How do i make the smoke thick.. and how to make it dominate.. i mean like less fire and more dust please help i love this effect i wish to be good at FumeFx HELP! :)
Looks good. I think you should watch some bomb dropping videos to get a more realistic effect. The bomb needs to be sped up so you can only see it for a split second, lose the whistle sound before it comes down, find a more realistic explosion sound and make the dust stick around after.
This Looks good but if I think the motion of the particles should speed up as it gets closer to the camera, otherwise it looks a bit small, it doesn't quite match the scale of the explosion... looks great though
@gobacktorussia Thanks! As for your crits, there's pretty much a grey line between comments that are for what should and shouldnt be, and comments that are right but are just a personal preference and could work either way. Yes today I'd fix many thing as well, but noway I'm going back to fix a shot I did more then 2.5 years ago. :-) I really want to do more explosions soon so hopefully I'll be able to make the time for that.
That was seriously amazing I wish to be able to do stuff like this some day. I have just recently downloaded 3ds Max, are there any tutorials you can give me for a beginner ?
Cool, but the camera is too jittery and shakey.... I think a nice steady camera at first, then zoom out quickly when the bomb hits, that would look a little more realistic.
@2000jago - True, but it is "realistic" in the sense that most amateur video is shot with auto focus, and cheap cameras don't have true parfocal zoom lenses (able to keep the focus distance when you zoom), they have varifocals instead, so they often need to re-focus after zooming in or out.
@RFC3514 Even my cell phone doesn't struggle with focus this much when zooming in and out. It's just overkill, that's all I'm saying. The video would have been much more realistic without it.
@2000jago - Phones have small sensors, lenses and apertures, and therefore very deep focus (a pinhole camera has infinite depth of field, it keeps everything in focus). Cameras with larger sensors and lenses with bigger apertures have shallower DOF. DSLRs in "live" mode are particularly bad at auto-focusing, because they don't have the kind of AI built into video cameras. Anyway, in this case it was a "creative" decision, but it does happen in Real Life (TM), which is why pros use manual focus.
@RFC3514 A pinhole camera cannot zoom, but we can examine the technical validity of focus all day long, it does not change the fact that _whatever_ the reason for it's use in this video, it detracts from the visual appeal of the shot. My attention shifts from what's actually going on in the shot, to why is the camera having a hard time with it. It's CLEARLY a CGI shot, so there's really no "excuse" to not be able to retain correct focus no matter what the camera does.
@2000jago - Imagine the shot was meant to be added to a "amateur documentary" style movie. There might be other (real) shots where the camera lost focus and took a while to get it back. I've had to simulate that in several projects, so that focus behaviour in the CG shot matched the behaviour of the real auto-focus in other shots. You're free to dislike it, but you can't say it isn't "realistic" without knowing what it's trying to simulate. Real camera work is often terrible. :-P
@RFC3514 I don't like the shot because it's not believable. And yes, you can explain a million and one reasons why this effect would present itself or even need to be artificially created. But in this particular shot, it fails because it is not realistic. You may view "realistic" as a comparison of what was a achieved vs what was intended to simulate. I disagree. I compare "realistic" against "what looks real", ie reality, and in not way does this clip achieve that. For me.
Pretty good, just needs a few tweaks. The smoke is a bit too solid, and the trails move and dissipate too fast. Slowing them would make the explosion seem bigger. The main smoke cloud flow is excellent, but it should be blacker (so it looks like smoke from the explosion, not just dust from the floor). Also, the "fire" lasts too long and is too orange. High explosives produce a flash (sometimes so short you don't even see it), not a fireball (nothing to burn). The shockwaves are also excellent.
your bomb came in sideways; they're released sideways but gravity pulls them down and air flow along the fins causes them to spin and turn downwards as they fall in a ballistic arc.
First part, Good explosion, In a way, But your plane must've been really close, And not only that, Your bomb fell sideways, Wtf. What bomb falls sideways? Other than that, Great!
this is pretty amazing. i'd like to know what rendered you used and what settings you had in the fumefx setting to get a realistic lighting/shadow look. Would be very appreciated. and props again(Y)
Yes you are right. That's why I made a 2nd ver of this explosion (available in my other vids) and stated I didn't like this one much. Though most ppl still prefer this one, with or without being close to reality.
