
Suer Ultra Mega Coooool Tutorial MAN! )) Thanks!!
RopRoyRussia01 1 year ago
Cheers dude! Awesome tutorial.
othomas80 1 year ago
great instruction! thank you so much
1czyms 1 year ago
I am having trouble with the morpher modifier!
After selecting Pick Object from Scene I cant click on any other object.
My character head contains multiple objects and I have copied all object every single time when I made morph targets. How can I solve this?
pimmi14 1 year ago
Thanks a lot for the help, never looked into them before and they are just too easy, thought they were going to be really hard. Great Tut! Spinner was the word you were looking for btw.
Addieo 1 year ago
Great! Really helped me out :)
pimmi14 1 year ago
thank you man!! very helpfull..
eddesigner 1 year ago
man u sound like u having sex
jeyhunger 1 year ago
thx!
buzzbunny7 1 year ago
thank you so much, that wos legendary
ANCLAFACE 1 year ago
Great and informative tutorial, going to look through more of your videos for sure.
RobertDuffill 1 year ago
thanks man
johnyv47 1 year ago
thanks soo much man!! i faved, thumbed up, and subscribed! :)
otyroo2 1 year ago
Thank You brother ! You saved me with your tutorial !
It was very important for me
THANKS AGAIN + (y)
Hatimoooo 1 year ago
Great stuff! just gave you your 48th thumb up!
FrolingEnterprises 1 year ago
what are you saying? hdhg.......dfghuyhfgdfj......
MultiJacob123 1 year ago
Nice tutorial! Easy to follow. Thanx :)
geertjuh1986 1 year ago
nvm
Remgorze 2 years ago
Anybody here having problems with picking objects from scene when morphing? Is it me or is 2010 different on that
Remgorze 2 years ago
@Remgorze i've got the same problem on picking objects for targets in 2010 aswell, how did you fix that? can you help me out on that please?
PhaNtoMaGGoT 1 year ago
@PhaNtoMaGGoT I'm not sure what's causing that to happen, but I think it is the eyes of the character being rezised to fit the Morph Targets, or it may be missclicks that I usually do when attempting to work.
What I did to fix that problem was delete the broken morph targets and start all over again. (It didnt really take that much time)
Remgorze 1 year ago
will this morph stuff also work with animations like arms and legs? if you create one object with an arm in the air?
lik he lifts it slowly or fast in the air?
eikira 2 years ago
@eikira it should
Remgorze 2 years ago
Can you add the physique modifier after morph? I don't want to have to re-rig my character.
Audreck 2 years ago
God everytime I apply the morph-modifier the mesh gets messed up and I don't know shit on how to fix this.
Calubri 2 years ago
You're awesome and so helpful. Thanks
prevalent2007 2 years ago
Nice tut.
I've got one question...
Does it matter if you use morph before or after rigging by biped?
DarkKiss92 2 years ago
Yes, it matters. It's best to have all your morph targets in place *before* rigging. It was mentioned in Part 01 for this video.
HelixTheThinker 2 years ago
Thanks!
DarkKiss92 2 years ago
i needed this tutorial !!! thank you for sharing this.
reynaldodlanyer 2 years ago 2
great tut, ty. not even specific to wow chars lol. 5*
Sweemoo 2 years ago
Thanks so much I had to do this for class and the tutorial my teacher gave us wasn't good at all this way really makes sense your great!
Zfairy1 2 years ago 2
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somany1234 2 years ago
Where do you download the free trial for this from?
ZamrosProductions 2 years ago
This has been flagged as spam show
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somany1234 2 years ago
lovely .......man lovely.....u r so cooooooool
davetubed 2 years ago
Wow great tutorial!! Thanks alot!!
seetherlee 3 years ago
Great tutorials, HD and all! awesome, thanks alot!
Vannras 3 years ago
it is very good that you take your time when showing things like this to N00bs like me. thank u. this realy helpt me out.
kimraphaug89 3 years ago
awesome tut mate
OneWybe 3 years ago
oooh nice :)
BalettBaron 3 years ago
you rock man. Thank you, facial animation is intimidating but that really makes it simple.
FlexibleElf 3 years ago
you are helping me so incredibly much :P
thanks a lot for these tuts, i hope you can make some more
AmINotAllowedOrSomet 3 years ago
Cool tutorial!
Lazarushun 3 years ago
intersting :)
r4jk3 3 years ago
you could make morph targets only for head
spider853 3 years ago
Thanks :)
iwkya1 3 years ago
awsome tutorial.
charginmahlob 3 years ago