Added: 3 years ago
From: darkpivotpro
Views: 14,482
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  • Help me please! My map is very dark, and it makes my map look creepy and scary

  • your supose to put the env_cubemaps 64 units above the ground

  • Comment removed

  • uh um uh uh um um um uh uh

  • How do you set the brightness and distance of it?

  • What should i do if my whole map is black when ive made that?

  • to many "umm, umm, umm"

  • titled

  • buildcubemaps is best for all maps.... its actshually nessary other wise it will be glitchy for some people for alot of other textures and for other people they will not see the reflection at all.

  • Needs gameplay

  • shadow_control changes dynamic lighting. It's necessary if you're using any physics props, otherwise the shadows they cast can seem unnatural.

    

  • you spelt title wrong in the description you added a d just so you realise :P

  • R' R' R' Reflective property "insert vanilla ice music."

  • 'qualaty' suks

  • You should have shown us what the map looked like in the end :/

  • You need to use a higher quality recording program...

  • Already did. Check out my newest hammer editor tutorial. Also, my voice is lower. XD

  • man, dont worry about having a low voice, its all good. Everyone once had a tiny voice, i fucking hate those bastards that made fun of me for having a high pitched voice (this was backing in cs 1.5 days) good ol' days haha, nice tutorial, helped me alot!

  • @oldspice420 Amen. Great tutorial though

  • hey. how did you rotate the lamp?  i map since 2 years and i never used this version of rotating props

  • @predatortheme you select the object you want to rotate the click it again in the grid view then click the sides of the prop then it will rotate

  • @darkpivotpro voice is fine mate

  • can i have your steam name cus you'r really good on hammer editor and i need some tips in hammer editor (icemat99)

  • I have a problem... When I have the light_environment properties open, it has 3 tabs and no point at or whatever and I can't open it with double-click. And it looks like a lamp.

    Can you or someone help me?

  • Thanks alot mate!

  • Thing is i dont see why you put cubemaps at the eye level. if the ground will reflect whats above it id put it at the bottom or on the floor

  • Idk. When I learned about cube maps it said I should put them at eye level. :/

  • Comment removed

  • I have no idea what you're talking about.

  • 3kliksphilip look him up :P

  • @hankparish 3klicksphilip

  • @hankparish

    3kliksphilip, asshole. Why would you ask that on another person's video?

  • @ThePhysicsGun Why would you reply to a year old comment? exactly you fucking asshole.

  • @hankparish

    Eh, you replied on a reply to a year old comment.

  • @ThePhysicsGun

    ThePhysicsGun

    2 hours ago

    NOpe

  • Go to the developer.valvesoftware forums and look up cubemaps if you would like to know

  • You put them at eye level because if you some reflective material on a wall, such as metal or glass, then, and you put them on floor level, then all you would see is the floor on the wall. You won't see what's actually behind you.

  • haha sly one

  • It's comments like these that reveal the fact that YOUR balls haven't dropped yet. And besides, who the fuck cares? He's good at what he's doing and has made a great video-tutorial. If you don't have anything good to say, don't say it. And seriously dude... grow up.

    @Darkpivotpro: Great vid dude! Keep it up!

  • T_T it didnt work, i did exactly what u said and its all black, certain areas are black when i move near them though T_T

  • This video is for the source engine.

  • Yeah. If it was for the older engine I would say world craft tutorial.

  • I see, but games like Half-Life use the Hammer editor, not worldcraft (allthough you can).

  • Oh ok. But most hammer tutorials are for source engine now. I don't know how to map for the older games, although I would like to know how. :P

  • Well, older engine games like Half-life have the same principals of level editing as what you're doing there for source, just without displacement mapping.

  • showing the results at the end and/or at the beginning would have been nice. also possible by just a screenshot.

  • You got to put the cubemap 64 (inch?) over the ground, Its the higth of the players sigth,

    Nice clip, To bad theres so manny whiners at youtube (:

  • run the map, why have a pillar if u dont show us

  • My computer was being dumb and wouldn't load up the game.

  • if ur using fraps i would put it on lower fps because higher fps ends up usually slower than the low fps

  • thanks, i've been looking everywhere for somewhat decent lighting tutorials

  • Thanks for the tutorial, you know your stuff :D

  • Thanks, Very Helpful.

  • ur briliant man!

  • gracias segnior

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