You mean to check off premultiply alpha. That's not really the issue there, the slight fringe is caused by the motion blur in comp. I never had the time to come back and fix it since I pretty much ditched this test and remade the explosion in the 2nd take. You can see it in my other videos.
I know it looks complex but actually it isn't. Don't forget it includes the flock of birds setup, the fumefx particle sources and the debris.. You don't see all the bits of it from this angle and in the youtube quality you don't really see all of it entirely.
Beautiful! My only criticism is that the effects of the explosion ended WAY too quickly. I didn't expect it to be a fake explosion, but as soon as I saw that, I knew it was.
Thanks, there's nothing too complex there really. Just a bunch of emitters, forces, collisions and collisions spawns.
There're couple of emitters used for the fumeFX, others for the rocks (big rocks, medium and small). There's also a pretty simple setup that shape instance an animated loop of the bird for the flock of birds..
I'm currently doing a facelift for this explosion so when I"m done I'll post a higher res of the pflow tree.
Hi, It's a simple noise controller on the camera's transform with a very low frequency. The camera shake is a noise controller too. Keep it with a list controller so you can add as much as controllers you want.
I really liked it. Was it all inside 3dsMax (and plug-ins) or did you use any other software?
Fly0High 1 month ago
the "god damn" and 0:08 sounds like aldo rain from inglorious basterds
sarkloid9 1 month ago
nice
elsaul96 1 month ago
How do i make the smoke thick.. and how to make it dominate.. i mean like less fire and more dust please help i love this effect i wish to be good at FumeFx HELP! :)
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VRAssociation 2 months ago
Looks good. I think you should watch some bomb dropping videos to get a more realistic effect. The bomb needs to be sped up so you can only see it for a split second, lose the whistle sound before it comes down, find a more realistic explosion sound and make the dust stick around after.
leonjones12 2 months ago
Real smoke doesn't disappear so fast, it is like something in a video game.
AMYuntold 3 months ago
For your consideration..... The Jericho!
VenomShock 3 months ago
Holy SHITface!!!
IZITp 3 months ago
This Looks good but if I think the motion of the particles should speed up as it gets closer to the camera, otherwise it looks a bit small, it doesn't quite match the scale of the explosion... looks great though
gobacktorussia 4 months ago
@gobacktorussia just to clarify, I think the dust should start of slower as it comes away from the explosion
gobacktorussia 4 months ago
@gobacktorussia Thanks! As for your crits, there's pretty much a grey line between comments that are for what should and shouldnt be, and comments that are right but are just a personal preference and could work either way. Yes today I'd fix many thing as well, but noway I'm going back to fix a shot I did more then 2.5 years ago. :-) I really want to do more explosions soon so hopefully I'll be able to make the time for that.
tkeshet 4 months ago
That was seriously amazing I wish to be able to do stuff like this some day. I have just recently downloaded 3ds Max, are there any tutorials you can give me for a beginner ?
11KAB11 4 months ago
@11KAB11 Thanks! You can check out Allan Mckay site he had loads of tuts for fumeFX.
tkeshet 4 months ago
@tkeshet Ok thank you I will check those out :)
11KAB11 4 months ago
@tkeshet This is great, i want to use this in a video of mine, is that o k? I do not think it is copyrighted is it?
68bootyman 4 months ago
@68bootyman Thanks. It is copyrighted. What kind of a video?
tkeshet 4 months ago
that was amazing
aroymart 4 months ago
Cool, but the camera is too jittery and shakey.... I think a nice steady camera at first, then zoom out quickly when the bomb hits, that would look a little more realistic.
WrecklessRecluse 4 months ago
damn! except for how quickley everything happened that looked pretty fucking real! damn good job!
Neivlak 5 months ago
hey, that was great, but i have one suggestion: slow down the explosion just a bit.
legobencaldwell 5 months ago
The sound effects kinda let it down, but visual it was really good.
