Saw something like this in the Houdini 10 demo reel ( search: houdini smashing glass ) and wanted to know if something along the lines of this could be done with Blender... Positive. But without particle fluids, I haven't found a good way to get the water to splash.
Be careful where you start your particles; how does a glass break when the bullet is in the middle of it. Sorry if I sound really critical, hopefully it's constructive criticism.
Yet, I guess, that's some kind of optical illusion here. You can see how the bullet stops twice on its course? 1st time when it hits the further away side of the glass, 2nd time on the front facing side.
But you're right anyway, I had to set the moment where the glass breaks manually, and there I had to decide between the frame before the bullet hits the glass, or the frame after... Could've increased the fps, no that I think about it... ;)
What do you want to know? Basically, all you gotta do is manually model the shards (hint: edge loops, extrude individual faces, extrude all into the other direction, scaled around indivudual center). All the other information you need can be found in the video's description to the right. ;)
I don't know for sure what happened there. I can only guess that this is due to some of the settings for friction and damping, or some other interaction related setting.
Yeah, it's pretty hard to find the right values. Apart from the explode modifier not being the best solution for breaking solid objects, since it only effects the individual faces instead of the volume two opposing faces enclose.
Don't know why some of the shards here retained their thickness... ^^
Not So Realistic But I Can Tell You Took Some Time, I'd say About A Well...
8/10
TheCkyrocker 1 year ago
how do you do this?
enjoiskate11 1 year ago
Try and error, mostly ;-)
Saw something like this in the Houdini 10 demo reel ( search: houdini smashing glass ) and wanted to know if something along the lines of this could be done with Blender... Positive. But without particle fluids, I haven't found a good way to get the water to splash.
dr4ziw 1 year ago
@dr4ziw ahh. Ive been trying to figure out how to make particles look like meshs but i cant figure it out
enjoiskate11 1 year ago
@BlenderDefender
Look at NionsChannel. He makes a lot of good tutorials, including glass.
ownmeucannot 1 year ago
Be careful where you start your particles; how does a glass break when the bullet is in the middle of it. Sorry if I sound really critical, hopefully it's constructive criticism.
ownmeucannot 1 year ago
@ownmeucannot: No, no, I really apreciate that.
Yet, I guess, that's some kind of optical illusion here. You can see how the bullet stops twice on its course? 1st time when it hits the further away side of the glass, 2nd time on the front facing side.
But you're right anyway, I had to set the moment where the glass breaks manually, and there I had to decide between the frame before the bullet hits the glass, or the frame after... Could've increased the fps, no that I think about it... ;)
dr4ziw 1 year ago
What do you want to know? Basically, all you gotta do is manually model the shards (hint: edge loops, extrude individual faces, extrude all into the other direction, scaled around indivudual center). All the other information you need can be found in the video's description to the right. ;)
dr4ziw 2 years ago
why did the bullet slow down when it hit each of the sides? made it looks kinda glitchy
hamsterhill 2 years ago
I don't know for sure what happened there. I can only guess that this is due to some of the settings for friction and damping, or some other interaction related setting.
dr4ziw 2 years ago
Nice work! I'm teaching myself Blender right now and appreciate just how hard this stuff is to set up and tweak.
alanpgoodwin 2 years ago
Thanks a lot!
Yeah, it's pretty hard to find the right values. Apart from the explode modifier not being the best solution for breaking solid objects, since it only effects the individual faces instead of the volume two opposing faces enclose.
Don't know why some of the shards here retained their thickness... ^^
dr4ziw 2 years ago