@clackclickbang Oh ok and another question if you dont mind.Why do you have so many successes? like for example the dificulty of climbing a tree is 6 and you get three of them.Cant you just role one and get the same thing?
@zane757 You can succeed with just one roll of the dice, but the more successes you get the better your success is. For instance, I could get one success at brawling and score a glancing blow. Or I could get five and hit you right in the face.
Well, to be honest you only described the oWoD storyteller core die roll. The nWoD uses a static target number of 8, and this usually doesn't change. You didn't really explain combat (4 die rolls per exchange), wounds, and other tertiary systems. Also in VtM you don't add your Discipline ranks to Discipline rolls (for the most part), something they later started doing in Wraith: The Oblivion, but it never was changed in revised Vampire. Vampire had a rather silly dependence on Skills.
@azirk83 Also, the die pool actually began in 86 with WEG's Ghostbusters (Vampire came out in 91). Also, it's unofficial daddy (MR*H will never admit it, but it's undeniable in similarity) is the brilliant and under-appreciated gem Prince Valiant by Greg "I wrote Pendragon" Stafford.
Yes, I know entirely too much about RPGs, especially those I don't play. I technically own a bunch of Wraith stuff, but I haven't played WoD for years and years.
@azirk83 Oh, did I? Well that was a few too many omissions, and a silly mistake on my part. Still, the dice pool system is still a favourite of mine, and whether it's used with a fixed difficulty or a varied difficulty, I think it's a very fluid system that players find easy to pick up.
I think my only critique of NWOD is that I think it needs slightly more skills. OWOD seemed a little more intuitive when coming up with what Attribute and Ability to roll for an action. NWOD has a few instances where it has you roll two Attributes which feels slightly weird to me, hehe. I do like that NWOD is slicker, but part of me misses the number of botches in a session. :)
@Samwise7RPG I'd agree there. I enjoy botches too, as it can really throw a game. I do find nWoD's rules easier for new players though, for some reason. I think it may be slightly less stat-heavy.
@clackclickbang I disagree. If anything, there are more stats, and I've noticed that the characters are even weaker than they were before in terms of influencing the game via dice. That said, I always thought Dexterity was far too overused, and thus more powerful than the other attributes. It determines most of your physical action pools (accuracy and movement), partially initiative, speed, etc. To weaken it, I started requiring Wits instead of Dexterity for vampire Celerity actions.
FYI, Ars Magica preceded the storyteller system. It doesn't use dice pools, but instead uses a single die roll for most skill checks.
BurntEngineOil 2 months ago
@BurntEngineOil Thanks for letting me know!
clackclickbang 2 months ago
Its simple but i have to ask why are so many dice used?
zane757 9 months ago
@zane757 Well it's one die per point, and you can have up to a maximum dice pool of ten.
clackclickbang 9 months ago
@clackclickbang Oh ok and another question if you dont mind.Why do you have so many successes? like for example the dificulty of climbing a tree is 6 and you get three of them.Cant you just role one and get the same thing?
zane757 9 months ago
@zane757 You can succeed with just one roll of the dice, but the more successes you get the better your success is. For instance, I could get one success at brawling and score a glancing blow. Or I could get five and hit you right in the face.
clackclickbang 8 months ago
@clackclickbang Oh i get it now.Thanks
zane757 8 months ago
@zane757 No problem!
clackclickbang 8 months ago
Thank you for such a simple run down of these rules. Going to have something brewing with the Storyteller system on our end soon.
TowerGuardDM 1 year ago
@TowerGuardDM Not a problem! I'm glad you found it useful.
clackclickbang 1 year ago
You have a specific way of speaking (: I like it, it gives you your own style.
Another great and informative video!
GAWproductions 1 year ago
@GAWproductions Why thank you for both compliments!
clackclickbang 1 year ago
I love the nwod its a great system :)
zorlak21 1 year ago
@zorlak21 As you've heard, I do too. I find it very streamlined, and it does help the roleplayers.
clackclickbang 1 year ago
Well, to be honest you only described the oWoD storyteller core die roll. The nWoD uses a static target number of 8, and this usually doesn't change. You didn't really explain combat (4 die rolls per exchange), wounds, and other tertiary systems. Also in VtM you don't add your Discipline ranks to Discipline rolls (for the most part), something they later started doing in Wraith: The Oblivion, but it never was changed in revised Vampire. Vampire had a rather silly dependence on Skills.
azirk83 1 year ago
@azirk83 Also, the die pool actually began in 86 with WEG's Ghostbusters (Vampire came out in 91). Also, it's unofficial daddy (MR*H will never admit it, but it's undeniable in similarity) is the brilliant and under-appreciated gem Prince Valiant by Greg "I wrote Pendragon" Stafford.
Yes, I know entirely too much about RPGs, especially those I don't play. I technically own a bunch of Wraith stuff, but I haven't played WoD for years and years.
I share your love for Planescape, though.
azirk83 1 year ago
@azirk83 Oh, did I? Well that was a few too many omissions, and a silly mistake on my part. Still, the dice pool system is still a favourite of mine, and whether it's used with a fixed difficulty or a varied difficulty, I think it's a very fluid system that players find easy to pick up.
clackclickbang 1 year ago
What is the maximum number of D10 that you can roll in the ST system?
D20 +/- bonus/penalty vs a static number. One line. :)
You keep an axe under your bed, don't you?
tetsubo57 1 year ago
Comment removed
azirk83 1 year ago
This has been flagged as spam show
@tetsubo57
1 sec ago
I don't believe there's a limit, though I highly doubt seeing more than 10 dice in a roll unless somebody really has a power trip...
azirk83 1 year ago
@tetsubo57 I believe you're only meant to be able to roll up to ten, but I don't recall reading that there's a hard limit.
Me? Keep an axe under my bed? Hardly. I do have a morningstar though.
clackclickbang 1 year ago
@clackclickbang I don't own a morningstar. I want one though. But I have several axes.
tetsubo57 1 year ago
@tetsubo57 In truth I'm not really a weapons collector. My library of roleplaying material is my only real collection.
clackclickbang 1 year ago
@clackclickbang I have far too many collections.
tetsubo57 1 year ago
Shelf of comics
Captain Black figure
Lots'o'skulls
Mutton chops
I want to say you're a turn of the century gentleman occultist, but Capt. Black throws me off a bit...
Deckof51 1 year ago
@Deckof51 I'm a nouveau cultist, perfectly adapted for today's geeky society.
clackclickbang 1 year ago
I think my only critique of NWOD is that I think it needs slightly more skills. OWOD seemed a little more intuitive when coming up with what Attribute and Ability to roll for an action. NWOD has a few instances where it has you roll two Attributes which feels slightly weird to me, hehe. I do like that NWOD is slicker, but part of me misses the number of botches in a session. :)
Samwise7RPG 1 year ago
@Samwise7RPG I'd agree there. I enjoy botches too, as it can really throw a game. I do find nWoD's rules easier for new players though, for some reason. I think it may be slightly less stat-heavy.
clackclickbang 1 year ago
@clackclickbang I disagree. If anything, there are more stats, and I've noticed that the characters are even weaker than they were before in terms of influencing the game via dice. That said, I always thought Dexterity was far too overused, and thus more powerful than the other attributes. It determines most of your physical action pools (accuracy and movement), partially initiative, speed, etc. To weaken it, I started requiring Wits instead of Dexterity for vampire Celerity actions.
Redig76 1 year ago