Frostfeera 6 months ago
..what's that stuff at the end?
loveSc7 6 months ago
lol!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
christbrando 6 months ago
Looks good. The sounds are too generic and doesn't match the explosion. The bomb whistling is overdone IMO.
machinegunopera 6 months ago
My only complaint is that the "catch up focus" is WAY overused these days...
2000jago 6 months ago
@2000jago - True, but it is "realistic" in the sense that most amateur video is shot with auto focus, and cheap cameras don't have true parfocal zoom lenses (able to keep the focus distance when you zoom), they have varifocals instead, so they often need to re-focus after zooming in or out.
RFC3514 6 months ago
@RFC3514 Even my cell phone doesn't struggle with focus this much when zooming in and out. It's just overkill, that's all I'm saying. The video would have been much more realistic without it.
2000jago 6 months ago
@2000jago - Phones have small sensors, lenses and apertures, and therefore very deep focus (a pinhole camera has infinite depth of field, it keeps everything in focus). Cameras with larger sensors and lenses with bigger apertures have shallower DOF. DSLRs in "live" mode are particularly bad at auto-focusing, because they don't have the kind of AI built into video cameras. Anyway, in this case it was a "creative" decision, but it does happen in Real Life (TM), which is why pros use manual focus.
RFC3514 6 months ago
@RFC3514 A pinhole camera cannot zoom, but we can examine the technical validity of focus all day long, it does not change the fact that _whatever_ the reason for it's use in this video, it detracts from the visual appeal of the shot. My attention shifts from what's actually going on in the shot, to why is the camera having a hard time with it. It's CLEARLY a CGI shot, so there's really no "excuse" to not be able to retain correct focus no matter what the camera does.
2000jago 6 months ago
@2000jago - Imagine the shot was meant to be added to a "amateur documentary" style movie. There might be other (real) shots where the camera lost focus and took a while to get it back. I've had to simulate that in several projects, so that focus behaviour in the CG shot matched the behaviour of the real auto-focus in other shots. You're free to dislike it, but you can't say it isn't "realistic" without knowing what it's trying to simulate. Real camera work is often terrible. :-P
RFC3514 6 months ago
@RFC3514 I don't like the shot because it's not believable. And yes, you can explain a million and one reasons why this effect would present itself or even need to be artificially created. But in this particular shot, it fails because it is not realistic. You may view "realistic" as a comparison of what was a achieved vs what was intended to simulate. I disagree. I compare "realistic" against "what looks real", ie reality, and in not way does this clip achieve that. For me.
2000jago 6 months ago
HAHA! Gud dayum!
Polaf3456 7 months ago
Pretty good, just needs a few tweaks. The smoke is a bit too solid, and the trails move and dissipate too fast. Slowing them would make the explosion seem bigger. The main smoke cloud flow is excellent, but it should be blacker (so it looks like smoke from the explosion, not just dust from the floor). Also, the "fire" lasts too long and is too orange. High explosives produce a flash (sometimes so short you don't even see it), not a fireball (nothing to burn). The shockwaves are also excellent.
RFC3514 7 months ago
impressive.
philinmotion 7 months ago
lol, I'm using that exact background image in my latest comp
backflipbedlem 7 months ago
it would be way louder
SeanRamey 8 months ago
very cool i like the cloud of smoke that lingers at the end! Many fume fx tests dont have a smoke cloud sort of thing
great work btw
zzddevilzz 8 months ago
where can i download FumeFX for 3dsmax 2011 32 bit,i really need it,i've search all over the internet,plz give me a link :'( thx
shawarkhan52 8 months ago
yeah, very nice! the main smoke is very realistic, but the pflows ar too big next to me
maybe you should composite the fire in "add" in after effects to make your effect more "shiny"
spademax 8 months ago
why pflow looks so complicated, can you post an screen cap?
xFesx 9 months ago
SO REAL
HoboStation 9 months ago
0:32 Spider made of Sand, It's pretty scary hahaha
moganza 9 months ago 17
@moganza heck yeah, thats why I clicked the thumb, i swear i saw a spider hehe
vi54 8 months ago
id put it in hd but there is only 480p :(
brutalnessities1 9 months ago
modern bombs dont whistle
TheSoundFever 9 months ago
@TheSoundFever and would never drop like that !
ydoesutubesucksobad 9 months ago
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@TheSoundFever and would never drop like that
ydoesutubesucksobad 9 months ago
@TheSoundFever who said it was a modern bomb?
gismoe86 9 months ago
bad pov for explosion >_<
thebiglou13 9 months ago
@thebiglou13
how so?
