Added: 1 year ago
From: OmniDetta
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  • the best WFC video of all time!

    To the Glory days!

  • well there are definantly not as many hackers as there used to be.

    However, every once and a while a hacker does come back. But not even close to as often as before.

    Anyway, we can only hope that they can stop that in fall of cybertron.

  • anyway, good vid :D

  • dude, im sevvy1, you play on pc but i never really see u.

  • @MrTamaters Hey Sevvy1.

    I'm sorry to say that I no longer play WFC, back when it started the game quickly got flooded with all kinds of hacks - Invincible people running around super fast with rapid fire one-shot fusion cannons etc.

    How is it these days?

  • @OmniDetta 'ts the same, more or less...

    though it as reduced a lot lately, since Slugga has taken up the mantle of being our personal vigilante... :)

    Ask Omni Bear!

  • Comment removed

  • fucking awsome! add me at tfwfc and on steam.

    Steam linus820

    Transformers OmniNoob

  • SICK!

  • very nice :)

  • Sniping scouts like that one at the end are fail. The video is good, much better then a lot of the quick scope vids I see for other games however generally I hate people that quick scope they tend to be arrogant douchbags that kill the enjoyment of a game, not saying you are but I wouldn't go against you I get enough fusion bunnies as it is. I don't want to fight a quick scope bunny

    The video is awesome and that is all that matters.

  • @Argol228 Sadly hopping if the best way to guard against blindside fusion splash.

    Unlike UT a longer the cooldown on dash means that it's often best reserved for direct evasive maneuvers or hitscan opposition.

  • Hacker

  • @FacepalmEqualsFun How is he a hacker? Aimbots are easy to distinguish that is no aimbot.

  • @Argol228 All Omni's Hack, Get with the times

  • It's mouse lag, you're just an idiot. You can see it from anyone who is good.

  • It's hard for newer players to distinguish between mouse lag and an aimbot. You can see it several times, the aimer is actually on the player but as he's clicking the trigger, it appears that the aimer is somewhere else. That, is mouse lag. An aimbot will snap-to the person, no movement included. If you never see him actually aiming at the person, or there's a gradual motion, it's not a hack.

    This is mouse-lag, he's moving the most so fast the game can't keep up. Happens in CS plenty.

  • @2010Ezekiel Orly?

  • Yes, really.

    I do find it funny though that you can't see it. This is a compilation video, and doesn't even match some of the stuff I've seen CS 1.6 and CS:S players do in a single tourney, let alone months of playing. You're just bad. Get over it and get on with your life.

  • @2010Ezekiel Are you sure?

  • There is no helping you child. Please report to the nearest mental ward and tell them you are ignorant and in need of proper schooling.

  • @2010Ezekiel I don't quite believe you. Spylander said they were hackers and he's top 3, so they MUST be hackers.

  • @FacepalmEqualsFun TROLL SPRAY

  • And I once played CS:S and UT2k4 professionally, this isn't hacking.

  • @2010Ezekiel And I was obviously trolling. My first comment was a joke, but you decided to take it to heart.

  • Or now you're trying to save face for being an idiot...

    Whether a troll or being serious, you're still lacking in the mental department.

  • @2010Ezekiel To be fair, CS players aim at very slow, predictable targets. And this footage was recorded over the course of a single evening.

  • CS Players also whip around far faster than you have here in the top cadre of leagues (or at least, did).

  • @2010Ezekiel

    And UT players both twitch and whip around far faster than CS players. As do Quake players I suppose, though I've not touched that one myself.

  • @2010Ezekiel Actually I should clarify that last comment. While the twitching in this video isn't particularly fast, that's largely because the player (Detta) recently learned quickscoping and isn't 100% comfortable with it. (Quickscoping's also particularly clunky in T:WFC). Having played UT2k3 and U2XMP competitively, my hackles tend to raise whenever someone claims twitch in CS. It's technically what they're doing, I suppose, but the movement mechanics don't demand much proficiency.

  • I played UT2k4 and CS:S professionally. Both require quite a bit of speed. Just because your character is at 1/10th the speed doesn't change the speed of aiming really, as the best of the best will drop you far faster than the speed of the game requires.

  • @2010Ezekiel @2010Ezekiel Don't take this as a personal slight, but having sat atop numerous ladders, we're often unimpressed by professional players. While the stakes are higher, the competition pool is rather small; remember that most players - top tier or otherwise - aren't afforded the opportunity to travel around

    lans. I mention this so that my points aren't invalidated by an "expert opinion".

  • @2010Ezekiel As for the actual points . . . You're right: at the upper echelons of fps competition, fast twitches are a necessity - regardless of the game. However, because of their movement mechanics, there is more redundancy (fewer variables) in games such as CS. There are fewer occasions where mid-twitch adjustments are necessary; and any such adjustments would be minimal considering the movement options. Again, the aiming simply doesn't demand the same proficiency.

  • The problem is that at such higher levels the movement speed of the mouse is extremely high, not even allowing for any movement of the hitbox, whether UT or CS. CS requires fast movement of the mouse by 15 degrees or greater to reduce recoil between bullets fired, meaning EXTREMELY quickly. Add in adjustments for movement, and there's a lot of change there. Different games, different speeds, both extremely quick on the mouse.

