Added: 1 year ago
From: WolfireGames
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  • @WolfireGames make it so in some level you can kick a guy through a wall 8D

  • I could watch this all day. It's like a bonfire, raw, primal and beautiful...

  • @kAmi9teen8y5 what? kicking bunnies?

  • @danny99000l I meant the game! ಠ_ಠ

    But kicking bunnies somehow doesn't sound too shabby, either.

    I might've discovered a new fetish...let's see what YouTube has to offer.

  • @kAmi9teen8y5 i have 1 thing to say about that...google is your friend ;P

  • Dang he just keeps coming back up for more! lol

  • ROADHOUSE!

  • @hamburgermiam Round house you retard.

  • 0:04 Chuck Norris kick

  • this is so cool!

  • what game engine did you use to make this al ?

  • @GertjanSluimer2  he did it all !

  • @TheJacksonpires1 from where that reaction ?

  • nice!! this is amazing!

  • How do you stop the computer characters from fighting back?

  • will this game have multiplayer?

  • this is like one big video of "STAY DOWN,

    WHY WONT YOU STAY DOWN

    THEY WONT. STAY. STILL!"

    (yes, badly done bioshock reference)

  • game name?

  • its a bunny world after all :)

  • So when and where do I get this game?

  • Omg! It's Chuck Norris! In rabbit form!

  • @CPU119 It's a full game, but it's not done yet-

  • Specs ?

  • Hey are you making more combat moves?

  • Yes, but can i kick him with the spartan kick while he is in the mid air ? :| It will be awsome !

  • with the leg sweep attack from the crouching position, i reccommend a sort of follow-up, like coming back around and kicking him in the face rather than making him go flying

  • WE NEED BATTLETOADS

    thumb the fuck up so they see this

  • netcode meet slowmotion.

    slowmotion meet netcode.

    i dont think so, tim.

  • They run funny. I lol'd.

  • 0:26 is he dead yet?

  • when comes the blood effects in action?

  • i hope you improve the stealth that was pretty bad in lugaru

  • is this only going to be on the pc or are they thinking of going to the consoles too.

  • 00:45 cut that guy some slack man...

  • @EllOEllproductions *Ahem* Spirtitual Successor */end Ahem*

  • You know, I would get scolded by most people if I said I laughed at a bunny being kicked.. :|

  • Digitgrade legs are AWESOME!

  • its ok i got it :D

  • how do we respawn the enemy? mine just won't come back and die too quickly :(

  • Fucking roundhouse kick to the face

  • Looking good. Keep it up.

  • it needs a getting up animation

  • Comment removed

  • how to download this game

  • @parkourFP Pre-Order it at the Wolfire website and you'll get to try out their weekly alphas, it's frikkin' awesome!

  • @parkourFP How to teach idiots to research. I ask myself the same question day after day.

  • @parkourFP You go to the website, and pre-order. If you pirate it, I will rip your head off.

  • @parkourFP I too will help with the ripping of your head.

  • looks nice but they need to do something about the run though.... his body is just vertical while running looks weird....

  • 0:14 this is sparta

  • This game has the chance to be an AMAZING achievement for an indie developer! Great work guys! Im in high anticipation!

  • the rabbits are too upright in their fighting position, they look like those irish beer brawlers. More slouched over and reddy 4 action would be more appropriate imo

  • Dynamic stamps on walls anyone? I'm thinking crack marks when they hit the wall supah hard would be schweet!

  • @DKM101 that's how it was in lugaru so it's pretty likely that they'll do it again

  • The two-part slow-mo is AWESOME! It is PERFECT in this vid. I love the slowww FAST slowwww... Very dramatic.

  • fix the running animation and its going to be awesome

  • @shadowrslayer the game is just Alpha stage... this isnt nearly the end result

  • ooh ok. but wat exactly is overgrowth? is it like lugaru?

  • @shadowrslayer basically a more modern lugaru :)

  • Oh yeah! Same fun that lugaru had. That leg cannon thing was best. But does any characted punch with fists? In every video everybody kicks

  • I can't wait to see this with a proper (and surely, awesome) stand-up animation.

    Keep up the good work, you are wonderful.

  • game is starting to shape up! looking foward to it! love lugaru

  • i hope there is going to be a health bar and health regeneration, i always have my ass kicked in Lugaru

  • @hignejax AHHH NO HEALTH BARS PLX D:

  • @hignejax O_O health bar!!! THE HORROR

  • @lyragaarder yeah, maybe but it will be useful a regeneration of the health

  • @hignejax mmh, I don't know, I kind of liked the realism...

  • "Hi there, what's u..." *smack*. "Wow, cool!" *runs for more*. Despite the violence, ninja rabbits are so cute. I mean, those tiny little footsteps. So deceiving.

    Cool update progress video thingy.

  • Great job dudes! Looks awesome except for the missing standing-up animation, but I'm sure you'll add it later... (right?)

  • i hope to see blood that you guys developed in the early version when you kick that rabbit into that wall, even some blood splatter on the player..

