Added: 2 years ago
From: tkeshet
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  • I really liked it. Was it all inside 3dsMax (and plug-ins) or did you use any other software?

  • the "god damn" and 0:08 sounds like aldo rain from inglorious basterds

  • nice

  • How do i make the smoke thick.. and how to make it dominate.. i mean like less fire and more dust please help i love this effect i wish to be good at FumeFx HELP! :)

  • Looks good. I think you should watch some bomb dropping videos to get a more realistic effect. The bomb needs to be sped up so you can only see it for a split second, lose the whistle sound before it comes down, find a more realistic explosion sound and make the dust stick around after.

  • Real smoke doesn't disappear so fast, it is like something in a video game.

  • For your consideration..... The Jericho!

  • Holy SHITface!!!

  • This Looks good but if I think the motion of the particles should speed up as it gets closer to the camera, otherwise it looks a bit small, it doesn't quite match the scale of the explosion... looks great though

  • @gobacktorussia just to clarify, I think the dust should start of slower as it comes away from the explosion

  • @gobacktorussia Thanks! As for your crits, there's pretty much a grey line between comments that are for what should and shouldnt be, and comments that are right but are just a personal preference and could work either way. Yes today I'd fix many thing as well, but noway I'm going back to fix a shot I did more then 2.5 years ago. :-) I really want to do more explosions soon so hopefully I'll be able to make the time for that.

  • That was seriously amazing I wish to be able to do stuff like this some day. I have just recently downloaded 3ds Max, are there any tutorials you can give me for a beginner ?

  • @11KAB11 Thanks! You can check out Allan Mckay site he had loads of tuts for fumeFX.

  • @tkeshet Ok thank you I will check those out :)

  • @tkeshet This is great, i want to use this in a video of mine, is that o k? I do not think it is copyrighted is it?

  • @68bootyman Thanks. It is copyrighted. What kind of a video?

  • that was amazing

  • Cool, but the camera is too jittery and shakey.... I think a nice steady camera at first, then zoom out quickly when the bomb hits, that would look a little more realistic.

  • damn! except for how quickley everything happened that looked pretty fucking real! damn good job!

  • hey, that was great, but i have one suggestion: slow down the explosion just a bit.

  • The sound effects kinda let it down, but visual it was really good.

  • ..what's that stuff at the end?

  • lol!!!!!!!!!!!!!!!!!!!!!!!!!!!­!!!!!

  • Looks good.  The sounds are too generic and doesn't match the explosion. The bomb whistling is overdone IMO.

  • My only complaint is that the "catch up focus" is WAY overused these days...

  • @2000jago - True, but it is "realistic" in the sense that most amateur video is shot with auto focus, and cheap cameras don't have true parfocal zoom lenses (able to keep the focus distance when you zoom), they have varifocals instead, so they often need to re-focus after zooming in or out.

  • @RFC3514 Even my cell phone doesn't struggle with focus this much when zooming in and out. It's just overkill, that's all I'm saying. The video would have been much more realistic without it.

  • @2000jago - Phones have small sensors, lenses and apertures, and therefore very deep focus (a pinhole camera has infinite depth of field, it keeps everything in focus). Cameras with larger sensors and lenses with bigger apertures have shallower DOF. DSLRs in "live" mode are particularly bad at auto-focusing, because they don't have the kind of AI built into video cameras. Anyway, in this case it was a "creative" decision, but it does happen in Real Life (TM), which is why pros use manual focus.

  • @RFC3514 A pinhole camera cannot zoom, but we can examine the technical validity of focus all day long, it does not change the fact that _whatever_ the reason for it's use in this video, it detracts from the visual appeal of the shot. My attention shifts from what's actually going on in the shot, to why is the camera having a hard time with it. It's CLEARLY a CGI shot, so there's really no "excuse" to not be able to retain correct focus no matter what the camera does.