Avian98X 9 months ago
how did u make the birds ?
wich programm ?
vorhaut23 9 months ago
Good rendering and such, but no one seems to get the sound right :p
imann3 10 months ago
Bomb fell vertically?
Matu1 10 months ago 7
How do you make the camera movements?
HamdiOmar 10 months ago
unreal!!
sergeant5027 10 months ago
your bomb came in sideways; they're released sideways but gravity pulls them down and air flow along the fins causes them to spin and turn downwards as they fall in a ballistic arc.
NuclearArbitor 11 months ago
well...
Yrma156 11 months ago
Did You Used Boujou? Or created this scene?
Ge3Ds 11 months ago
what the music?
TheV3D 1 year ago
omg I really like it awesome :D
EntanglementSatan 1 year ago
Not bad, but the fire was a litte off. Not by much tho, mostly just the colour. A bit too bright. The rest is still really impressive tho.
DaystarDragon 1 year ago
pretty cool, but personally i think the explosion was a bit too small compared to the bomb size
GamersAlwaysWin 1 year ago
proffesional work my friend
unclejermisphd 1 year ago
explosion = excellent but sound a bit crappy
swissxplane 1 year ago
i wanna learn this!!!! :(
elchicoboy 1 year ago
explosion not realistic fume fx does not good explosion effects. afterburn does. But other effects are incredible
reket777pvl 1 year ago
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So good!!!!!!!!!
gabriel04ist 1 year ago
So good!!!!!!!!!
gabriel04ist 1 year ago
sweet!!!
houdini3dLegend 1 year ago
Wow, I'm very impressed. Good job! check out some of my videos
relent107luke 1 year ago
that projectile fell in a very unrealistic way
hatefuIIkat 1 year ago
very good how much time did it take to render the explosion?
swissxplane 1 year ago
dude that was AWESOME!!!
ThePocoamisto 1 year ago
First part, Good explosion, In a way, But your plane must've been really close, And not only that, Your bomb fell sideways, Wtf. What bomb falls sideways? Other than that, Great!
TheMaleScripter 1 year ago
2 words FUCKING AWSOME!!
hackerisslv 1 year ago
lol gad damn!!
RaddFX 1 year ago
i tell you what woulda been awesome
a big cloud of dust creep over the top of the mountain
KingSkulkZ 1 year ago
this is pretty amazing. i'd like to know what rendered you used and what settings you had in the fumefx setting to get a realistic lighting/shadow look. Would be very appreciated. and props again(Y)
teun3sixty 1 year ago
really nice! It however feels a bit like you have some premultiplied black in the edges of the smoke.
luffeluffe 1 year ago
Can someone tell me where I can study this stuff! It's absolutely incredible! I cannot believe it....!
MrBarracudababy 1 year ago
it looks great, the only thing is that the flame should be more white, or somthing. right now it just looks too orange
obs301 1 year ago
nice job!
johnnycorebrieee 1 year ago
Comment removed
DeKoVFX 1 year ago
This looks a much better, congrats ;)
DeKoVFX 1 year ago
A little light wrapping and the smoke would come together with the scene much better. But overall a cool effect with a nice result, man! Grats. :)
loocasduber 1 year ago
hey, where do you have the birds? Looks very nice ;)
VyTe86 1 year ago 14
@VyTe86 Thanks, the birds are a simple pflow setup of instanced geometry.
tkeshet 1 year ago 11
Nice vid!!!
