@theamericanwolfman What I did was take advantage of the 2x2 tiling of animated textures using llAnimateTexture. How I'd start now, in hindsight, is with a 512x512 texture. Animate all 4 frames of the eye blink on separate layers. Then, using the Offset filter, copy all 4 layers to a 1024x1024 image and use the offset filter to move each one 256 pixels right/left and up/down til it matches the order I show.
@TwoManEvolution It uses real money but does not directly cost real money. There is an exchange rate between the in-game currency and USD/Euros, etc, so you can buy and sell $L.
As for what you can be, you can design objects, animations, and textures to build vehicles, weapons, and avatar parts, then combine them however you see fit. So, you can be a human, animal, robot, anything as long as you or someone else has built it (and potentially sold it thereafter).
geez second life is so custom designer friendly im a little over loaded X_x... Also this video is cool... but it isn't explaining enough for me to use what your presenting at all. I know adobe sorta and I've been working with it about 2 years now, but little things like "make certain the pupil layer is flattened, and has no alpha layer" is a great tip and all. The problem is how do u check that, and how do u do it?
@kingdomheartsss Alpha will refer to anything that has transparancy. If you flatten a pupil layer (instead of just merging visible) it classifies the image as opaque instead of 100% opacity. There's no visual difference but 100% opacity still has alpha values present, meaning it can potentially be transparent, thus it'll screw up when placed behind another alpha layer. Thus, you'd need to flatten it by going to Layer > Flatten Image when you're done
I think you should also know that I do not speak English the problem is that I use a translator, sorry for not noticing what went before you post your comment. (: -!
sorry for bad writing that I referred to a tail is that in all the tutorials and seen not find what I want, what I want is like creating a tail like the one you put in the first video.
@fabiiloca10 I'm not sure what you mean by queue... If you're referring to the animation in the facial prims, that's done by a script which I have a link to a script in tutorial 2.0 (the previous one).
If you're referring to hair, I'd use a torus prim with a full taper. You can modify the radius, skew, and cuts to give different lengths and thickness. It looks nicer than flexible cones, though you can use both together to have somewhat a moving effect.
much love for this tutorial. I've been playing SL for almost a year now and I came wanting to make avatars. But I started with swords and axes.... and never broke from that. But I think I can start now. Yes. I'm ready. thank you!
I hate you. Haha, just kidding. Now I know how I can make furry avatars and get the eyes perfect. Thank you very much for making these 1-2 part videos of how to make them. Nice job!
how do i make that eye animation/texture? or how do i make a facial texture in general? (has looked up tutorial and found jack squat)
theamericanwolfman 2 months ago
@theamericanwolfman What I did was take advantage of the 2x2 tiling of animated textures using llAnimateTexture. How I'd start now, in hindsight, is with a 512x512 texture. Animate all 4 frames of the eye blink on separate layers. Then, using the Offset filter, copy all 4 layers to a 1024x1024 image and use the offset filter to move each one 256 pixels right/left and up/down til it matches the order I show.
ZombieZephyr 2 months ago
Can someone help me i dont get this game does it cost real money, are you a human or animal, is it free?
TwoManEvolution 3 months ago
@TwoManEvolution It uses real money but does not directly cost real money. There is an exchange rate between the in-game currency and USD/Euros, etc, so you can buy and sell $L.
As for what you can be, you can design objects, animations, and textures to build vehicles, weapons, and avatar parts, then combine them however you see fit. So, you can be a human, animal, robot, anything as long as you or someone else has built it (and potentially sold it thereafter).
ZombieZephyr 3 months ago
geez second life is so custom designer friendly im a little over loaded X_x... Also this video is cool... but it isn't explaining enough for me to use what your presenting at all. I know adobe sorta and I've been working with it about 2 years now, but little things like "make certain the pupil layer is flattened, and has no alpha layer" is a great tip and all. The problem is how do u check that, and how do u do it?
kingdomheartsss 6 months ago
@kingdomheartsss Alpha will refer to anything that has transparancy. If you flatten a pupil layer (instead of just merging visible) it classifies the image as opaque instead of 100% opacity. There's no visual difference but 100% opacity still has alpha values present, meaning it can potentially be transparent, thus it'll screw up when placed behind another alpha layer. Thus, you'd need to flatten it by going to Layer > Flatten Image when you're done
ZombieZephyr 6 months ago
Can you upload the .psd of that eyes?
arielnarut0 8 months ago
@arielnarut0 no
ZombieZephyr 8 months ago
Do you know of a game that offers the same level of customization that SL has, but does not suck?
amythemistcat 10 months ago
@amythemistcat Sadly, no. I have to be content with my art instead.