  • @2000jago - Imagine the shot was meant to be added to a "amateur documentary" style movie. There might be other (real) shots where the camera lost focus and took a while to get it back. I've had to simulate that in several projects, so that focus behaviour in the CG shot matched the behaviour of the real auto-focus in other shots. You're free to dislike it, but you can't say it isn't "realistic" without knowing what it's trying to simulate. Real camera work is often terrible. :-P

  • @RFC3514 I don't like the shot because it's not believable. And yes, you can explain a million and one reasons why this effect would present itself or even need to be artificially created. But in this particular shot, it fails because it is not realistic. You may view "realistic" as a comparison of what was a achieved vs what was intended to simulate. I disagree. I compare "realistic" against "what looks real", ie reality, and in not way does this clip achieve that. For me.

  • HAHA! Gud dayum!

  • Pretty good, just needs a few tweaks. The smoke is a bit too solid, and the trails move and dissipate too fast. Slowing them would make the explosion seem bigger. The main smoke cloud flow is excellent, but it should be blacker (so it looks like smoke from the explosion, not just dust from the floor). Also, the "fire" lasts too long and is too orange. High explosives produce a flash (sometimes so short you don't even see it), not a fireball (nothing to burn). The shockwaves are also excellent.

  • impressive.

  • lol, I'm using that exact background image in my latest comp

  • it would be way louder

  • very cool i like the cloud of smoke that lingers at the end! Many fume fx tests dont have a smoke cloud sort of thing

    great work btw

  • where can i download FumeFX for 3dsmax 2011 32 bit,i really need it,i've search all over the internet,plz give me a link :'( thx

  • yeah, very nice! the main smoke is very realistic, but the pflows ar too big next to me

    maybe you should composite the fire in "add" in after effects to make your effect more "shiny"

  • why pflow looks so complicated, can you post an screen cap?

  • SO REAL

  • 0:32 Spider made of Sand, It's pretty scary hahaha

  • @moganza heck yeah, thats why I clicked the thumb, i swear i saw a spider hehe

  • id put it in hd but there is only 480p :(

  • modern bombs dont whistle

  • @TheSoundFever and would never drop like that !

  • @TheSoundFever who said it was a modern bomb?

  • bad pov for explosion >_<

  • @thebiglou13

    how so?

  • how did u make the birds ?

    wich programm ?

  • Good rendering and such, but no one seems to get the sound right :p

  • Bomb fell vertically?

  • How do you make the camera movements?

  • unreal!!

  • your bomb came in sideways; they're released sideways but gravity pulls them down and air flow along the fins causes them to spin and turn downwards as they fall in a ballistic arc.

  • well...

    

  • Did You Used Boujou? Or created this scene?

  • what the music?

  • omg I really like it awesome :D

  • Not bad, but the fire was a litte off. Not by much tho, mostly just the colour. A bit too bright. The rest is still really impressive tho.

  • pretty cool, but personally i think the explosion was a bit too small compared to the bomb size

  • proffesional work my friend

  • explosion = excellent but sound a bit crappy

  • i wanna learn this!!!! :(

  • explosion not realistic fume fx does not good explosion effects. afterburn does. But other effects are incredible

  • So good!!!!!!!!!

    

  • sweet!!!

  • Wow, I'm very impressed. Good job! check out some of my videos

  • that projectile fell in a very unrealistic way

  • very good how much time did it take to render the explosion?

  • dude that was AWESOME!!!

  • First part, Good explosion, In a way, But your plane must've been really close, And not only that, Your bomb fell sideways, Wtf. What bomb falls sideways? Other than that, Great!

  • 2 words FUCKING AWSOME!!

  • lol gad damn!!

  • i tell you what woulda been awesome

    a big cloud of dust creep over the top of the mountain

  • this is pretty amazing. i'd like to know what rendered you used and what settings you had in the fumefx setting to get a realistic lighting/shadow look. Would be very appreciated. and props again(Y)

  • really nice! It however feels a bit like you have some premultiplied black in the edges of the smoke.