  • looks so awsome :-)

  • Awesome, but looks a hell of a lot like Lugaru :P

  • oh my gawd calm down this was a freaking joke xD.. Its funny how many people react aggressive.. thx for let me have fun :p

  • Once again.. How are you going to deal with the slowmotion knockout thingy for multiplayer games?

  • @MikkelBrun

    It'll be co-op only, no pvp.

  • @MikkelBrun How do you think, they will stretch the game through another dimension for every player but the one delivering the kick. So simple.

  • i want rabbits with amschin guns it would be so awnsome ro shoot rabbits and them they fly away like this ^^

  • menuki95 is a troll guys, relax.

  • lol at 0:45, it's a kick in the balls, awesome

  • Wow... I have only just noticed the amazing ariel perspective xD And with a frontal kick like that it isn't going to long (after release) before someone makes a 300 tribute.

  • @menuki95 Lame dude.

    Ranting about a game thats not released and still in an early alpha...

    b2t: Vide looks very promising. :D

  • @menuki95 Retard kid is retarted.

  • @menuki95 i hope this is a joke. this is an independently made game and is not being published commercially which means there isnt a lot of money funding it. which means the people making this game are doing this as a passion project not solely to make money off of. sorry not every game can look like call of duty.... fuckin idiot.

  • @menuki95 I don't understand what you're talking about, the graphics are great.

  • @HALPCat I no rite? That guys an idiot that doesn't deserve OverGrowth >:D

  • @menuki95 Pfft, your a douchebag.

  • @menuki95  peinlich....

  • @menuki95 "badest". Any subsequent opinions you express will be ignored.

  • fucking awesome, i cant wait for this game, love lugaru and overgrowth

  • That's some damn good rag-dolling.

  • I CAN'T WAIT FOR THIS!! GIVE IT TO MEH NOW!!!

  • for those of you who dont read the blog "Of course most hits won't have slow motion, because that would get tiresome pretty quickly. Similarly, characters won't go full ragdoll unless they are actually unconscious or dead. Some other unfinished features in this video include the placeholder running animations and combat sounds, the lack of footprints and other material interaction, the missing standing-up animation, and missing details like ear physics. Those are all on my list-"

  • @Iridetrikes Ah I was wondering about this. Does this mean counters, and recovering moves will be in the game?

  • @2AProductions most likely.

  • @Iridetrikes Paragraph my fine fellow, paragraph.

  • He just won't quit.

  • Fix the running and the ears guys.. Please they 're both too stiff... Other than that awesome it's starting to look playable already..

  • @kwstaras read the description

    animations are placeholders

  • @kamilfreeman They too stiff even for a placeholder...

  • @kwstaras If you read their blog you would know that both of these are top priorities.

  • @Brightgalrs I Am reading the blog and i happen not to know that.. Have a link saying it or anythin?

  • Oh my god! When did Overgrowth start to look like a game :D!?

  • Totally need to add that when they fly back into a wall, it damages the surface. Perhaps not for stone as much as wood .. Or maybe do it on the KO animation just to give a little "LOOK HOW FUCKING HARD HE GOT HIT!!!!!!!!!!!"

  • I wish they had ragdolled ears i hate those stiffies on there headds

  • The roundhouse kick looks better, did you change it? Idk maybe that's just me seeing it in slo mo for the first time. Oh by the way @ 00:47, someone won't be having children XD. Keep up the good work, wish I could preorder but dern'd operating system is one mac update too low :'(

  • Looks fantastic. Though, I think don't think you should have a full ragdoll until they hit the ground/wall etc.

  • Nice. As for the slow-motion effect. Please limit this to certain scenarios. Wouldn't want this to be Resident Overgrowth 4.

  • Looks very good, though the only problem I guess is that they just seem dead as soon as they get hit. It would probably look better if their ragdolls got more stiff a moment after they get knocked over.

  • Now just add in that blood from the earlier video. . . ;D

  • @B00M3RD00M3R yesyesyesyesyesyesyesyes

  • @B00M3RD00M3R Just you wait for the weaponry >:D

  • @TheDefiantBadger

    Awesomeness will ensue. >:D

  • The camera seems to be closer than it was in the 'fighting test' video, it looks better this way.

    Anybody know if you will be able to toggle camera distance?

  • now we just need a proper animation blend and animation for getting up from such a blow.

  • Mmmm...

    That slow motion gives me the yums.

  • Haha, awesome! Can't wait for this game! ♥

  • need leg cannon!!!!!!

  • @bertomcfurto iknowrite? Leg cannon in Lugaru was soooo fun to pull off, and was sooo rewarding!

  • "i'm ready boss!"

  • wow nice ragdoll physics

  • I am confused to exactly what this is showing off.

  • @iGark

    ragdolls physics

  • @iGark

    when you land a hard punch or kick, it goes in slow motion

  • @iGark Ragdoll physics reimplementation for heavy unblocked hits. Imo i think this shouldn't be implemented for one hit KOs, maybe huge knockdowns. And of course a fatiguing fighter could get knocked down easier then others until they fall unconcious.

  • sweet

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