ZombieZephyr 10 months ago
@ZombieZephyr Aw man. Welp, I guess that's just how it goes.
amythemistcat 10 months ago
@ZombieZephyr hey dude when i log in on my secondlife then my avatar do not shows
i press clear history so can u help me!?????!???
PS:help me with secondlife have problem
thebestplayerful 9 months ago
@thebestplayerful Try reinstalling, or clearing your cache. Else contact Linden Lab support, I have no idea.
ZombieZephyr 9 months ago
@ZombieZephyr do i need reinstalling secondlife?
thebestplayerful 9 months ago
@thebestplayerful Yes, try that
ZombieZephyr 9 months ago
@ZombieZephyr so if i reinstalling secondlife and install again so can i see my avatar?
thebestplayerful 9 months ago
I think you should also know that I do not speak English the problem is that I use a translator, sorry for not noticing what went before you post your comment. (: -!
fabiiloca10 1 year ago
@fabiiloca10 I understand. I'm trying to type simply. English is confusing, haha. :P
ZombieZephyr 1 year ago
@ZombieZephyr Lol.
Other languages to me are confusing :3
KaylinKitten 11 months ago
This has been flagged as spam show
sorry for bad writing that I referred to a tail is that in all the tutorials and seen not find what I want, what I want is like creating a tail like the one you put in the first video.
fabiiloca10 1 year ago
Comment removed
fabiiloca10 1 year ago
Comment removed
fabiiloca10 1 year ago
@fabiiloca10 I'm not sure what you mean by queue... If you're referring to the animation in the facial prims, that's done by a script which I have a link to a script in tutorial 2.0 (the previous one).
If you're referring to hair, I'd use a torus prim with a full taper. You can modify the radius, skew, and cuts to give different lengths and thickness. It looks nicer than flexible cones, though you can use both together to have somewhat a moving effect.
ZombieZephyr 1 year ago
ME NEJDE SE ZAREGISTROVAD SE PORAĎTE CO MAM UDELAT
martine221001 1 year ago
@martine221001 no comprendo
ZombieZephyr 1 year ago
it's a dog
jonomathiq 1 year ago
did yuo come back to second life ever?
egocentress 1 year ago
@egocentress Check my profile. Definitely never.
I quit after a hacking incident, due to failure on LL's part to act.
ZombieZephyr 1 year ago
@ZombieZephyr That sucks.
egocentress 1 year ago
I have the kinzart fox. Really good
arvid950 2 years ago
Yeah, Sylver's really good. :3 I learned a lot of tricks from her.
ZombieZephyr 2 years ago
Comment removed
Astaroth6000 2 years ago
heh i could use a free anthro avatar ): i cant amke em and im too poor ):
chris22452245 2 years ago
Wow, that would be hard. I wish I could do something like that! D':
liquidFIRE00z 2 years ago
much love for this tutorial. I've been playing SL for almost a year now and I came wanting to make avatars. But I started with swords and axes.... and never broke from that. But I think I can start now. Yes. I'm ready. thank you!
juttyushimora 2 years ago
Hello, I've been playing sl for 3 years, YOur a great builder a great one indeed, Great work!
Draconian Boucher
My SL name
SecondLifeJunkied 2 years ago
you make it look so easy
ZaxFurr 2 years ago
you sir.....make us furs proud
XxFallenxXFurXx 2 years ago 18
what he said or her
jettwitty 2 years ago 5
@XxFallenxXFurXx yay, furs!!!
Shadowsphere1 11 months ago
I hate you. Haha, just kidding. Now I know how I can make furry avatars and get the eyes perfect. Thank you very much for making these 1-2 part videos of how to make them. Nice job!
Okami266 2 years ago
omg its like hes doing brain surgery on it! 0_0
boinceyball 2 years ago 2