@teh2Dgamer or you could you know... look at the fact that they were similar both in hardware and games to the previous generation so it would be moronic to consider it otherwise.
@teh2Dgamer You say that's about it, but really that's half the equation. Shenmue looks better than 99% of the PS2 games even now imo, and Suzuki said he only used 60% of the DC's power on the game. No matter how you feel though, it certainly would've been interesting to see the kinda graphics DC might've been pushing out in 04 and 05.
@DietSoap3 99 percent? Yeah, no. The DC had great textures, but when it came to effects, an polgon pushing power, the PS2 murdered the DC. They even eventually got around the low Vram limitations as well. The percentage of power means nothing really. Supposedly, GT3 only used 20 percent of the PS2's power. It's a BS number that means nothing. You forget how easy the DC was to develop for. If the DC had live, there would have been some improvement here and there, but not nearly as much as u think
@teh2Dgamer Yes, 99% is the way I see it. And yes, the PS2 had more power, but not much to be honest, and I strongly disagree in regards to effects, that's one area I really felt the DC had a clear and cut edge. I agree with you on the percentage of power bit though, it's just an interesting tidbit and I don't think many people have heard. And maybe not, but probably more than you think as well.
@DietSoap3 The special effects capabilities of the PS2 were way better than those of the DC. I loved the vibrant colors, and detailed textures of the DC, don't get me wrong, but when it came to all the other effects like lighting, reflections, particle effects, and whatnot, there really wasn't a comparison.
@DietSoap3 PS2 Lighting, bump mapping, reflection mapping, particle effects, The PS2 has a clear advantage over the DC in effects. The PS2 also handled larger scenes, with more going on onscreen. The DC's textures looked better overall, but that's also not to say that the PS2 didn't have games with really good texture detail either. For an early example, look at FFX. Not quit as detailed as DC games in textures, but better character models, and still nicely detailed textures.
@teh2Dgamer Hey don't get me wrong, I still thought the PS2 put out some pretty incredible looking stuff, it's just largely a matter of preference I suppose. It sounds like we're just gonna have to agree to disagree for the most part, as I've conceded the PS2 has better character models and terrains (in effect), and you've conceded the DC has better textures. We both clearly disagree on effects, but that's mutual and I don't see much changing, so I see no reason to push the issue.
@DietSoap3 It's not really me conceding that the DC had better textures, because it did, however, I'm just wondering what effects you're referring to?
@teh2Dgamer When I say conceding, I meant admitting or really not arguing the fact. Lightning and particle effects mainly, reflection seems the same. I didn't even think of bump mapping as an effect.
@DietSoap3 Not a lot of PS2 games used Bump Mapping, and only one game used it, and that was for a coin in Shenmue 2. However, when it comes to lighting, I like DC lighting, but PS2 lighting effects were better. It's particle effects were also way better. The PS2 was a particle effect beast. That was the one part of the PS2 power hype that was true. A perfect example is the rain in the boat scene in MGS2. Even the Xbox port of the game had slowdown in that scene (sloppy port though).
whoooa that reminds me so much of some older tomb raider games. And also it was very similar to Zelda ocarina of time on N64, (with the squarish graphics+ the grumpy know it all characters that you've met).
In zelda OoT, Link, as an adult, is also put in an arabic jail, and has to escape.
Anyways, that was a very nice footage, thx for sharing it.
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@Darkside2205 the ps2 had sarge's heroes 2 and winback which were both for N64. Ps2 and dreamcast both had ecco the dolphin, get your facts straight.
deepcovergecko 3 weeks ago
Comment removed
deepcovergecko 3 weeks ago
He runs like he crapped himself.
Terramax 8 months ago
@Darkside2205 Yes they were. Learn you gaming history.
teh2Dgamer 1 year ago
@teh2Dgamer or you could you know... look at the fact that they were similar both in hardware and games to the previous generation so it would be moronic to consider it otherwise.
Darkside2205 1 year ago
@teh2Dgamer You say that's about it, but really that's half the equation. Shenmue looks better than 99% of the PS2 games even now imo, and Suzuki said he only used 60% of the DC's power on the game. No matter how you feel though, it certainly would've been interesting to see the kinda graphics DC might've been pushing out in 04 and 05.