Where did you get theat picture.
tomaz094 1 year ago
How long did this take you?
lost4468 1 year ago
a++++++++++++
kuikai100 1 year ago
I did render in passes and composited it in Fusion and used a whole lot then just blending options. :)
tkeshet 2 years ago
if you pause at 0:29 u can see the matte outlines on the edges..a simple lighten blend would fix that
jeystonemusic 2 years ago
yes I know that's because of the motion blur. That's an old archived project and I never had the chance to get in and fix it..
tkeshet 2 years ago
Cool, I wish I had the time to learn som fluids fx. great stuff
fredriklindbom 2 years ago 7
thanks :)
tkeshet 2 years ago 6
what was the name of the little piano thing in the breakdown?
mordy91 2 years ago
the sand seems to fade out a little too fast.
other than that it's great, i love it:)
elevadon 2 years ago
You should have added some smoke lingering after the explosion ;;)
halvora 2 years ago
the rocket doesn't look great, but everything else is as perfect as you can get with CG. Great job.
TheFXGuy 2 years ago
wow
very very good job
Where can I find FumeFx?
Arnaz87 2 years ago
Great!!!!
ThePoster100 2 years ago
This is awesome dude, i liked so much the camera movement, so realistic ^^, and the smoke after the "boom".
Make of a single photo this
Pretty awesome, keep up the good work ^^
CherPsKy 2 years ago
Thanks! :)
tkeshet 2 years ago
a 'normal' rocket doesnt form clouds like that. The dust should be more spread out and diffused
Capeau 2 years ago
Yes you are right. That's why I made a 2nd ver of this explosion (available in my other vids) and stated I didn't like this one much. Though most ppl still prefer this one, with or without being close to reality.
tkeshet 2 years ago
It almost looks like you forgot to turn on "unpremultiply alpha" or something. There's a dark fringe around the objects.
LazyCoder 2 years ago
You mean to check off premultiply alpha. That's not really the issue there, the slight fringe is caused by the motion blur in comp. I never had the time to come back and fix it since I pretty much ditched this test and remade the explosion in the 2nd take. You can see it in my other videos.
tkeshet 2 years ago
really nicee!
nwcdancer 2 years ago
why the pflow solution is so complex !? I could be done in two separate passes .... god damn!
It came out nice!
Boljusz 2 years ago
Thanks,
I know it looks complex but actually it isn't. Don't forget it includes the flock of birds setup, the fumefx particle sources and the debris.. You don't see all the bits of it from this angle and in the youtube quality you don't really see all of it entirely.
tkeshet 2 years ago
it's integrated into the scene really well!
the5chronicles 2 years ago
a lot of work ,
ElGhoulSoufedj 2 years ago
Beautiful! My only criticism is that the effects of the explosion ended WAY too quickly. I didn't expect it to be a fake explosion, but as soon as I saw that, I knew it was.
SonicHowler 2 years ago
Very well made explosion! 5 stars!
csengeri 2 years ago
Wow! The Pflow tree is amazingly long! Can you please do a tutorial about that? Thanks!
ThePS3Expert 2 years ago
Thanks, there's nothing too complex there really. Just a bunch of emitters, forces, collisions and collisions spawns.
There're couple of emitters used for the fumeFX, others for the rocks (big rocks, medium and small). There's also a pretty simple setup that shape instance an animated loop of the bird for the flock of birds..
I'm currently doing a facelift for this explosion so when I"m done I'll post a higher res of the pflow tree.
tkeshet 2 years ago
Hi tkeshet
it would be very nice if you could tell me, how you created the noisy camera motion (the handy cam effect).
THanks!
Ankebut89 2 years ago
Hi, It's a simple noise controller on the camera's transform with a very low frequency. The camera shake is a noise controller too. Keep it with a list controller so you can add as much as controllers you want.
tkeshet 2 years ago
Is the camera shake done in after effects or in max?
In Max its no problem via graph editor or noise modifier on cam...but never done this in AE.
Ankebut89 2 years ago
It's in Max. That's a noise controller, not a modifier. Can be added either in the curve editor or in the motion panel (that wheel icon).
tkeshet 2 years ago