  • Can someone tell me where I can study this stuff! It's absolutely incredible! I cannot believe it....!

  • it looks great, the only thing is that the flame should be more white, or somthing. right now it just looks too orange

  • nice job!

  • Comment removed

  • This looks a much better, congrats ;)

  • A little light wrapping and the smoke would come together with the scene much better. But overall a cool effect with a nice result, man! Grats. :)

  • hey, where do you have the birds? Looks very nice ;)

  • @VyTe86 Thanks, the birds are a simple pflow setup of instanced geometry.

  • Nice vid!!!

    Where did you get theat picture.

  • How long did this take you?

  • a++++++++++++

  • I did render in passes and composited it in Fusion and used a whole lot then just blending options. :)

  • if you pause at 0:29 u can see the matte outlines on the edges..a simple lighten blend would fix that

  • yes I know that's because of the motion blur. That's an old archived project and I never had the chance to get in and fix it..

  • Cool, I wish I had the time to learn som fluids fx. great stuff

  • thanks :)

  • what was the name of the little piano thing in the breakdown?

  • the sand seems to fade out a little too fast.

    other than that it's great, i love it:)

  • You should have added some smoke lingering after the explosion ;;)

  • the rocket doesn't look great, but everything else is as perfect as you can get with CG. Great job.

  • wow

    very very good job

    Where can I find FumeFx?

  • Great!!!!

  • This is awesome dude, i liked so much the camera movement, so realistic ^^, and the smoke after the "boom".

    Make of a single photo this

    Pretty awesome, keep up the good work ^^

  • Thanks! :)

  • a 'normal' rocket doesnt form clouds like that. The dust should be more spread out and diffused

  • Yes you are right. That's why I made a 2nd ver of this explosion (available in my other vids) and stated I didn't like this one much. Though most ppl still prefer this one, with or without being close to reality.

  • It almost looks like you forgot to turn on "unpremultiply alpha" or something. There's a dark fringe around the objects.

  • You mean to check off premultiply alpha. That's not really the issue there, the slight fringe is caused by the motion blur in comp. I never had the time to come back and fix it since I pretty much ditched this test and remade the explosion in the 2nd take. You can see it in my other videos.

  • really nicee!

  • why the pflow solution is so complex !? I could be done in two separate passes .... god damn!

    It came out nice!

  • Thanks,

    I know it looks complex but actually it isn't. Don't forget it includes the flock of birds setup, the fumefx particle sources and the debris.. You don't see all the bits of it from this angle and in the youtube quality you don't really see all of it entirely.

  • it's integrated into the scene really well!

  • a lot of work ,

  • Beautiful! My only criticism is that the effects of the explosion ended WAY too quickly. I didn't expect it to be a fake explosion, but as soon as I saw that, I knew it was.

  • Very well made explosion! 5 stars!

  • Wow! The Pflow tree is amazingly long! Can you please do a tutorial about that? Thanks!

  • Thanks, there's nothing too complex there really. Just a bunch of emitters, forces, collisions and collisions spawns.

    There're couple of emitters used for the fumeFX, others for the rocks (big rocks, medium and small). There's also a pretty simple setup that shape instance an animated loop of the bird for the flock of birds..

    I'm currently doing a facelift for this explosion so when I"m done I'll post a higher res of the pflow tree.

  • Hi tkeshet

    it would be very nice if you could tell me, how you created the noisy camera motion (the handy cam effect).

    THanks!

  • Hi, It's a simple noise controller on the camera's transform with a very low frequency. The camera shake is a noise controller too. Keep it with a list controller so you can add as much as controllers you want.

  • Is the camera shake done in after effects or in max?

    In Max its no problem via graph editor or noise modifier on cam...but never done this in AE.

  • It's in Max. That's a noise controller, not a modifier. Can be added either in the curve editor or in the motion panel (that wheel icon).

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