    As for scoffing at professionals while atop ladders

  • @2010Ezekiel There will always be instances where games such as Unreal 2 XMP (and to a lesser extent UT2k3) require mid-twitch adjustments. Activation of thrusters (which produced an instantaneous vector shift in XMP), being bounced by enemy fire, a secondary shock fire by the enemy, and teammate movement need only happen at the right (or perhaps, wrong) moment. The same for simple dodges, really. While this happens infrequently, and more so for those of us with extremely rapid twitches,

  • @2010Ezekiel it happens frequently enough so as to be game changing. My argument against recoil compensation in CS would again be redundancy. These adjustments aren't random and there are fewer unknowns within the scenario (again, due to movement mechanics). You'd also be compensating much less for movement than you would in an Unreal game.

    I am not arguing against the usefulness of rapid mouse movement in CS compared to UT; my argument is that UT's movement mechanics require more drastic,

  • @2010Ezekiel reflex-based (reaction time) twitches.

  • For lower levels I would agree, but at the top of the top, it's not how you dodge or how fast you move nearly as much as it is who shoots who first and most frequently. In this respect, games which are "grounded" (CoD, CS, etc etc) are in the same boat as games with major dodging mechanics, simply because it's who hits who fastest. You're not twitching to beat the speed of the game, you're twitching to beat the speed of the other player.

  • @2010Ezekiel I mostly agree. However, as I explained above, the game may create (perhaps from coincidental timing, but nevertheless) situations which require more difficult twitches.

    And even if your mind is "freeze-framing" the action, a game with more movement variables (including the addition of the z-axis) requires more mental acuity to process. (Reaction time decreases with increased uncertainty). Again, this isn't about base twitch speed - in both games, the faster the better.

  • A sponsor is extremely easy to get, and if you are good enough, will pay your way through LAN tourneys, practices, etc.

    There's really no excuse... If you're good, you can play profesionally. If not, you will have to pay your way. Someone will find you and sponsor you, whether you play through to the top of the ladder, or go out and actively try and make your way into a team.

  • @2010Ezekiel Inc. Wall'o'text. As for the "professional gamer" section . . .

    You've mistaken "aren't afforded the opportunity . . ." as referring exclusively

    to finances. While that's often the case (I live in Northern Canada, for example,

    and lan trips would cost in the thousands of dollars), the larger issue involves

    time. Now, not to knock on professional gaming, but the majority of my members (and friends) have aspirations that extend beyond gaming.

  • @2010Ezekiel Undergrad degrees, MCATS, LSATS, graduate theses, medical school; these things all take time - so much so that weeks (even weekends) away on lan trips are unthinkable. But that doesn't mean they're inferior gamers.

    Really, that applies for any professional sport/activity. That's why professionals are so much better at their chosen pasttime, right? They put in the hours and set everything aside.

  • @2010Ezekiel Well, for most sports that's true: professional hockey players, for example, have built their bodies and minds around their sport. That's been their life - competing and seeking out specialized training. And that's why they're so much better than the average hockey player.

    But the same cannot be said of gaming. While you can argue that faster reaction times, rapidity of thought, performing under pressure, and increased dexterity involve neuronal and synaptic changes,

  • @2010Ezekiel those changes are available to all. The game is your training, and it's wonderfully meritocratic. You need not be born in a hockey-rich area, attend hockey camps, travel out of province, or spend months of the year driving around arenas (yes, I played a lot of competitive hockey back in the day); you need only load up the game and log onto a server with skilled players. Hell, some single player games are surprisingly good for that sort of training.

  • @2010Ezekiel Ultimately what gives atheletes such an advantage over the general populace (at their sport) is their body (obviously not an advantage held by professional gamers over their non-professional peers) and learned skills - skills which they've developed disproportionately to the average player. Remember: the average hockey player doesn't have access to top tier competition. The average video game player does, in the form of online ladders and leagues, and "veteran" servers.

  • @2010Ezekiel Professional gaming, being far from popular, also has less infrastructure than professional sports (i.e., it's easier to get in) and far less (fame and financial)reward. The person who's willing to put themselves at financial risk (or put their education/career on hold) for gaming is a rare one, and isn't necessarily the best of the best. These people represent a minute faction of

    gamers, and (I think) it's naive to believe they're wholly representative of the top tiers of skill.

  • @2010Ezekiel In our experience, it's taken only a ladder, some vet teams, and some bad blood to get some serious competition going. We are, after all, playing the same game; and with none of the opportunity obstructions inherent to professional sports.

  • While I can agree to some extent, you also have to realize that a professional gamer is much like your professional hockey player, while a top of the line ladder player is more like "Bush League", or foreign play (similar to how players may start in a junior or foreign league to get experience and playing time, then move up because of natural ability). Even when taking classes in college, people have moved on to be professional. The same can be said of gaming.

