We really need character models, but other models would also be very useful. The best place to talk about it on our Forums (link is on the main website), in the 'Creating' section.
Can you refer me the blog article why it is better to use the current client/server model in syntensity comapre to the one in Sauerbraten, especially in an MMO?
Well, the Syntensity client/server model is very similar to Sauerbraten, *except* that you can in addition run scripts and physics on the server.
Otherwise the client/server models are the same. Both have clients connecting to the server (and not P2P), both also let you play games locally (for singleplayer).
The reason we also let you run scripts&physics on the server is because a lot of games need that. For example in an MMO, you usually want to run the enemies (monsters/NPCs) on the server.
Yay!!!
sharavsambuu 1 year ago
Wow this is really awesome. Keep up the fantastic work !!! :D
WRplayer2 1 year ago
Cube will never be the same AWESOME how did you get bullet physics to working cube2?
lewisvz 1 year ago
A lot of hard work ;)
Not finished yet though, will take more work to get everything in order.
kripken 1 year ago
Hey if you need any help with 3d models I would be more than willing to help you!
lewisvz 1 year ago
That would be great!
We really need character models, but other models would also be very useful. The best place to talk about it on our Forums (link is on the main website), in the 'Creating' section.
kripken 1 year ago
Can you refer me the blog article why it is better to use the current client/server model in syntensity comapre to the one in Sauerbraten, especially in an MMO?
Jestersage 1 year ago
Well, the Syntensity client/server model is very similar to Sauerbraten, *except* that you can in addition run scripts and physics on the server.
Otherwise the client/server models are the same. Both have clients connecting to the server (and not P2P), both also let you play games locally (for singleplayer).
The reason we also let you run scripts&physics on the server is because a lot of games need that. For example in an MMO, you usually want to run the enemies (monsters/NPCs) on the server.
kripken 1 year ago
this is amazing
FischKopfD 1 year ago
amazing
real time physics in cube 2 engine :O
q009q009 2 years ago
Perhaps you should make the explosions send the boxes flying a bit further? Just a thought.
GoBologna120 2 years ago
the explosion is pretty tiny, and the boxes look as though they would be heavy, so I think it would be best left as is. :)
jake5680 2 years ago
It is all easily customizable, so you can tweak that however you want.
kripken 1 year ago