buildcubemaps is best for all maps.... its actshually nessary other wise it will be glitchy for some people for alot of other textures and for other people they will not see the reflection at all.
man, dont worry about having a low voice, its all good. Everyone once had a tiny voice, i fucking hate those bastards that made fun of me for having a high pitched voice (this was backing in cs 1.5 days) good ol' days haha, nice tutorial, helped me alot!
I have a problem... When I have the light_environment properties open, it has 3 tabs and no point at or whatever and I can't open it with double-click. And it looks like a lamp.
You put them at eye level because if you some reflective material on a wall, such as metal or glass, then, and you put them on floor level, then all you would see is the floor on the wall. You won't see what's actually behind you.
It's comments like these that reveal the fact that YOUR balls haven't dropped yet. And besides, who the fuck cares? He's good at what he's doing and has made a great video-tutorial. If you don't have anything good to say, don't say it. And seriously dude... grow up.
Well, older engine games like Half-life have the same principals of level editing as what you're doing there for source, just without displacement mapping.
Help me please! My map is very dark, and it makes my map look creepy and scary
the747videoer 2 weeks ago
your supose to put the env_cubemaps 64 units above the ground
UrbanFroNinja 3 months ago
Comment removed
DreadKyller 1 month ago
uh um uh uh um um um uh uh
tedhitshomoz 6 months ago
How do you set the brightness and distance of it?
TheMerfAvenger 1 year ago
What should i do if my whole map is black when ive made that?
Worldif 1 year ago
to many "umm, umm, umm"
RedDotRampage 1 year ago
titled
Ramirez1953 1 year ago
buildcubemaps is best for all maps.... its actshually nessary other wise it will be glitchy for some people for alot of other textures and for other people they will not see the reflection at all.
Bob0p 1 year ago
Needs gameplay
paintcan176 1 year ago
shadow_control changes dynamic lighting. It's necessary if you're using any physics props, otherwise the shadows they cast can seem unnatural.
MisleadGuidance 1 year ago
you spelt title wrong in the description you added a d just so you realise :P
Lukey1400 1 year ago
R' R' R' Reflective property "insert vanilla ice music."
StarwolfXI 1 year ago
'qualaty' suks
funnybasterd 1 year ago
You should have shown us what the map looked like in the end :/
LEGENDARYJAY 2 years ago 12
You need to use a higher quality recording program...
deafultpotato 2 years ago
Already did. Check out my newest hammer editor tutorial. Also, my voice is lower. XD
darkpivotpro 2 years ago
man, dont worry about having a low voice, its all good. Everyone once had a tiny voice, i fucking hate those bastards that made fun of me for having a high pitched voice (this was backing in cs 1.5 days) good ol' days haha, nice tutorial, helped me alot!
oldspice420 2 years ago
@oldspice420 Amen. Great tutorial though
Icyykit 2 years ago
hey. how did you rotate the lamp? i map since 2 years and i never used this version of rotating props
predatortheme 1 year ago
@predatortheme you select the object you want to rotate the click it again in the grid view then click the sides of the prop then it will rotate
Lukey1400 1 year ago
@darkpivotpro voice is fine mate
shoxdanger 1 year ago
can i have your steam name cus you'r really good on hammer editor and i need some tips in hammer editor (icemat99)
Johanop 2 years ago
I have a problem... When I have the light_environment properties open, it has 3 tabs and no point at or whatever and I can't open it with double-click. And it looks like a lamp.
Can you or someone help me?
3ventic 2 years ago
Thanks alot mate!
enVMovies 2 years ago
Thing is i dont see why you put cubemaps at the eye level. if the ground will reflect whats above it id put it at the bottom or on the floor
hankparish 2 years ago
Idk. When I learned about cube maps it said I should put them at eye level. :/
darkpivotpro 2 years ago
Comment removed
hankparish 2 years ago
I have no idea what you're talking about.
darkpivotpro 2 years ago
3kliksphilip look him up :P
hankparish 2 years ago
@hankparish 3klicksphilip
fingerboy18 1 year ago
@hankparish
3kliksphilip, asshole. Why would you ask that on another person's video?
ThePhysicsGun 1 year ago
@ThePhysicsGun Why would you reply to a year old comment? exactly you fucking asshole.
hankparish 1 year ago
@hankparish
Eh, you replied on a reply to a year old comment.
ThePhysicsGun 1 year ago
@ThePhysicsGun
ThePhysicsGun
2 hours ago
NOpe
hankparish 1 year ago
Go to the developer.valvesoftware forums and look up cubemaps if you would like to know
frostofractal 3 months ago
You put them at eye level because if you some reflective material on a wall, such as metal or glass, then, and you put them on floor level, then all you would see is the floor on the wall. You won't see what's actually behind you.
misteraznkid 2 years ago
This comment has received too many negative votes show
Wait for your balls to drop before you make a tutorial.
IRZOMBEH 2 years ago
haha sly one
4471marks 2 years ago
It's comments like these that reveal the fact that YOUR balls haven't dropped yet. And besides, who the fuck cares? He's good at what he's doing and has made a great video-tutorial. If you don't have anything good to say, don't say it. And seriously dude... grow up.
@Darkpivotpro: Great vid dude! Keep it up!
cmakproductions 2 years ago 11
T_T it didnt work, i did exactly what u said and its all black, certain areas are black when i move near them though T_T
breakerboy365 2 years ago
This video is for the source engine.
TonyFortellah 2 years ago
Yeah. If it was for the older engine I would say world craft tutorial.
darkpivotpro 2 years ago
I see, but games like Half-Life use the Hammer editor, not worldcraft (allthough you can).
TonyFortellah 2 years ago
Oh ok. But most hammer tutorials are for source engine now. I don't know how to map for the older games, although I would like to know how. :P
darkpivotpro 2 years ago
Well, older engine games like Half-life have the same principals of level editing as what you're doing there for source, just without displacement mapping.
TonyFortellah 2 years ago
showing the results at the end and/or at the beginning would have been nice. also possible by just a screenshot.
zaxthedax 2 years ago
You got to put the cubemap 64 (inch?) over the ground, Its the higth of the players sigth,
Nice clip, To bad theres so manny whiners at youtube (:
TheFancySheep 2 years ago
run the map, why have a pillar if u dont show us
thegamer1236 3 years ago
My computer was being dumb and wouldn't load up the game.
darkpivotpro 3 years ago
if ur using fraps i would put it on lower fps because higher fps ends up usually slower than the low fps
thegamer1236 3 years ago
thanks, i've been looking everywhere for somewhat decent lighting tutorials
xsixstring7 3 years ago
Thanks for the tutorial, you know your stuff :D
Pylasmic 3 years ago
Thanks, Very Helpful.
QuantumLM 3 years ago
ur briliant man!
xiancheng1987 3 years ago
gracias segnior
faszika 3 years ago