Added: 1 year ago
From: akinow
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  • Say, are you going to add the infected WARLOCK Mecha boss fight in this game? That would be absolutely awesome if you did.

  • Thank you! Even if I can only see what it would look like, this is the kind of Strike Witches game that should be made.

  • @7jaws7 Thank you for watching.I want to aim at an ideal game.

  • epic wingmen

  • japanese games... often so very strange... :P

  • @WinterXL Yes Japanese people ..game other than Japan.. often looks strange.

  • Thanks for the link.

  • I wanna have this game any links?

  • @allankill124 ttp://bugyou777.web.fc2.com/un­ity3d/sw110427.html Only the front page still : though it is a test version.

  • So, its been a few months. Is there a release date yet? This looks so awesome!

  • @Greener7771 Because my work was busy, some production are late. I do my best as much as possible

  • Amazing! Will surely keep an eye of this project!

    I Have a few questions though:

    1) Do you make the 3D model yourself? I love them!

    2) If the decentralized-flight of witch is activated, do they have AI to avoid attacks and and all?

    3) How long are your experience with Unity or 3D game development? This looks pretty amazing. I'm still a newbie on Unity and having difficulties migrating from 2D to 3D games ;_;

    Keep up the good work!

  • @AtelierLucid Thank you for the question.

    Ok! answered as having.

    1)3D model is produced for myself.

    I am a designer. 3D model was produced with MAYA. It is two months.

    2)It installs it though AI is simple. The attack and avoided by the automatic operation is done. It is on the way of the tuning.

  • @AtelierLucid 3)It is in February, 2010 to start Unity and Java ..the peel... No programmer ahead of that who was making the game from the manufacturer.

    The game production becomes difficult if it thinks difficultly. Please think simply. It works hard. Next step →looking at this.."ストパンSTG”

  • The game is good but,

    Things that are wrong. (FOR ME)

    1.)The team is really near and their flying in the same direction.

    2.)Neuroi beams are suppose to be firing straight,

    (if turning/changing in another direction)

    It needs to be exact as an angle

    3.)there are to many Neurois. Suppose the Strike Witches are fighting 1 at a time.

    but, you can put too many Neuroi if there is a Neuroi hive.

  • @allankill124

    Thank you for praising and getting the game.

    1.A decentralized flight can be done. After it distributes it, it individually attacks it.

    2.The beam of [neuroi] launches the beam of witches a little aiming at the previous position. It is easy to be shot down when flying straight toward [neuroi]. Moreover, distributing to aim at each player, flying, and gathering when attacking it are the best.

  • @allankill124

    3.It thinks about a lot of [neuroi] by setting the endurance value low in the direction where these are kicked about by magic though witches can be shot down with the aim gun in the automatic operation now.

  • looking quite amazing! I'm keeping an aye on this!

  • @dogzer It is glad. Eight bosses go out of the following. Please wait.

  • クォリティーと完成度も凄く高いね!製作者の愛情がよく見えます­w

    この精巧な背景がとくに好きです。大空の広さが十分に表現します­。

    フライトシミユーレションようなインターフェースもいいっすね

    

  • @seminolePP 返信遅れましたすいません。愛情持ってますよーw 空の広さは出るんですけどスピード感がでてないのが課題ですね。

  • SUGOY! gambaro for your project!

  • @ShadShadow92 Thank you. Please continue your favors toward assistance. GAMBARMASU

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