  • Comment removed

  • And while there are differences in play time for professional vs. top league, this is true of most all facets of life. While nothing is fair, and time =/= money/gain, the more time you put in the more you will get out. Diminishing returns aside, this is the truth.

    Though I must say, your belief on amount of time played by professional teams is a bit off. Most pro's only lan, no pubbing, so 3 hours a night is non-existent. Maybe 12 a weekend, but not a night as some do.

  • Comment removed

  • @2010Ezekiel Those categorical comparisons are crude. The main similarity is that both professional hockey players and professional gamers make money competing, though the relative amounts are incomparable.

    The vast majority of junior hockey players aspire to professional play; the vast majority of competitive (ladder/league) gamers do not. This point is especially important. Realize that most competitive gamers, regardless of skill, do not think to pursue gaming "professionally". . . .

  • @2010Ezekiel And the ones that do aren't necessarily better. In contrast to hockey players, they have not been through 10+ seasons of privileged practice, coaching, and competitive league play.

    I'll put it this way:

    As a professional hockey player, you've indirectly defeated tens of thousands of competitors. You were all funneled through the same, well-established system and you came out on top. You were all competing for the same positions.

  • @2010Ezekiel Of course there was inequality of opportunity, but that only strengthens my position.

    As a professional gamer, you've indirectly defeated noone. Ladder/league players weren't competing for your position - they were competing against each other. You did not rise through the ranks against them - you rose through the ranks of those few interested in professional gaming.

  • @2010Ezekiel You are not "above" ladder/league players - you are, if anything, parallel; you merely followed a different course.

    You have to show that professional gamers acquire training unavailable to their ladder/league brethren. Training partners, perhaps? That's circular. (Pro gamers are good because they play pro gamers; I know God wrote the Bible, because it says so in the Bible).

  • @2010Ezekiel Maybe time investment? Well, time investment isn't as important FPS gamers, and you yourself have stated that it's not an issue.

    So what then? Beyond superficial categorization, what is the difference?

    And to briefly touch upon time:

    It's not the gaming time that's an issue: it's the travel time, the time away from school/work/activities, and the hassle (I know I should've defined that properly).

  • @2010Ezekiel You might have, for example, 2-3 hours to play around each night, but not the time to travel. And you're right in saying that it's possible to game professionally and attend college/university, though its impossibility wasn't what I was trying to convey. Most people simply won't sacrifice other activities to attend out-of-town (and out-of-country/cross-country) lans.

  • Many of those that play in leagues play because they want competition, and hope to one day be the top of the ladder. That is competition. Professional, whether it is parallel or above, is viewed as the top. In that case, by perception, MLG is where most competitive gamers wish to be. There's a difference between competitive play and just wanting to win.

    As for junior league hockey, many of those players just enjoy the sport. This is true in all sports. Some just don't want to leave the game.

  • @2010Ezekiel @2010Ezekiel So I left town for a while and completely forgot about this discussion; I hadn't meant to discard it - my bad.

    While professional gaming and professional hockey are analogous in that participants are paid, the developmental opportunities are utterly different. I've touched on this before, but since it's pivotal to my perspective, I'll reiterate.

    Professional hockey players have opportunities and training beyond their amateur peers.

    Professional gamers do not.

  • Not at all a problem. I had been enjoying our little discussion, was surprised at the civility of it all, but nothing to cry over, neh?

    A professional gamer DOES get some opportunities and training beyond amateurs. It's not something you may see, but they do get it.

    A sponsor will pay for their rig, lan's, internet, various other things. That's obviously some opportunity.

    Training, it depends on the game obviously, but it's there. From strats to play-style, somebody will coach you.

  • Now, whether or not you would consider this "coaching", is subjective, but it's a form of training none-the-less. A specific person may be designated to teach various strats to teams, work on timing with them, watch over their shoulder and say "No no, get the timing quicker" or "No no, wait a bit longer before you move", etc etc. A good measure of this is with near any fighting game, as it's more obvious. Sure, an amateur can be taught how to do things, but thats all this guy does.

  • You've mistook some of my words, time investment is important in EVERYTHING. Whether it be too much or too little, it is important. Practice makes perfect, whether it be how much you practice your strategies, your weapon skill, whatever, muscle memory is the name of the game across most facets of play, whether it be Hockey, Football, or using a mouse/joypad.

    Even in gaming, you can get "out of shape" so to speak, not realizing distances, things feeling unusual in your hands, etc etc.

  • As for reaching the top (sorry this is so horridly out of order with when your statements were made), the end destination is not always the one in sight. Many football players will not even be thinking "I want to play in the NFL" while in highschool. Either due to inability, or because they realize College is the next step, this is the truth. First they want number one this season, then to get on a college team, then to be number one in that season, etc. Most people look to steps, not dreams.

  • Now, this isn't to say that people don't have "I want to be the best" in their mind at all times, but thinking "I'm going to the NHL!" while in a Midget league is a dream, not a planned next step. It doesn't make it any less valid, but I wouldn't say a dream could be categorized as "What you want next" unless it's right there in your face.

    Conversely, I don't think most gamers think "I want to be in MLG!" unless they are at the top of their ladder. It's just the natural progression.

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