DietSoap3 1 year ago
@DietSoap3 99 percent? Yeah, no. The DC had great textures, but when it came to effects, an polgon pushing power, the PS2 murdered the DC. They even eventually got around the low Vram limitations as well. The percentage of power means nothing really. Supposedly, GT3 only used 20 percent of the PS2's power. It's a BS number that means nothing. You forget how easy the DC was to develop for. If the DC had live, there would have been some improvement here and there, but not nearly as much as u think
teh2Dgamer 1 year ago
@teh2Dgamer Yes, 99% is the way I see it. And yes, the PS2 had more power, but not much to be honest, and I strongly disagree in regards to effects, that's one area I really felt the DC had a clear and cut edge. I agree with you on the percentage of power bit though, it's just an interesting tidbit and I don't think many people have heard. And maybe not, but probably more than you think as well.
DietSoap3 1 year ago
@DietSoap3 The special effects capabilities of the PS2 were way better than those of the DC. I loved the vibrant colors, and detailed textures of the DC, don't get me wrong, but when it came to all the other effects like lighting, reflections, particle effects, and whatnot, there really wasn't a comparison.
teh2Dgamer 1 year ago
@DietSoap3 PS2 Lighting, bump mapping, reflection mapping, particle effects, The PS2 has a clear advantage over the DC in effects. The PS2 also handled larger scenes, with more going on onscreen. The DC's textures looked better overall, but that's also not to say that the PS2 didn't have games with really good texture detail either. For an early example, look at FFX. Not quit as detailed as DC games in textures, but better character models, and still nicely detailed textures.
teh2Dgamer 1 year ago
@teh2Dgamer Hey don't get me wrong, I still thought the PS2 put out some pretty incredible looking stuff, it's just largely a matter of preference I suppose. It sounds like we're just gonna have to agree to disagree for the most part, as I've conceded the PS2 has better character models and terrains (in effect), and you've conceded the DC has better textures. We both clearly disagree on effects, but that's mutual and I don't see much changing, so I see no reason to push the issue.
DietSoap3 1 year ago
@DietSoap3 It's not really me conceding that the DC had better textures, because it did, however, I'm just wondering what effects you're referring to?
teh2Dgamer 1 year ago
@teh2Dgamer When I say conceding, I meant admitting or really not arguing the fact. Lightning and particle effects mainly, reflection seems the same. I didn't even think of bump mapping as an effect.
DietSoap3 1 year ago
@DietSoap3 Not a lot of PS2 games used Bump Mapping, and only one game used it, and that was for a coin in Shenmue 2. However, when it comes to lighting, I like DC lighting, but PS2 lighting effects were better. It's particle effects were also way better. The PS2 was a particle effect beast. That was the one part of the PS2 power hype that was true. A perfect example is the rain in the boat scene in MGS2. Even the Xbox port of the game had slowdown in that scene (sloppy port though).
teh2Dgamer 1 year ago
tomb raider
TobWorld 1 year ago
whoooa that reminds me so much of some older tomb raider games. And also it was very similar to Zelda ocarina of time on N64, (with the squarish graphics+ the grumpy know it all characters that you've met).
In zelda OoT, Link, as an adult, is also put in an arabic jail, and has to escape.
Anyways, that was a very nice footage, thx for sharing it.
rubietheone3 1 year ago
Import it? Ha! We found OTHER means of playing it :D
LewisLongshanks 1 year ago
Interesting. How does it compare to the old Tomb Raiders? (Is it as good?) I might see about finding a copy of the PC version.
RadoxRedux 1 year ago
How to get this game? im from the netherlands
drummastertje 1 year ago
Wow, I never knew this existed. I always thought Sands of Time was the first 3D PoP.
questrelm 1 year ago
wow homeboy need to be play basketball with hops like that..... lol
SWGuruu 1 year ago
i was also trying to think of what game this reminded me of. and i remembered... tenchu
SWGuruu 1 year ago 2
Oh, I remember this one! I remember a part where I got into some sort of water and all of a sudden, I got eaten by some huge water monster
Axelander9999 1 year ago
Groovy. :)
elbryan42 1 year ago